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  1. vesuvius rev - vesuvius_rev.pk3 and waypoints

    Download pk3 name: vesuvius_rev.pk3

    Map name: vesuvius_rev.bsp
     
    Objectives

     
    Axis

    1 Prevent the Allies from stealing the gold urn

    2 Prevent the Allies from stealing the truck

    3 Prevent the Allies from breaching the South gate

    4 Prevent the Allies from breaching the second South gate

    5 Prevent the Allies from building the bridge over the gorge

    6 Prevent the Allies from construction the ruins access rope

    7 Prevent the Allies from breaching the North ruins gate

    8 Capture the forward flag in the church
     
    Allied
    1 Steal the urn from the excavated ruins

    2 Get away with the truck

    3 Breach the South gate

    4 Breach the second South gate

    5 Construct the bridge over the gorge

    6 Construct the ruins access rope

    7 Breach the North ruins gate

    8 Capture the forward flag in the church

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  2. nQ Chartow Beta2 - nQ_Chartow_Beta2.pk3 and waypoints

    No information on the map

    0 downloads

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  3. ship - ship.pk3 and waypoints

    ::Information

     Map name - ship
     Version - beta
     Complete Date - Am 11:12 Tuesday 15 September 2004 (Korea time)


     Making time - 2month
     Making tool - GtkRadiant 1.3.8-ET
     Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
     Author - fetchinist
     Author Email - fetchinist@empal.com
                           fetchinist@hotmail.com


      ::Objective


    Allies Primary - Capture the Enigma box And Top secret document, than go to the boat
    Secondary - Destroy Two 180 rotate rader

    1 download

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  4. us radar b2 - us_radar_b2.pk3 and waypoints

    MAP: US RADAR

    CREATOR: Higgins

    CONTACT: atomic_killer_rooster@hotmail.com

      // Axis Objective Descriptions

    1 "Primary Objective:** Destroy the US Radar"
    2 "Primary Objective:** Destroy the US Radar base doors"
    3 "Primary Objective:** Destroy the US Radar doors"
    4 "Secondary Objective:** Build the water pump"
    5 "Secondary Objective:** Capture the forward spawn"
    6 "Secondary Objective:** Destroy the Allies command post"
    7 "Secondary Objective:** Build the command post"
    8 "Secondary Objective:** Destroy the Sealed Grid"
      // Allied Objective Descriptions

    1 "Primary Objective:** Defend the US Radar"
    2 "Primary Objective:** Defend the US Radar base doors"
    3 "Primary Objective:** Defend the US Radar doors"
    4 "Secondary Objective:** Destroy the water pump"
    5 "Secondary Objective:** Capture the forward spawn"
    6 "Secondary Objective:** Build the command post"
    7 "Secondary Objective:** Destroy the Axis command post"
    8 "Secondary Objective:** Defend the Sealed Grid

    1 download

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  5. UJE toyshop sniper b1 - UJE_toyshop_sniper_b1.pk3 and waypoints

    sniper map - UJE Toyshop Sniper Beta 1 made by  [UJE]Niek

    Pretend yourself in a toyshop but this time you may use
    the guns for real.
    The only thing is that you are very little like a mouse.
    There is a way to cross but it's not easy ,you have to
    use the stairs.

    0 downloads

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  6. nfl b2 - nfl_b2.pk3 and waypoints

    NFL (Beta 2)
      Description

    Allied:
    "Allied need to steel the Axis_NFL_Ball then try to score a goal in your FieldGoal. Allied Team also need to defend your own NFL ball too.."
    Axis:
    "Axis need to steel the Allied_NFL_Ball then try to score a goal in your FieldGoal. Axis Team also need to defend your own NFL ball too.."
    Neutral:
    "Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL_Ball and score between FieldGoal."
      Objectives
      Allies objectives

    1 "^4Primary Objective:
    ^6Steal the ^1Axis NFL Ball ^6to try scroring point."
    2 "^4Primary Objective:
    ^6Defend your ^4Allied NFL ball."
    3 "^4Secondary Objective:
    ^2Construct ^4The_Catapult_Kicker_Allied_Side ^2to Reached the FieldGoal."
    4 "^4Secondary Objective:
    ^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    5 "^4Secondary Objective:
    ^2Construct ^4The_Safety_Net_Allied_Side ^2to increase your safety after ^2kick ^2attempt."
    6 "^4Secondary Objective:
    ^2Destroy(cover-opp) or prevent the ^1Axis Team ^2to build ^4The_Safety_Net_Axis_Side."
    7 "^4Secondary Objective:
    ^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense.."
    8 "^4Secondary Objective:
    ^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."
      Axis objectives

    1 "^1Primary Objective:
    ^6Defend your ^1Axis NFL ball."
    2 "^1Primary Objective:
    ^6Steal the ^4Allied NFL Ball ^6to try scroring point."
    3 "^1Secondary Objective:
    ^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    4 "^1Secondary Objective:
    ^2Construct ^1The_Catapult_Kicker_Axis_Side ^2to Reached the FieldGoal "
    5 "^1Secondary Objective:
    ^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^1The_Safety_Net_Allied_Side."
    6 "^1Secondary Objective:
    ^2Construct ^1The_Safety_Net_Axis_Side ^2to increase your safety after ^2kick ^2attempt."
    7 "^1Secondary Objective:
    ^2Construct the defensive ^1axis_MGs ^2to ^2increase your defense.."
    8 "^1Secondary Objective:
    ^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."

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  7. MineLabs b1 - MineLabs_b1.pk3 and waypoints +scriptfix

    Prévisualisation Story:
    The germans has built a laboratory in an old mine since they discovered a copper-carbon based superconductor with the molar mass 666g/mol**The mineral offers exceptional magnetic features and this is now used in an anti aircraft prototype gun. It can launch time fused shell at 2 mach. this makes the gun extremely hard to avoid as pilot. The allies must destoy the prototype and transmitt the documentation.
      Objectives:
    *The allies have to steal a key and unlock a gate
    *Then destroy an anti tank pak75 gun
    *The tank will then enter the map from the forest and will require escortation to the minelabs
    *Once the tank reaches the minelabs it will create an entrence and the allies will be able to destroy the prototype and transmitt the documentation.
     
    Changelog since alpha 3 fix:
    *The gate that previously gave the axis instant acces to the delivery point of the key in the first stage of the map is now closed until the key is delivered forcing the axis to either take a longer route or push through the commanders room where the key is found in order to stack on the delivery point. this will make teamwork and communication more vital in the first stage.
    *An opel blitz with mg42 is added outside the forest route near the headquarters to give axis more control of the middle hill in the first stage.
    *The compound where the ammunition supply is has been mirrored and turned to increase the distance that the axis have to travel to the anti tank gun, this will make it easier for allied field ops to prevent the axis from defusing the dynamite once it's planted (using air strikes). furthermore a tunnel has been added to give the allies a protected route to capture the ammunition supply in the second stage as well as to sabotage the axis commandpost.
    *Once the tank reaches the house with the commandpost the axis can no longer spawn in the commandpost house no matter if they have constructed it or not.
    *The clip of the tank is now correct and custom command voices is now added, proudly recorded and created by Finn and Fabi.  

    1 download

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    Updated

  8. midnight b3 - midnight_b3.pk3 and waypoints

    About This File
     
    Author:      Chris Turner
    Email:       turnerc03(AT)hotmail.com
    Map name:    Midnight
    Map version: Beta 3

    ***MAP INFO***

    The Allies are attempting to take out
    a strategic Axis outpost on the North
    German coast that has thus far prevented
    all bombing raids from the North.
     

    ***OBJECTIVES***

     
    Allies:

       * Capture the forward spawn from the Axis.
       * Dynamite the main entrance.
       * Construct the bridge to gain access to the side entrance.
       * Stop Axis engineers from building the command post.
       * Destroy the West Anti-Aircraft Gun using the explosive charges.
       * Destroy the East Anti-Aircraft Gun using the explosive charges.

     
    Axis:

       * Defend the forward spawn from invading Allied forces.
       * Prevent the Allies from destroying the main entrance.
       * Defend the side entrance from Allied engineers.
       * Stop Allied engineers from building the command post.
       * Defend the West Anti-Aircraft Gun.
       * Defend the East Anti-Aircraft Gun.

    3 downloads

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  9. maccupiccu b2 - maccupiccu_b2.pk3 and waypoints

    Download pk3 name: maccupiccu_b2.pk3

    Map name: maccupiccu_b2.bsp

    Author(s): Necrom@ncer FR

     --------------------------------------------------------------------------
     
    Description:
    Allies need to steal the two symbols (sun and moon) and secure it on the truck stationed on the allies spawn.

     -------------------------------------------------

    Basic Information

    -------------------------------------------------

    Author : Necrom@ncer FR

    -------------------------------------------------

    Map Information

    -------------------------------------------------
     
    Game : Return to Castle Wolfenstein: Enemy Territory

     Title : maccupiccu_beta2

     Filename : maccupiccu_b2.pk3

     Map name for campaign : maccupiccu_b2

     Release date : 08.02.2009
     
    Objective :

     
    Allies:
    Allies need to steal the two symbols (sun and moon) and secure it on the truck stationed on the allies spawn.
     
    History of the map :
     
    Maccupiccu is based on real photo for constructing house, pyramid, temple. And the anime film Mysterious City Of Gold.

    What change on the beta2 :
     
    - Reduced the area left and right from the city for direct gameplay.

    - Deleted the Sewers access way.

    - Alies spawn transfered in mountain two way for attacking the city, main door from alies spawn and one way for accessing on valley.

    - Axis spawn and access simplified.

    - Alies spawn door is locked for axis team include covop.

    - Axis spawn door are locked for alies team include covop. (include on the beta1)

    - Fixed heavy FPS loose on some zone from map.

    - Secret way are modified.

    1 download

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  10. msm_final.pk3 and waypoints ( le mont st Michel final)

    Author        : Massive
    Email address    : blayney@beeb.net

     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Le Mont St Michel beta2
    Filename    : lmsm_final.pk3
    Version         : Beta Version
    Release date    : 22/01/2006
    Decription    : A medium / large sized map designed for public play, reomended for 7 to 20 a side.

    Installation    : Place the lmsm_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                     bring down the console and type: map lmsm_beta2.
           : NOTE : Reduced HunkMeg usage - Beta1 required  seta com_hunkMegs "265" ] in autoexec.cfg Beta2 should use a lot less - it will run standalon in the default setting of 56, although you may need to optimize your server settings to enable players with defualt settings.  Please let me know of any hunkmeg issues and solutions omn the forums.  I could possibly optimise further in the final release if there are still problems.
       Objectives

    # The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means; Locate the Axis Normandy Defence Pans and Take them to the Gun Boat waiting on the North Side of the Island

    # The Axis need to prevent the Allies establishing a foothold in the Town by holding the Church. Do not let the allies into the Abbey; if they get in protect the normandy defence plans at any cost, do not let them get them off the Mont.

    Additional Map Information/Credits

    Thanks & Credits

    Blushing Bride, Kevin "chavo one" Ferree and NOP for allowing me to borrow & adapt various elements of their map - Cathedral, Venice and saberpeak.

    Special thanks to the guys on the Wolfensteinx Surface forums, especially Detoeni & WeblionX who put in effort and time to help me learn & solve mapping problems.

    Thanks also to Jecoliah for his debugging and the exchanges we had whilst learning together.

    Many thanks to everyone at http://www.splashdamage.com/ for information about mapping & their help on the forum.

    Thanks to Ydnar for the sky and sea merge stuff from his example shaderlab map.

    Thanks again to Detoeni for access to his alpine assault search light models.

    ken 'kat' beyer for the ladders & I really wanted to work in your kubalwagon, but size restrictions meant cutting the raod entrance to the town :-(.

    Thanks to to the guys at DooC clan for helping with playability testing as well as Shunter and other PIT members & friends.

    And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.          
                   


    If you put this map in rotation, I would love to know about it, please post on the forum where you linked to this map, or message me on XFire.
    Feel free to discuss this map at http://www.wolfensteinx.com/surface/forums/showthread.php?s=&threadid=1587 and leave feedback

    Major changes in Final

    *Increased areas for mining.
    *Have to now get onto the boat with the objective, not just near it
    *New buildable fence at the top of the escape stairs.
    *New Buildable fence with door in the highsteet before the church.
    *When Abbey doors are blown, the spawn does NOT auto switch.
    *Need to now build a command post to enable the allied spawn in the abbey.
    *Found the "door to nowhere" & fixed.


    Major fixes in Beta 2

    *Lots of brush simplification & technical jiggery pokery to reduce BSP size & Hunkmag usage
    *FPS improvements : 15%+ by my measurements
    *A large but'dead' game area removed
    *Rope access to abbey removed (I can re-introduce the feature if enough people ask,though it will need to be at a different part of the wall)
    *Street signs added + subtle indicators & hints for direction finding
    *Some texture tidying & clipping to smooth plaeys passage
    *Some door widening to ease gameplay
    *Filled out ambient sounds to cover whole map
    *Unwanted ww11 sybolism removed
    *Exploit where players could walk into pillers fixed (thanks Jec)
    *Blocked door at abbey - unbloacked
    *Stretched windows - unstretched
    *Malfunctioning boat guns removed
    *Many gaps in brushes fixed
    *Noise added to doors
    *Z fighting on stairs to abbey allied spawn
    *Missing caulk on abbey church tunnel entrance.


    Fixed in Beta1 - after Aplha v1 Release.

    *Ladder near green restaurant lengthened so you can get out.
    *barbwire added to wall underneath cloister - to increase difficulty og allies escape jump. Also crates added & some walls lowered
    *Offensive Poster removed (appologies for my ignorance)
    *Added texture to rocks (& changed from desert to temperate, not that anyone will notice)
    *Axis door in Abbey door changed to swing the other way.
    *Ship fixed - ladders climbable all clip brushes in place etc also includes front firing mounted heavy MG - thanks NOP.
    *when abbey doors are blown - axis now auto spawn at abbey & not the church if they still hold it
    *the cliffs can now be landmined
    *Put a ladder in the pit Gauki (I think) said he couldn't get out of
    *more lights added
    *I found the bread to go with the sausage.
    *Many minor texture glitches
    *I had to add a clip to prevent access to some of the abbey roofs, all town roofs should be accessible as before.
    *There was a request to widen the window above the abbey doors, which I've done.

    Copyright 2006
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    Copyright Permissions.

    ID, Activision & Splash Damage. Original game rights.

    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first. My origional textures are limitted to the coloured windows & these may be re-used.

    4 downloads

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  11. et tundra beta4a - et_tundra_beta4a.pk3 and waypoints

    Title                   : ET Tundra
    Version                 : Beta 3
    Release Date            : 12/24/03
    Filename                : et_tundra_beta3.bsp
    Author                  : Tom "Menzel" Haskins
    Converted to ET by: ChumChum
    Email Address           : thaskins@snet.net
    homepage        : http://www.farmingtonco.com/ro


    Description             : The Allies have orders to lay seige on an Axis held outpost near the coast, infiltrate
                 the Axis compound and destroy the power grid. Once the power is disabled allied
                 forces can advance further inland.
             
    Other info        : This is a modified version of the original Tundra Outpost from RTCW. This version is designed for
                             use in Wolfenstein: Enemy Territory. Major changes from the original are:

    - The first wall is now open instead of needing tnt to blow
    - The flag has been moved out from the tunnel closer to the first wall
    - The allied spawn associated with the flag is now in the barracks in the front.
    - Removed the MG42 above the front barracks
    - The sewers no longer need to be blown
    - The house near the ice now contains a CP that either team can build but only the Allies gain a spawn point there when its built
    - Added health and ammo racks in the house near the ice and the axis barracks inside the compound
    - The compound gate is no longer open and requires tnt
    - Next to the compound gate is an axis only door
    - I put some boxes in front of the compound wall to allow a boost into the compound. These may get removed since there is now an axis-only door
    - I added another sewer entrance just in front of the axis compound
    - Added another ladder to get from the ground to the second level of the compound
    - Moved the Axis spawn inside into 2 seperate rooms
    - Added some boxes here and there for cover
    - Made the MG42s at the front of the compound buildable
    - Made a weak looking command map
    - Allowed for mines to be placed on terrain
    - Some other things you won't notice

    4 downloads

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  12. et mor vara - et_mor_vara.pk3 and waypoints

    Marrakech Street Vara
     
    Description


    : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.  If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign.  The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding.  Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
     
    : Allies;

    1, Escort the tank passed the barrier
    2, Escort the tank to the town gate and destroy them
    3, Destroy the back door entrance *** New objective ***
    4, Destroy the entrance to the laboratory and get the document case
    5, Take the documents back out through the gate to a waiting truck
     
    : Axis;

    1, Don't let the tank get passed the barrier
    2, Stop the Allies from destroying the town gate
    3, Protect the back door entrance *** New objective ***
    4, Guard the laboratory entrance
    5, Don't let the Allies escape with the document case





    Changelog:

    Added war sound
    Added alarm sound
    Change dessert to grass

    Modified by {PRZ}Gavrila
    info PARAZIT-clan www.parazit.ro

    6 downloads

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  13. alanbrooke v1 - alanbrooke_v1.pk3 and waypoints

    Author: Kent “Loffy” Lofgren, Sweden
    Game: Wolfenstein: Enemy Territory
    Map Title: Alan Brooke (version 1)
    Filename: alanbrooke_v1.pk3
    Date: September 2, 2018
    Decription: Custom map for Enemy Territory.
    Editor: Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
      Map Information

    The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke’s diaries), and to transmit this secret information to their headquarter via a nearby communication radio.


       Primary Objective: Steal/defend the documents (Alan Brooke’s secret diaries) and transmit at/protect the radio.
       Secondary Objective: Dynamite/defend the Water Wall.
       Secondary Objective: Dynamite/defend the Central Wall
       Secondary Objective: Dynamite/defend the Side Route in the centre
       Secondary Objective: Dynamite/defend the second Side Route to the Radio
       Secondary Objective: Get control over the important Command Post

    How to install and play this map
    Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map alanbrooke_v1 (then ENTER).

    Special thanks and Credits to
    A big Thank You to everyone providing input and help.
    Also, I want to thank all server admins who host custom maps.

    Map files/no copyright
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author.
    You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.

    Now, put alanbrooke_v1.pk3 in your etmain folder, pull down the console, type /map alanbrooke_v1, and hit ENTER

    2 downloads

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  14. al kad b3 - al_kad_b3.pk3 and waypoints

    "Kill all. Have no mercy."
    briefing "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."

    0 downloads

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  15. blackmoon raid b1 - blackmoon_raid_b1.pk3 and waypoints

    --------------------------------------------------------------------
    ||==================================================================
    ||Map name: Blackmoon Raid
    ||pk3 and its files names: blackmoon_raid_b1
    ||Author: -)A(-WuTang**
    ||Version: Beta 1 (B1)
    ||Released: January 2018
    ||==================================================================
    ||Contacts:
    || Email: panprezident789@gmail.com
    || Forum: www.splashdamage.com - user WuTangH
    || www.thewolfteam.org - user WuTangH
    || Discord - user #7270 (WuTangH)
    ||==================================================================
    --------------------------------------------------------------------

    ============================================================================================================

    About:
    A small snow map, originally meant to be released before Christmas, but I was too slow.
      Objectives:
      Allies:

    Primary: Escort the Tank through village and blow up Defense Gate.
    Primary: Dynamite the Generator.
      Axis:

    Construct Tank Barrier.
    Defendeeee!!

    ============================================================================================================
    Programs used:

    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CC 2017
    Blender
    Milkshape3D

    ============================================================================================================

    Credits and such things:

    Textures were downloaded from free websites, or made by me.
    Models: conife_trees, wall_lamp, and chandelier were made by me.
    Thanks to C from UJE Clan for their prefab generator.

    Few good people to mention:
    UJE-Niek, Kemon, TWT-Thunder, Mateos, Ray from WolfWatch, mr.Ronboy..

    === Big thanks to Mateos for Omnibot waypoints. ===

    blabla:
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.

    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.

    1 download

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  16. Berghof Assault A5 - Berghof_Assault _A5.pk3 and waypoints

    -------------------------------------------------
    Basic Information
    -------------------------------------------------

    Mapper:         Mateos


    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game:           Return to Castle Wolfenstein: Enemy Territory

    Title:          Berghof Assault (Alpha 5)

    Filename:       Berghof_Assault_A5.pk3

    Release date:   16th March 2017

    Description:    December 1943, somewhere in the Italian Alps.
                   After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
                   and this for months. In secret, a small group of specially trained soldiers are sent
                   through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
                   to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
                   where our spies report the Fuhrer is planning his next operations with his military staff.
                   The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
                   And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
                   But stay alert!

    Programs Used:  GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.

    Build time:     Started... years ago x)
                   Alpha 1 the 12th September 2015.
                   Alpha 2 the 10th October 2015.
                   Alpha 3 the 15th December 2016.
                   Alpha 4 the 1st February 2017.
                   Alpha 5 the 16th March 2017.

    Installation:   Place the Berghof_Assault_A5.pk3 file in your etmain folder.

    Contact:        mister_mateos[AT]hotmail.fr
      -------------------------------------------------
    Used Prefabs
    -------------------------------------------------
    Concrete stairs from Fuel Dump.
    Metallic ladder from Seawall Battery.
    Metallic stairs from Rail Gun.
    Trees and rocks settings from Fuel Dump.
    Trucks models and clips from Siwa Oasis.
    Wooden room tables and chairs from Gold Rush.
    -------------------------------------------------
    Compilation Stats
    -------------------------------------------------
    CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz
    BSP -meta                                                                               4 seconds.
    -vis -saveprt                                                                           7 seconds.
    -light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256   424 seconds.

    -------------------------------------------------
    Special thanks to
    -------------------------------------------------
    #Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
    2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
    id Software & Splash Damage, thanks for ET! v586!


    -------------------------------------------------
    Further development
    -------------------------------------------------
    > Alpha 5
    * Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there).
    * Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right).
    * Added spawn cameras for limbo menu.
    * Updated location file around and inside the Bunker.

    > Alpha 4
    * Fixed floating walls.
    * Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area.
    * Some more snow here and there.
    * Minor performance tweak.

    > Alpha 3
    * Fixed end animations.
    * Fixed west wall VIS glitch.

    > Alpha 2
    * Added a snow layer on the roads.
    * Moved the pin location on the map.

    > Alpha 1
    * Initial release.


    -------------------------------------------------
    Useful Links
    -------------------------------------------------
    2Bit Mapping Tutorials: http://www.pythononline.co.uk/et/tutorial.htm
    Bunker Clan Mapping Wiki: http://bunkerwiki.aaxxss.com/index.php/Mapping
    Chruker's Entities & Scripting Reference: http://games.chruker.dk/enemy_territory/default.php
    GtkRadiant WikiBooks (Compilation levers): https://en.wikibooks.org/wiki/Category:GtkRadiant
    Ifurita's T-Junctions Optimization Tutorial: http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
    Q3Map2 Shader Manual: http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
    Splash Damage Editing Wolf: ET Forums: http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
    Splash Damage Wiki: http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
    SimonOC Terrain Blending Tutorial: http://simonoc.com/pages/articles/terrain2_1.htm
    The WolfTeam (Mapping & Modding Community): http://www.thewolfteam.org/
    Wezelkrozum's Accums Tutorial http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html


    -------------------------------------------------

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    -------------------------------------------------

    1 download

       (0 reviews)

    0 comments

    Submitted

  17. bellum - bellum.pk3 and waypoints

    created by StoerFaktoR

    "a simple minimap where the allies have to destroy the maingate and the generator!!!

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  18. apennines b2 - apennines_b2.pk3 and waypoints

    Description:
    (the readme file)

    ******
    Apennines Research
    By: Jacques "Mlehliw" Kvam
    ******

    Changes from Beta 1
    ------------
    1. No more spawn bugs! Yay
    2. Fixed that damned terrain. It shoots up snow and lets you lay landmines.
    3. A little brushwork here and there.

    Story
    ------------
    1944. In the Apennines Mountains, located in central Italy, the axis have construced a remote secret research laboratory. Through covert operations allied forces have gotten wind of this operation. They have inserted troops in the immediate vicinity of the facility. Carnage ensues.

    Installation
    ------------
    Extract the pk3 out of the zip file, put the pk3 into your etmain folder.

    File Info
    ------------
    This is a beta map of Apennines Research
    It will only work with Enemy Territory
    Build Time: Approximately 1 month
    Compile Time: About an hour

    Other Readme Crap
    ------------
    If you have stuff to criticize about or just want to tell me what a swell guy I am for releasing this beautiful map for your playing pleasure, email me @

    jwkvam@phreaker.net

    If you really want to you can visit my site http://jacques.curvedspaces.com/et.html
    I don't really use or update it but you can still go there if you really want to.

    Thank You's
    ------------
    I spose I should thank some people
    Splash Damage Forum People: I know I couldn't have finished my map without you guys.
    Draker: For releasing that awesome collection of prefabs
    All the people who gave great feedback to me.

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  19. ice_sniper - ice_sniper.pk3 and waypoints

    Download pk3 name: ice_sniper.pk3
    Map name: ice_sniper.bsp

     

    Two seperated side, covered with snow. Many sniping spots, perfect for sniperwar.
     

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  20. LRS Stadium Sniper B1 - LRS_Stadium_Sniper_B1.pk3 and waypoints

    LoRenz presents his new Enemy Territory Sniper map - LRS Stadium Sniper beta 1.
    Quote: Hi all, this time, we are inside a soccer stadium. We have only to snipe the other supporters.
    Crossing is not possible.

    ***Thanks to Elite for his music***
    ***Thanks to Oldboy for the nice billboards***

    Have fun.

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  21. fayum b1 - fayum_b1.pk3 and waypoints

    no information on the map

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  22. LRS Highway Sniper B1 - LRS_Highway_Sniper_B1.pk3 and waypoints

    Hi all, this is a beta1 version of this map.
    ----------------------------------------------------------------------------------------
    We are in a traffic jam, so, we can spend our time for snipe,
    and try to get out alive.
    ----------------------------------------------------------------------------------------
    Have fun.



    *Thanks to |LRS|Mo0n, Cate Armstrong and me who gave their face for the drivers.
    *Thanks to (HBC)Hannes who gave his motorbike picture and sound.
    *Thanks to |LRS|Elite who gave his music for trucks.




    For any comments or request please write to:

    et.i.see.dead.people@gmail.com
     

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  23. UJE fantasie sniper b1 - UJE_fantasie_sniper_b1.pk3 andwaypoints

    -----------------------------------------------------------------
    [UJE]Fantasy Sniper b1
    -----------------------------------------------------------------

    Map made by   [UJE]Niek
    23-7-2013

    -----------------------------------------------------------------

    I'm running out of fantasy.

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info

    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_fantasy_sniper


    ----------------Credits-------------------------------------------

    To everyone who still keeps this game alive

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  24. uje canyon sniper b2 - uje_canyon_sniper_b2.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE]Canyon sniper b2
    -----------------------------------------------------------------

    Map made by  [UJE]Niek
    14-08-2009

    -----------------------------------------------------------------

    A lot of snipers are dropped in a big canyon with a floating river.
    Try to stay alive..

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_canyon_sniper


    ----------------Credits-------------------------------------------

    Too all who keep this game alive
     

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  25. doorfragger - doorfragger.pk3 and waypoints

    Many thanks to Niek for making the waypoints files
    no information on the map

    2 downloads

       (0 reviews)

    0 comments

    Submitted

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