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papywolf started following avalanche - avalanche.pk3 and waypoints , Love duel - love_duel.pk3 and waypoints , op gunfire - op_gunfire.pk3 and waypoints and 2 others
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Version 1.0.0
0 downloads
===================================================================================================>>> // Mapname : Love Duel // BSPname : love_duel // Released: 19.12.2011 // Version : Final // // Timelimit : 10 minutes // Spawntimes: 5 seconds // Players : 1-3 per team (max: 8 per team) // Duel map port made by: {SSF}Sage // // // Note: Based on a section of a map called Capuzzo Airport // // Capuzzo Airport made by: {SSF}Sage and Pegazus from SM-Mapping // // // // Contact Sage : {SSF}Sage @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ // //Please contact for any feedback, suggestions, constructive critisism, bug report etc. //===================================================================================================>>> Love duel is a small valley in desert. No objective! Just frag! Intended for 1 on 1, but suitable for small teams aswell. If you get bored of serious duels, you can just fool around, play hide and seek or just gather a few friends and play a game of riflenade war. You decide! Have fun! 😉 If you enjoyed this map, for similar action in different scenario check my old map Duel Site. 😉 http://et.splatterladder.com/?mod=mapinfo&idx=7886 -
Version 1.0.0
0 downloads
Map by: Blockbuster Mapname: Operation: Gunfire E-mail: blockbuster_nl@planet.nl MSN: blockbuster_nl@hotmail.com Info: The allies are in need of ammo and food supplies wich only can be brought by plane, But with all the roads blocked and no time to clear the roads and the axis flak close-by. The supply plane cant come near the dropzone and the allies need to take out the flak, The axis need to hold the flak cannon at all cost, and destroy the bridge to stop the allied forces. Map objectives: allies: defend the bridge destroy the flak cannon axis: defend the flak cannon destroy the brdige Install instructions: put the opgunfire.pk3 in the etmain (default is c:\program files\wolfenstein - enemy territory\etmain) folder uninstall instructions: just delete the opgunfire.pk3 contact info: Have you found any bugs, or suggestions for the map you can contact me by emailing me (email and stuff at the top) -
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Version 1.0.0
0 downloads
----------------- Pointe du Hoc B1 ----------------- Release Date: 31/10/19 ----------------- https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773 ----------------- This map is my submission for the Trackbase map contest 2019. I would like to thank all of the judges for organising another iteration of the map contest. The idea of this map has been with me for almost 9 years now. It was my first real map project for Enemy Territory that I started when I was at the very beginning of my mapping career. Due to that, the first versions have always been buggy, ugly and/or not playable. During the years I have attempted to do this project 8 times, where I always started from scratch until I decided to put it aside in 2014. The contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide. Since this is the first public release, any feedback is welcome. Story June 6, 1944: To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs. Objectives Axis Do not lose the Forward Bunker to the Allies. Prevent the Allies from calling in reinforcements. Defend the East Artillery Guns. Defend the West Artillery Guns. Construct a Command Post. Construct a Command Post. Allies Capture the Forward Bunker. Only an Allied Field-Ops can call in reinforcements here. Dynamite the East Artillery Guns. Dynamite the West Artillery Guns. Construct a Command Post. Prevent the Axis from constructing a Command Post. - Today
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Version 1.0.0
0 downloads
Map made crumblycake (crumblycake@gmail.com) --------------------------------------------------------------------------------------------------- General Information: Title: avalanche Game: Wolfenstein - Enemy Territory Filename: avalanche.pk3 BSP Name: avalanche.bsp BSP Size: 22meg Version: finale Release date: 02/02/2026 Mods: works with standard ET and most mods ( etpro, jaymod... ect. ) Gameplay: avalanche ( steal the docs ) ( wolf_mp only, no lms ) Players: 64 player spawns ( recommended for a larger server up to 60 players ) Round time: 25 minutes Spawntimes: 2 seconds --------------------------------------------------------------------------------------------------- Map Description: It's a classic steam the docs map, set in and around a city inspired by the Day of Defeat map called avalanche. on the lowest level. --------------------------------------------------------------------------------------------------- Objectives: Allies: blow the barrier and steam the docs. Axis: construct the barrier to protect the docs. --------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------- Thanks to the famous voice actor from the temple map! --------------------------------------------------------------------------------------------------- -
Egon joined the community
- Last week
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Exotic joined the community
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Yeah shuffle def needs to happen after new map, give it some time for people to leave after a match.
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Firstly, Blackadder have done what admin team said. Then you have been banned by ADMIN for not respecting admins/members. Hope we dont see you in troubles after your 15days ban.
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Miha joined the community
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Yeah ive noticed that too. What also is a big issue that players just join the spec after a shuffle and wait to join Allies or axis agian, which makes the shuffle just usless.
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I agree Wontkins raised some valid points. The rules are hard to enforce to keep the teams fair because of SR, when a player leaves in warmup ( because of win probablity to avoid losing SR ) the server shuffled before that and it makes teams uneven from the start. Removing SR will make the !shufflebysr command redundant, I'd suggest then something like !shufflebywr (winrate) based on most matches played.
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Hey everyone, I’d like to bring up something that has been bothering me (and I’m sure others too): the SR (Skill Rating) system on ETL1. In theory, SR sounds like a good idea. Reward players for winning, give a sense of progression, maybe even improve matchmaking. But in practice, it’s doing the exact opposite and is actively harming the gameplay experience. Here are some of the main issues I’ve noticed: Team switching to protect SR Players constantly switch to the stronger team just to avoid losing SR. This completely breaks team balance and makes matches feel one-sided before they even properly start. Players that get auto-switched move to spec or simply rejoin the other team. Leaving before the match ends A lot of players leave right before a loss is inevitable, just to avoid a SR penalty. This ruins the match for everyone else and leads to incomplete or uncompetitive rounds. Focus on SR over gameplay Instead of playing for fun, teamwork, or objectives, people are playing for SR. You see selfish behavior like stat-padding, avoiding risky plays, or not supporting teammates if it might hurt their rating. Discourages fair competition Rather than encouraging players to improve, SR promotes avoiding losses at all costs. That means fewer players stick through tough matches or try to turn a game around. New players get punished Less experienced players end up with low SR and get stuck there. It can be frustrating and discouraging, especially when they’re matched against stacked teams. Toxicity increases When SR is on the line, people take losses more personally. This leads to blame, arguments, and generally worse vibes on the server. Doesn’t reflect actual skill Winning or losing in a team-based game doesn’t always represent individual performance. A good player can lose SR simply because their team was unbalanced. ET has always been at its best when people just jump in, play, and enjoy the game without worrying about rankings or penalties. The current system pushes players toward selfish and unfair behavior instead of teamwork and fun. What do you guys think? Tl;dr: Remove SR, it improves the game.
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Whitelisted
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VPN IP are denied entry on this server. Please Contact a TM admin or ask to be whitelisted'. Can i be unblocked please? - i am fairly regular on the server but i've had to reinstall the game so i'm now blocked again
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Deltree161 joined the community
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This is where Mommy and Daddy's little, fucking rich kids "play"
C64 replied to megtorlo's topic in Player Abuse
Makes no sense at all lmao 😆 -
This is where Mommy and Daddy's little, fucking rich kids "play"
RosenCruz replied to megtorlo's topic in Player Abuse
What exactly is this rant about? Cheating? Unfriendly play by Poles? -
This is where Mommy and Daddy's little, fucking rich kids "play"
AssTitties replied to megtorlo's topic in Player Abuse
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Narko changed their profile photo
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Narko joined the community
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This is where Mommy and Daddy's little, fucking rich kids "play"
EinsGurke replied to megtorlo's topic in Player Abuse
what are you even talking -
They never had a live fire fight. I was really disabled. People like this are killing the team game called enemy territory. These are not team games, they are all against all. then they get hysterical if they don't win. This is not a territory, it's a nursery or a gay club where you can troll on your parents' money. Another big disappointment is the behavior of the Poles. We Hungarians consider the Poles to be a brotherly people as part of our historical heritage. We even have a saying about this: Our sword is one, our fight is one. In comparison, they behave like the dog-headed Tatars in 1242. if they perform like this in real life... their ancestors lost in a week, these wouldn't even last 3 days.
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21gmx joined the community
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Luckyluke started following GoLdFiNgEr
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Done
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I wanted to play again on this server and I was kicked due to 'VPN IP are denied entry on this server. Please Contact a TM admin or ask to be whitelisted'. I'm wondering why I get kicked, I've been playing this server for about a week. To be honest I've added a shortcut to the STEAM, so I'm opening ETLegacy gameapp via steam- maybe this is the issue? Please let me know what should I do next to be able to play this old/gold game Cheers - DanyKochany
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DanyKochany joined the community
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maarriioo.01 joined the community
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Morning, yesterday 11-3-26 user with name hzcyszchsh was clearly using aimbot. When i typed !list he quickly left, so yes obvious cheater. Later in the evening he came back when i changed my name. He was a polite cheater, after i confronted him and froze him he said actually sorry lmao ban is appropriate Cheers hzcyszchsh 94429EPO demo0037.dm_84
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VPN automatically sets ban.. Its not that the player is really bad person or uses hack/bot.. Just to avoid fake IP using.. Just notice
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you can also make makes with that enable, like Baserace and shit.