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  1. bpaim4b2 - bpaim4b2.pk3 and waypoints

    No Map information

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  2. axis-complex a3-2 - axis-complex_a3-2.pk3 and waypoints

    allied

    "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"
     
    axis

    "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"

    neutral "The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station."
     

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  3. UJE schwarzwald b2 - UJE_schwarzwald_b2.pk3 and waypoints

    Author:            -)A(-WuTang**

    About:
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
     
    Objectives:
     
     Allies:

    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
         Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
         Primary Objective: Bring all four Explosion Materials to the Rocket.
         Primary Objective: Build the Detonator to blow up the Rocket Base.
         Primary Objective: Blow up the Rocket Base using the constructed Detonator.
           
               Secondary Objective: Do not let Axis construct the Tank Barrier.
               Secondary Objective: Construct the Command Post to take partial control over the tunnels.
     
    Axis:

      Primary Objective: Prevent Allies from completing their objective.
           
           Secondary Objective: Construct the Tank Barrier.
           Secondary Objective: Construct the Command Post.

    Programs used:

       GTKRadiant 1.5
       Notepad++
       Adobe Photoshop CC2017
       Blender 2.79
       MilkShape 3D
       Audacity

    Credits & such:
    Textures:     dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
               Missing images to original ET shaders were found in custom packs..
               Other than that, textures were downloaded for free, or made by me.
                   Websites:   https://www.textures.com/
                              http://texturer.com/
                              http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
       
    Models:    Rocketbomb, trees and foliage models - made by me.
           Big dynamite - made by MLB guys.

    Sounds:    Sounds included in pk3 are made out of ET original sounds.
                   
    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.

    Thanks to C from UJE Clan for their tank generator.
                   
    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    You may not include or distribute this map in any sort of commercial product without
    permission from the author.  You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.

    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  4. greenlee et - greenlee_et.pk3 and waypoints

    Description:


    ELEVATED TRANSPORT
    Release Date: Friday, October 22, 2004
    Version: Release One

    http://www.elevatedgaming.com

    ....................................................
    TITLE: Elevated Transport
    FILE: greenlee_et.pk3
    AUTHOR: Aaron J. Greenlee (CrazedFan)
    email address: greenlee@elevatedgaming.com
    URL: http://www.elevatedgaming.com
    ....................................................
      OBJECTIVES


    1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
    2. Destroy/Protect the southern wall that protects the fuel pump
    3. Construct your team's command post and protect it
    4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator
      ABOUT THE MAP
    This is my first map release. As with all maps there are some obvious weak issues. I planned to
    have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
    sure I could have it all function as I would like, but, I am compelled to release this, my
    first map, and begin to refocus on the next project.

    Known issues include some terrain texture issues here and there, two brushes that have
    light overlap, I think the forward spawn points should not be visible before forcing the
    spawn point. Some may say the map is a little off balance and favors the Axis. This was
    intentional. If you are still playing Enemy Territory I am confident you are looking for
    some real challenges. My hope is that a good server with stable players will swap sides at
    the end of each match.

    Please feel free to send comments to greenlee@elevatedgaming.com. I am always looking for
    talented people to partner with to release high quality expansions to the community and of
    course, I'll always entertain a level design job (although I do enjoy my current job .

    Thank you for your support.

    -Aaron

    greenlee@elevatedgaming.com
    http://www.elevatedgaming.com

    ....................................................
    SPECIAL THANKS

    Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
    reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
    forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
    to first post this to their servers. Thanks!

    Special thanks also go out to all the readers at the Splash Damage forum.

    Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
    ambitions and dedication to this project. I love you.

    ....................................................
    PLAY INFORMATION

    GAMETYPE wolfmp, wolfsw
    NEW SOUNDS: No
    NEW GRAPHICS: yes
    NEW MUSIC: No
    NEW MODELS: No
    PREFABS: No

    ....................................................
    CONSTRUCTION

    BASE: scratch
    EDITOR: GTK Radiant 1.4
    PROGRAMS: Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
    Q3map2Build by ydnar.

    BUILD TIME: Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
    COMPILE TIME: (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
    MACHINE: Pent. 3 @ 2.4gHz with 512mb RAM.
    TOTAL BRUSHES: 15,704 (As reported in editor)
    NET BRUSHES: 3,324 (As reported in editor)
    TOTAL ENTITES: 1,020 (As reported in editor)

    ....................................................
    DISTRIBUTION/PERMISSIONS

    Copyright 2004 Aaron J. Greenlee. All Rights Reserved.

    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.

    4 downloads

       (0 reviews)

    0 comments

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  5. etl warbell v3 - etl_warbell_v3.pk3 and waypoints

    ETL Warbell (v3)
      Description


       Pk3 file : etl_warbell_v3.pk3
       Objdata file : etl_warbell_v3.pk3\maps\etl_warbell.objdata
       Map date : 2022-11-20
       Gametypes : wolfmp wolfsw wolflms
       Raw map name : etl_warbell
       Arena file : etl_warbell_v3.pk3\scripts\etl_warbell.arena
       Date added : 2023-01-14



    Myths surrounding an ancient castle deep in the mountains are the target of the Axis' occult forces. The 'Warbell' up in the church tower, is said to summon Heinrich, the mighty Wargod.**In an attempt to strengthen their war efforts, the Axis aim to summon the dark power of Heinrich to smite the Allies to oblivion once and for all.**Map by McNite.**Overhaul by kemon.
      Axis objectives

    Objective:**Dynamite the Guardhouse gate.
    Objective:**Destroy the Generator.
    Objective:**Seize the 'Book of Death' holding ritual instructions.
    Objective:**Place the 'Book of Death' on the Altar to enable the summoning ritual.
    Objective:**Repair the mechanism of the ancient 'Warbell'.
    Objective:**Toll the 'Warbell' to awaken Heinrich.
    Objective:**Sacrifice yourself in the yellow lightning to restore Heinrichs full power.
    Objective:**Establish a Command Post.
      Allies objectives

    Objective:**Defend the Guardhouse Gate.
    Objective:**Defend the Generator.
    Objective:**Don't let them take the 'Book of Death'.
    Objective:**Prevent them from placing the 'Book of Death' on the Altar.
    Objective:**Keep the mechanism of the ancient 'Warbell' disabled.
    Objective:**Stop them from activating the 'Warbell'.
    Objective:**Prevent mortal sacrifices to Heinrich at all cost.
    Objective:**Stop them from establishing a Command Post.

    9 downloads

       (0 reviews)

    0 comments

    Updated

  6. xlabs1 - xlabs1.pk3 and waypoints

    no information on the map

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  7. weisbaden final - weisbaden_final.pk3 and waypoints

    allies
    Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
      axis

    "Defend the V-2 missile controls until the rocket is fueled and ready for launch!"

    neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"

    0 downloads

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  8. warringgods final - warringgods_final.pk3 and waypoints

    Title:          Warring Gods
    File:           warringgods_final.pk3
    Version:        Final

    Release date: September 2011

    Author: Tardis
    Email address: dbjones80@btinternet.com

    Website 1:     http://www.wix.com/dbjones80/tardis-informatick
    Website 2:     http://www.dbjonescomputers.co.uk

    Location: Libya / Egypt

    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
      // Allies Objective Descriptions

    "Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
    "Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
      // Axis Objective Descriptions
    "Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold.  "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder.  "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."

    Construction

    base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.

    editor: GTK Radiant 1.5
    build time: about 16 weeks.

    compile settings:
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time: 30 mins.
    CHANGES:

    New :

    Sky Box
    Lifts Both Teams
    Textures
    Ladders (Water Area's)
    Constructible Ladders Both Teams
    Water Fix
    Egypt Lamp (Main Area)
    Wodden Lamps
    Limbo Cam's
    -Vis Fixes

    CREDITS

    Sky Box - New bespin_skybox See :bespin_skybox.shader
    Objective Icon - FireFly
    Egypt Lamp - Arcana (Robbie Powell)
    Help - Mateos & Splashdamage Forum: Editing Wolf: ET

    Distribution / Permissions

    This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.

    You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)

    This file may not be commercially exploited in any way.

    Thanks Tardis

    0 downloads

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  9. motherboard sniper - motherboard_sniper and waypoints

    A great replica of a PC inside. Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago. Have fun.

    Hi all,
    ----------------------------------------------------------------------------------------
    Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago.
    ----------------------------------------------------------------------------------------
    Have fun.




    Thanks to  [UJE]Niek for his support.



    For any comments please write to:

    et.i.see.dead.people@gmail.com



    15/05/2014 - LoRenz

    1 download

       (0 reviews)

    0 comments

    Updated

  10. LRS Sniperama B1 - LRS_Sniperama_B1.pk3 and waypoints

    Hi all, this map is my tribute to my favorite cartoon.
    For who love this cartoon will be a nice jump inside it,
    you can try the suicide cab, visit the headmuseum, call the
    future lift, go inside the Planet Express ship, visit the strip club.

    For all the others, will be only another sniper map

    Crossing is not possible.

    Thanks to LRS Elite for his music.

    Before play this map, ask your doctor if Sniperama is right for you.

    Have fun!!!

    1 download

       (0 reviews)

    0 comments

    Submitted

  11. mohaa france tdm beta - mohaa_france_tdm_beta.pk3 and waypoints

    Many thanks to Niek for the waypoints files   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Map Title : Moh:AA France (TDM)
    Map Version           : beta
    Map Author           : (Infinity Ward)Conversion from MoH:AA
    Converted by : mad.et|Cambo
    Game                 : Wolfenstein: Enemy Territory
    Gametype:   : Team Deathmatch
    Filename : mohaa_france_tdm_beta.pk3
    BSP-Name : mohaa_france_tdm
    Map Size (suggested)  : <20 Players
    Release (date) : Oktober 2011

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Allies Objective:
    1. Kill the enemy!
    2. Stay alive!
    OPTIONAL: Build CP

    Axis Objective:
    1. Kill the enemy!
    2. Stay alive!
    OPTIONAL: Build CP

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Copyright : Electronic Arts - Publisher
    Infinity Ward - Developer

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Credits : Electronic Arts - Publisher (Source & Materials)
    Infinity Ward - Developer
    SplashDamage Forum - Help
    M|A|D [Community] - Testing

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Distribution / Permissions

    This is the First Beta of this map and may not be modified in anyway.
    This file may not be commercially exploited in any way. Mapsource and
    models will be released with a "final" version of this map.

    1 download

       (0 reviews)

    0 comments

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  12. the well of youth beta - well_d.pk3 and waypoints

    Description

    Allied:
    "We have to get a jug of the water!!!"
    Axis:
    "The Allies want to steal a jug of the water, you have to prevent that!"
    Neutral:
    "The Axis have found The Well Of Youth and the Allies have to get a jug of it to reproduce it!"
      Objectives
      Allied objectives

    1 "Primary Objective:
    Build the Bridge!"
    2 "Primary Objective:
    Steal a jug in the bunker to get some water!"
    3 "Primary Objective:
    Get the water and flee!"
      Axis objectives

    1 "Primary Objective:
    Prevent the Allies of building the bridge!"
    2 "Primary Objective:
    Don't let the Allies steal the Jug!"
    3 "Primary Objective:
    Prevent the Allies of stealing the water!"

    3 downloads

       (0 reviews)

    0 comments

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  13. caha tavern b2 - caha_tavern_b2.pk3 and waypoints

    File info:

    title : CAHA: tavern
    filename : caha_tavern_b2
    game : wolfenstein: enemy territory
    version : beta 2
    date : 18.June.2006

    author : Roger "redRum" Creus
    url : http://www,cyanureill.net
    email : roger.creus@gmail.com

    gametype : objective, stopwatch, campaign
    mines : disabled
    max. players : 12 per team

    -------------------------------------------------------------------------------------------

    How to play:

    .Unzip caha_tavern_b2.zip into your etmain folder.
    .launch the game.
    .Find a server running caha_tavern_b2 or.
    .start a server through the Host menu.
    .Enjoy.

    -------------------------------------------------------------------------------------------

    Story:

    1942. China. Province of Liaoning.
    The well known tavern Fire Garden has been taken by an allied squad.
    They are using it as a document depot, and have set
    two security system levels to ensure the spy lists inside it are safe.
    A german squad has found out the allied shellac.
    They get ready for battle and rush into the building.

    -------------------------------------------------------------------------------------------
     
    Objectives
     
    Axis:

    Primary: Destroy the security power generator B.
    .Primary: Destroy the security power generator A.
    .Primary: Steal the spy lists.
    .Primary: Escape with the lists through the sewers.
    .Secondary: Destroy the cellar wall to open an escape route;
    you must have destroyed the generator A to get access to the cellar.
    .Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors.
     
    Allies:

    Primary: Don't let axis destroy the security power generator B.
    .Primary: Don't let axis destroy the security power generator A.
    .Primary: Hold the spy lists.
    .Primary: Don't let axis escape with the lists.
    .Secondary: Don't let axis reach the cellar and protect the sewers exit.
    .Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path.

    -------------------------------------------------------------------------------------------

    Misc:

    editor : GtkRadiant 1.4.0
    compiler : q3map2 2.5.16
    specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
    light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
    -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
    compile stats : bsp: 112 secs.
    vis: 17 secs.
    light: 4400 secs.

    -------------------------------------------------------------------------------------------

    Main changes from B1:

    .Added a fireteam locations file for etpro.
    .The cellar wall is now destructable by any explosives, grenades included.
    .Fixed Generator B.
    .Fixed map objective descriptions.
    .Remade the top floor walls roofs to reduce the poly count.
    .Remade the lobby ceiling model which has about 1200 less polys now.
    .Fixed brushwork leaks.
    .Improved vis blocking in certain parts.
    .Few more non significant changes and fixes.

    -------------------------------------------------------------------------------------------

    Known Issues:

    .One layer command map.
    .Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.

    -------------------------------------------------------------------------------------------

    Credits:

    Textures:
    .terrain_example set by Sock. original file here:
    http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
    .photorealistic set by BerneyBoy. Textures have been modified.
    original file here: http://www.planetquake.com/berneyboy/
    .SD.

    Models:
    .Buddha model by Todd Gantzler.
    .SD, ID.

    FireTeam Locations File:
    .TOG|Neddie

    Entities:
    .Erik-Ftn, ID software.

    Map Concept:
    .Ben "Wulf" Bennet.

    Feedback and ideas:
    .Neddie, Codename Ty, Wulf, 56ker.

    -------------------------------------------------------------------------------------------

    Greetings:

    .Radiant and Ydnar.. for these magic tools.
    .Sock.. for the great articles and resources.
    .Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
    .Wulf, Neddie and Codename Ty.. for the support and ideas.
    .the TOG clan.. for the server and time spent on testing.
    .-7- and the New Wanderers Order.. for the server and time spent on testing.
    .the ppl at SD forums.. for giving me all the info I needed.

    -------------------------------------------------------------------------------------------

    Permissions:

    You may not include or distribute this map in any sort of commercial product without permission from the author.
    You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    0 downloads

       (0 reviews)

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  14. D tour - D_tour.pk3 and waypoints

    Description:
    (the readme file)

    This is a fragmap made by Macchute aka oVe.

    Filesize: 4.5MB
    Time: Night
    Bspname: Tour
    Version: b1.0
    temasize: 2v2 - 4v4
    FPSratio: avarage
    Release date: 2015/03/08
    Work hours: 45
    Custom textures: yes
    Detail level: High

    contact: macchute@gmail.com
    website: macchute.wordpress.com

    Thanks to:
    -saints&sinners gaming clan
    -simonoc's for rock textures.
    -RayBan for the foliage models
    -Splash Damage for textures and models included in ET

    additional information:
    The map includes a fully working elevator and there're a couple of comic textures.
    The map got no history but it was based on a unreleased map called African Radar, the map is however in Europe and the cliff and bunker shapes can easily be related to Bergen. The radiant map file is included in the pk3 and you are allowed to edit the map and take prefabs as long you give credits to: saints&sinners ET clan, Thewolfteam, and Macchute.
     

    3 downloads

       (0 reviews)

    0 comments

    Updated

  15. xdam2 - xdam2.pk3 and waypoints

    Description:


    | X-Dam Complex 2 for Enemy Territory |-

    Release date: 2006-05-24
    Map original release date: 2003-11-14
    Author: SteelRat
    Map Name: X-Dam 2
    BSP name: xdam2
    Gametypes supported: Objective and Stopwatch
    Gametime: 20 Minutes

    This is a re-release of my first map for ET, I felt that the map deserved a tune up as it is fun to play.
    This is what I have fixed:

    Lights on map was borked, especially for the player models - fixed.
    Script issue with the sirens not working properly - fixed.
    Hundreds of texture misses - fixed.
    Shader totally missing for textures - fixed.
    Objectives on commandmap a mess - fixed.
    All brushes structural, LOL - fixed
    Terrain was really weird in some places - improved.
    Light textures missing - fixed.


    Enjoy!
    /SteelRat



    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: steelrat at bredband.net
    IRC channel @ Quakenet: #srcgaming

    1 download

       (0 reviews)

    0 comments

    Submitted

  16. berserk te - berserk_te.pk3 and waypoints

    Map name Berserk TE (tournament edition)
    Filename berserk_te.pk3
    Release date January, 2004
    Decription The Axis must steal the secret documents while the Allies will try to defend them
    Map by Kent "Loffy" Lofgren, Savar (northern Sweden): fluffpower@hotmail.com

    Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
    Additional textures by FuTurA. Initial beta testing by w

    Installation Put the file (berserk_te.pk3) in your etmain-folder:
    C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
    NOw you can join a server on the net, and play.
    Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.
    (Or type "/map berserk_te" in the game consol.)

    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.

    "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."

    0 downloads

       (0 reviews)

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    Submitted

  17. ammodepot - ammodepot.pk3 and waypoints

    Download pk3 name: ammodepot.pk3

    Map name: ammodepot.bsp

    Artist(s): Storm Rising (Marco Valenzuela)

     

    In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to

    get inside and blow both the radio anttena and a stack of ammo boxes.

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  18. ammo bunker b1 - ammo_bunker_b1.pk3 and waypoints

    Download pk3 name: ammo_bunker_b1.pk3
    Map name: ammo_bunker_b1.bsp
    Author(s): Antti "Seven_dc" Suuronen

     

    The axis forces are retreiving in hurry from north africa

    and are gathering the ammo storaged in a bunker.

    The allied forces are about to destroy this low guarded axis

    ammunition bunker.
     
    Objectives:

    ----------------
    1. Destroy / protect the Axis north bunker door

    2. Destroy / protect the Axis southbunker door

    3. Destroy / protect the Axis ammo storage

    4. Build command post 1. Destroy / protect the Axis north bunker door

    2. Destroy / protect the Axis southbunker door

    3. Destroy / protect the Axis ammo storage

    4. Build command post

    0 downloads

       (0 reviews)

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  19. UM Azteca b4 - UM_Azteca_b4.pk3 and waypoints

    Pk3 file : UM_Azteca_b4.pk3
       Objdata file : UM_Azteca_b4.pk3\maps\(UM)Azteca_b4.objdata
       Map date : 2005-11-17
       Gametypes : wolfmp wolfsw wolflms
       Raw map name : (UM)Azteca_b4
       Arena file : UM_Azteca_b4.pk3\scripts\(UM)Azteca_b4.arena
       Date added : 2016-06-26

     
    Description
    Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.

    Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.  
     
    Description


    Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.

    Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
     
    Allies objectives


       Prevent the Raiders from opening the Serenity Lock.
       Prevent the Raiders from opening the Azteca Lock.
       Prevent the Raiders from opening the Duality Lock.
       Bring the Inca Key back to your spawn to win the match.
       Take the Maya Key to the Maya Lock to gain access to the Stool Room and increase Charge Settings.
       Take the Azteca Key to the Stool Lock to gain access to the Skull Room and increase Charge Settings.
       Take the Duality Key to the Skull Lock to gain access to the Inca Room and increase Charge Settings.
     
    Axis objectives


    Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.

    Take the Serenity Key to the Serenity Lock to gain access to the Azteca Room and increase Charge Settings.
    Take the Azteca Key to the Azteca Lock to gain access to the Duality Room and increase Charge Settings.
    Take the Duality Key to the Duality Lock to gain access to the Inca Room and increase Charge Settings.
    Bring the Inca Key back to your spawn to win the match.
    Prevent the Troopers from opening the Maya Lock.
    Prevent the Troopers from opening the Stool Lock.
    Prevent the Troopers from opening the Skull Lock.

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  20. UJE final battle b4 - UJE_final_battle_b4.pk3 and waypoints

    new waypoints files 0.8  2023


    --UJE_final_battle --Map made by   [UJE]Niek

    The Axis have lost the war! Stop the final battalion of axis soldiers that are trying to get through the Alps.
    Prevent them from refueling and constructing bridges to get to their final destination.
      Axis Objective
    * Escort the tank to the boat
    * Steal the fuel
    * Destroy the bariers
    * Build the bridges
      Allied Objective
    * Prevent the axis to flee with the tank

    2 downloads

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  21. UJE ambush b2 - UJE_ambush_b2.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE]Ambush b2
    -----------------------------------------------------------------

    Map made by  [UJE]Niek
    b1 version 27-05-2009
    b2 version 27-07-2010

    -----------------------------------------------------------------
    The allies have to steal both radar components and
    bring them to the truck.Axis have to prevent this

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_ambush


    ----------------Credits-------------------------------------------

    Too all who keep this game alive

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  22. uje airport final - uje_airport_final.pk3 and waypoints

    Map made by  [UJE]Niek

    --UJE_airport_final --

    Allies objective map
    The allies have to break into the airfield.
    Once they blow up the main entrance they can
    destroy the flight controls and detroy the 2 airplanes

    Allies objective:

    *Destroy the main entrance
    *Destroy both cargoplanes
    *Destroy the Flight controls
    *Destroy the sidedoor for faster acces
    *Fix commandpost

    Axis objective

    *Defend the main entrance
    *Prevent the allies from blowing up the cargoplanes
    *Prevent the allies from blowing up the flight controls
    *Build commandpost
    *Build the side door

    Here some screenshots how the map looks

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  23. UJE 2 towns b2 - UJE_2_towns_b2.pk3 and waypoints

    Map made by  [UJE]Niek = and [UJE]ischbinz
    09-02-2010

    The Allies must blow up an axis monument to get acces to an
    underground trainstation.
    There they have to blow up the secret weapons the axis transport from
    there.

    Axis: Defend the Town monument
    Defend the secret weapons
    Allied: Destroy the axis monument
    Destroy all the secret weapons

    Special stuff
    *ischbinz trains
    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info

    for campaigncycles the map is called UJE_2_towns

    Credits

    Too all who keep this game alive

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  24. uje 01 - uje_01.pk3 and waypoints

    --UJE_01_vip_b3 --

    Mission-type: Axis objective, free & escort the V.I.P
    # Players: up to about 26 players,
    above that, the mission will be very hard..

    Release notes: This is the 2nd public release.. Beta 2
    * Changed some textures so it is clear to see where no landmines can be placed.
    * Shortened the idle-time of the VIP after revive/death.
    * Created a few extra routes.
    * Added an alarm to warn there is a paratrooper coming down (must be turned on by a switch).
    * Changed Axis & Allied spawnpoints.
    * ..some more minor changes

    Voices:
    * Announcer: {TTS}stevecrow74
    * V.I.P.: it is my own voice

    Models:
    * zenith-ply made the Arado196 float-plane.
    It is a great model, i did not use every damaged model that comes along with the plane though,
    but i included them in this pk3 (so it is complete)..
    * Quake3 DrEvil player-model..made by John "Ronin{Triad}" Fisher & Gary "Two Beans{TRIAD}" Jordan
    I had to glue all bodyparts with mapscript..
    * Parachute model from Degeneration

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  25. UJE 00 - UJE_00.pk3 and waypoints

    Download pk3 name: UJE_00.pk3
    Map pk3 name: UJE_00.bsp

    Author(s): [UJE]C

     

    Axis must repair and steal the tank in Boozaka Town.
    There is a spawnflag inside the barbershop. Any team can capture the flag.
    When the Axis have escorted the tank into the tunnel, the spawns at Boozaka Town
    will be forced Axis, and the flag will disappear.
    The Allies must hold the flag at Boozaka Town for as long as they can.
    The Axis must escort the tank to the Ammo/Fuel-building at the end of the tunnel.
    The tank needs to be refueled with 8 fuelcans.
    There are 3 locations where a total of 8 fuelcans are stored (3+3+2).
    All fuelcans have to be delivered inside the Ammo/Fuel-building. After refueling,
    the tank must be escorted to the river outside Spinnertal.
    The Allies can build a barricade to force the tank to take a different route to the river.
    There is a spawnflag at the Old Skool. Any team can capture this flag during the entire mission.
    When the tank reaches the river, Axis must build a 3-stage bridge, and escort the tank into Braboheim.
    The bridge can NOT be destroyed when the tank is on the bridge.
    There is a neutral command-post; Any team can build/conquer this CP.

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