382 files
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pilsner - pilsner.pk3 and waypoints
By papywolf
Contacts: www.dark-alchemy.com
Email: WuTang** = panprezident789@gmail.com
isl|an|der = call me maybe
This is a simple team deathmatch map, without objectives.
In case of any questions, suggestions and other crap, contact one of authors.
Credits:
Thanks to www.davegh.com for nice textures.
2 downloads
0 comments
Submitted
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midnight raid b1 - midnight_raid_b1.pk3 and waypoints
By papywolf
Description
Allied:
"Destroy the axis fuel supply."
Axis:
"Defend the fuel supply at all costs!"
Neutral:
"The allies have made there way into the Mountains to destroy the Axis fuel supply."
Objectives
Allied objectives
1 "Primary Objective:
Destroy the West Fuel Supply before axis reinforcements arrive."
2 "Primary Objective:
Destroy the East Fuel Supply before axis reinforcements arrive."
3 "Secondary Objective:
Destroy the main gate."
4 "Secondary Objective:
Open the depot gates."
5 "Secondary Objective:
Set up a Command Post."
Axis objectives
1 "Primary Objective:
Defend the West Fuel Supply untill reinforcements arrive."
2 "Primary Objective:
Defend the East Fuel Supply before axis reinforcements arrive."
3 "Secondary Objective:
Protect the main gate."
4 "Secondary Objective:
Keep the depot gates closed."
5 "Secondary Objective:
Set up a Command Post."3 downloads
0 comments
Submitted
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mars - mars.pk3 and waypoints
By papywolf
Wolfenstein Enemy Territory: The Planet Mars
- Filename: mars.pk3
- Release Date: November 1, 2004
- Map Developer: JIZABOZ
- Development time: Way too long
- Final Build Time: About 20 minutes
- Tools Used: GTK Radiant 1.4, Q3map 2.3.12, Q3map2build, PhotoShop, PaintShop Pro, MilkShape, Maya 5, Easy CD-DA Extractor 6, EasyGen, Audacity 1.0, Notepad, WinRar
- Sounds: Haunebu and triangle spaceships ambience by SHADOWBUNNY ( www.shadowbunny.us )
- Terrain: Created from heightmaps which were made from images of the Viking Mars Surveyor mission
- Textures: Created from scratch by Jizaboz and also cropped from Viking Lander images.
- Models: Smooth Mars rock and Haunebu model 3 created in Maya by JIZABOZ. Haunebu design concept from scan of Nazi SS blueprint of Haunebu model 1 found on Internet.
- Scripting: All scripts written by JIZABOZ using scripts found in original Splash Damage Enemy Territory .pk3 archives as templates.
- Thanks: Splash Damage forum, People who wrote ET editing tutorials, my wife for allowing me so many hours to work on this, KlanKILL for all of their support and beta testing, And anyone who hosts this map on their website or game server.
- Contact: Please send any questions or comments to killklan@hotmail.com and use "Mars" as the Subject so that it does not get removed as spam.
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from destroying the Secret Office Door."
2 "Primary Objective:**Prevent the Allies from stealing the Secret Document at all costs"
3 "Secondary Objective:**Destroy Allied Construction"
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Secret Office Door"
2 "Primary Objective:**Steal the Secret Document, then find the Axis Satellite Equipment to transmit it to Earth"
3 "Secondary Objective:**Construct the Hilltop MG-42"3 downloads
0 comments
Submitted
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island 2 - island_2.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allied forces from stealing the secret war documents from the war room bunker."
2 "Primary Objective:**Prevent the Allies from transmitting the secret war docuements using any radio on the island."
3 "Secondary Objective:**Stop the Allied forces from detroying the Cannon Supply Doors and gain a fast entry to the Cannon."
4 "Secondary Objective:**Contruct the Radio Bunker Door preventing Allies from being able to transmit any documents from that radio."
5 "Primary Objective:**Defend the main cannon at all cost, prevent Allies from gaining access and blowing it up."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the secret war docuemtns from the war room bunker hidden underground."
2 "Primary Objective:**Transmit the war documents at any available radio on the island."
3 "Primary Objective:**Blow up the Cannon Supply Doors for easy access to the main Cannon."
4 "Seconday Objective:**Destroy the Radio Bunker Door if constructed for easy transmission of the secret war documents."
5 "Primary Objective:**Destroy the main Cannon, this is critical for future Allied attacks!"2 downloads
0 comments
Submitted
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VS OldBones b1 -VS_ OldBones_b1.pk3 and waypoints
By papywolf
elease date: 2009-09-26
Author: VS|Monkey
Clan: -VETERAN SOLDIERS-
Map Name: VS|OldBones(b1)
BSP Name: oldbones_b1.bsp
Gametypes: Frag, Hold the Flag
Gametime: Variable (5/15 minutes)
Omni-Bot: Waypoint file included (oldbones_b1.way)
MOD: Vietnam MOD
URL: www.ETnam.org
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Map Story
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Not a story...
Just BLOOD!!!
USA and NAM must fight to own OLD BONES.
Frag a lot and try to capture and defend the flag for 5 minutes!
Who will be the king of OLD BONES?
USA Objective Descriptions
Primary Objective:**Don't let NAM take the flag.
Primary Objective:**Touch and defend Old Bones flag.
Secondary Objective:**Don't let NAM construct a Command Post.
Secondary Objective:**Build a Command Post.
NAM Objective Descriptions
Primary Objective:**Touch and defend Old Bones flag.
Primary Objective:**Don't let USA take the flag.
Secondary Objective:**Construct a Command Post.
Secondary Objective:**Prevent the USA from constructing a Command Post.
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Installation
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Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
The mapname is "oldbones_b1.bsp" if you want to add it to any script.
Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
Thanks
Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
1 download
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Submitted
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vs radar camp b4 - vs_radar_camp_b4.pk3 and waypoints
By papywolf
Description:
(the readme file)
Map made by VS Monkey
www.etnam.org
Objectives:
Allies need to blow up the garage doors and escort the tank to axis (vietcong) headquarters.
Steal the top secret documents and secure them at the radar.
Allied CP build will give additional spawn Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank!"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Stop the Allies from destroying the Radar Doors!"
4 "Primary Objective:**Prevent the Allies from stealing the Secret Documents!"
5 "Primary Objective:**Prevent the Allies from transmitting the Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Allies from building a Command Post"
Allied Objective Descriptions
1 "Primary Objective:**Steal the Tank"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Blow the Radar Doors!"
4 "Primary Objective:**Steal the Secret Documents!"
5 "Primary Objective:**Transmit the Secret Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Axis from building a Command Post"2 downloads
0 comments
Submitted
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powcamp b5 - powcamp_b5.pk3 and waypoints
By papywolf
title : POW Camp b5
fileName : powcamp_b5.bsp
Version : beta 5 (fifth release - possibly final)
what is it : a map for the on-line multiplayer game Enemy Territory
author : James "JAM" Meigs
email : bestpicsever@hotmail.com
Type : Objective, Campaign, Stopwatch
Spawn Points : supports up to 64 players, 32 per side
Story:..
:..The Allies have analyzed aerial recon photos and
:..discovered the location of a notorious POW camp
:..A small Allied force is given the task of breaking
:..into the camp to destroy it and liberate the
:..prisoners from their captors.
How To Play:..
:..Place the powcamp_b4.pk3 into your etmain folder.
:..Launch Enemy Territory(tm)
:..Find a server running this map.
Objectives :
Allies :
1:..Fix and advance the tank to destroy the garison wall.
2:..Build the Sola River bridge to move the tank across the river.
3:..Steal the Main Camp Gate Key from the Commandant quarters
4:..Take the key to the control tower to access the main POW camp.
5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
6:..Take the artillery shell from the gas chamber.
7:..Throw the artillery shell into the oven to blow up the crematorium.
Secondarily:
A:..Build the command post
B:..Capture the forward spawn flag in the main POW Camp.
C:..Build the assault ramp to have another way into the camp.
D:..Disable or destroy the gas controls
E:..Build the scaffold for another way into the crematorium
F:..Dyno the invasion barrier to have another path into crematorium
Axis :
1:..Prevent the Allies from escorting the Tank to the garrison wall.
2:..Prevent the Sola river bridge from being built.
3:..Protect the gate key from being stolen
4:..Don not allow Allies to take the key to the control tower.
5:..Protect the execution wall from being demolished.
6:..Protect the artillery shell from being stolen.
7:..Prevent allies from transporting the artillery shell to the crematorium oven.
Secondarily:
A:..Build the command post
B:..Capture the forward spawn flag in the main POW Camp.
C:..Do not allow Allies to build the assault ramp.
D:..Build and maintain the gas controls
E:..Prevent the allies from building the scaffold
F:..Build and protect the invasion barrier to force allies south
Enhancements:..
This is beta 5 version - the fifth release of this map.
ENHANCEMENTS/Bug Fixes/changes in beta 5:..
- textures and shaders remapped to prevent conflicts with other maps
- textures compressed to decrease map package size
- ruin added to partially cover bridge 'build box' and give allies some cover
- contestable flag not capturable until camp main gate is opened
- canopy added to spawn flag
- paths adden in admin and final area
- more vis blocking for faster graphics
- some structural and cosmetic tweaking of spawns and other areas
- signage added to indicate flag and wall from sonderspawn
- signage added to indicate on/off of gas control
- sound tweaking
- final package size decreased from 20MB to 14MB
ENHANCEMENTS/Bug Fixes/changes in beta 4:..
- STRUCTURAL REDESIGN to improve FPS, decrease server LAG
(vis blocking, hint brushes, etc...)
- Replaced snow tipped trees with temperate trees
- Added checkpoint and garage buildings in front of garrison
(to act as cover for allies and axis during tank escort)
- Added alarm to sound when gas control is on
- Added musical fanfare when major objectives are completed
- Rebuilt sonder spawn to allow easy camp access
- Rebuilt main POW camp area
- Added or modified roads for camp, garrison and final area
- Retracted 3rd floor catwalks to ease axis defense in final area
- Placed 'end-of-round' camera to show chain reaction explosion
- Added details to gas control building
- Changed infantry barrier to start as already built
- Lowered kick panels on gun towers to enable easy entrance to camp
2 downloads
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Updated
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obersalzberg - obersalzberg.pk3 and waypoints
By papywolf
Download pk3 name: Obersalzberg.pk3
Map name: Obersalzberg.bsp
Description:
Axis developed a serum wich will get them substantial advantage during further war.Therefore Allies need to conquer the serum to investigate it and obviate the Axis soon advantage.
2 downloads
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Submitted
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guns - guns.pk3 and waypoints
By papywolf
filename: guns.pk3
mapname: guns (working title)
Instructions:
Place in your Enemy Territory/etmain folder
Objective:
Allies must break into an Axis compound and destroy two flak guns
This is still a work in progress
-Still more stuff to add
-Command map is temporary
-No LMS support yet
Input I'm looking for:
-Spawn times
-Areas that yeild low FPS
-Exploits (missing clipping, unintentional trick jumps)
-Texture glitches
Axis Objective Descriptions
1 "Primary Objective:**Defend the Main Entrance from being breached."
2 "Primary Objective:**Defend the Side Entrance from being breached."
3 "Primary Objective:**Protect the North Gun."
4 "Primary Objective:**Protect the South Gun."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
6 "Secondary Objective:**Set up a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Breach the Main Entrance."
2 "Primary Objective:**Breach the Side Entrance."
3 "Primary Objective:**Destroy the North Gun."
4 "Primary Objective:**Destroy the South Gun."
5 "Secondary Objective:**Establish a Command Post."
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."2 downloads
0 comments
Submitted
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goldfinger - goldfinger.pk3 and waypoints
By papywolf
Description
Allied:
"Steal two Gold crates and escape with them to truck."
Axis:
"Prevent the Gold crates, dont let escape Allies with Gold"
Neutral:
"Axis: The Gold crates must be protected under all circumstances.*Allies: Steal the 3 Gold crates and escape with them to truck."
Objectives
Allied objectives
1 "Primary Objective:
Steal the Gold"
2 "Secondary Objective:
Construct a Command Post"
3 "Secondary Objective:
Construct a Ladder to Roof"
4 "Secondary Objective:
Construct a Ladder to Gold"
5 "Secondary Objective:
Construct a Stair to Gold"
Axis objectives
1 "Primary Objective:
Protect the Gold"
2 "Secondary Objective:
Construct a Command Post"
3 "Secondary Objective:
Construct a Guard Wall for entry to tower"
4 "Secondary Objective:
Construct a MG42 for defense"
5 "Secondary Objective:
Construct a Guard Fence to Gold"1 download
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Submitted
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goldeneye facility1 - goldeneye_facility1.pk3 and waypoints
By papywolf
Release date: September, 2004
Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed.
Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk (loffyswe@yahoo.se).
This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk).
Textures by Splash Damage (www.splashdamage.com).
Additional textures by FuTurA. Initial beta testing by w.
Thanks to:
My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter.
Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example:
C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3
Now you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
(Or type "/map goldeneye_facility" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
___________
Axis Objective Descriptions
1 "Primary Objective:**Protect the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!"
4 "Secondary Objective:**Construct the Command Post!"
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!"
4 "Secondary Objective:**Construct the Command Post!"
1 download
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Submitted
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goldeneye bunker1 - goldeneye_bunker1.pk3 and waypoints
By papywolf
map: goldeneye_bunker1
longname: GoldenEye Bunker1
Briefing:
Last man standing is a winner. Map: Goldeneye bunker, version 1.
**Main objective ALLIES: Find and destroy the Axis Helicopter!
**Main objective AXIS: Protect the prototype Helicopter!
**General info: The level of activity has increased at the
old observatory complex near Severnaya. Sources once again
confirm large amount of computer hardware at that location and
an influx of skilled personnel. Photographs reveals what looks
like the development of an x-type Helicopter."
Allies:
Primary:
- Destroy the Axis Helicopter!
Secondary:
- Secure the Forward Spawn!
- If the Axis build the Flag Door, destroy it! Allies will get
permanent Forward Spawn, if you destroy the Flag Door!
- Destroy the Axis Steel Door!
- Construct a Command Post!
- Stop the Axis from constructing a Command Post!
- Destroy the Wall, for a quicker access to the Flag Room!
Axis:
Primary:
- Protect the Axis Helicopter!
Secondary:
- Secure the Forward Spawn!
- Construct and Protect the Flag Door! Do not let the Allies
destroy the Flag Door! If the Allies do that, they will get
permanent Forward Spawn!
- Protect the Axis Steel Door!
- Stop the Allies from constructing a Command Post!
- Construct a Command Post!
- Protect the Wall!
2 downloads
0 comments
Submitted
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golddays v4 - golddays_v4.pk3 and waypoints
By papywolf
Download pk3 name: golddays_v4.pk3
Map name: golddays_v4.bsp
Author(s): die die
~~-------------------------------------------------
Basic Information
-------------------------------------------------
Author : die die
Email address : rasmuss99 at yahoo.com
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : golddays
Filename : golddays_v4.pk3
Release date
v2 : 2006-01-04
v3 : 2006-15-02
v4 : 2006-09-11
Program : Gtkradiant 1.4
Build time : about 1 week,another week for the final
Compile time : 25 min with the built in compiler, 8 min for v3 with the newest q3map2
: full compile on v3 1 hour 30 mins
: full compile on v4 40 mins
Compile machine : AMD 64 xp3200, 1500mb ram,x800 gto
compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto
Installation : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map golddays_v4
-------------------------------------------------
Info!
-------------------------------------------------
#. Version BETA 1 info:
my first map is done, well the beta is done.
BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
Please report any bugs or if you have ideas on how to improve the map to rasmuss99@yahoo.com
#. Version B2-B3 info:
too long ago to remeber:P
#. Version v1 info:
finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
might release V2 of this map if its needed
#. Version v2 info:
after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
#. Version v3 info:
loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
but its better on the fps.secret weapon removed,
#. Version v4 info:
fixed the mine issue
Objectives
Get/Defend the gold.
: Build/Destroy the Commandpost.
: Dynamite/Defend the the door n ladder.
: Build/dynamite the second entrance to the house
: Build/destroy the sniper tower
: Build/destroy the the allied basement wall
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
Drakir for prefabs n some scripts
Bubba for prefabs
tbh Bloodwire for some scripts
everyone at the sd forum http://www.splashdamage.com/
sd for compost n misc texture and making this incredible game:D
everyone thats not a noob at arctic warfare server 129.242.80.58
http://www.student.uit.no/~paalde/games/aw/forums.php
anyone i`ve forgot
1 download
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Submitted
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Gardenn b3 - Gardenn_b3.pk3 and waypoints
By papywolf
Description
Allied:
"You have to grab the key strategic documents."
Axis:
"the allies are trying to take the strategic documents."
Neutral:
"RAS."
Objectives
Allied objectives
1 "Primary Objective:
destroy the front door"
2 "Primary Objective:
build the ladder in the garden
3 "Primary Objective:
destroy the engine on the roof."
4 "Primary Objective:
steal the secret documents and escape with the motorbike"
5 "Primary Objective:
create a passage in the basement."
6 "Primary Objective:
don't let the axes build the barrier."
7 "Secondary Objective:
build the command post."
8 "Secondary Objective:
e not let axes build command post."
Axis objectives
1 "Primary Objective:
defend the front door."
2 "Primary Objective:
prevent the construction of the ladder."
3 "Primary Objective:
defend the engine on the roof."
4 "Primary Objective:
keep the documents secret."
5 "Primary Objective:
defend access to the basement
6 "Primary Objective:
build the barrier inside."
7 "Secondary Objective:
don't let the allies build the command post."
8 "Secondary Objective:
build the command post"1 download
0 comments
Updated
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town - town.pk3 and waypoints + fix
By papywolf
map by Pro+sS
The Allies must deffend the howitzer ammo, and the Axis must destroy it.
Axis Objective Descriptions
1 "Primary Objective:**Destroy the howitzer ammo."
2 "Secondary Objective:**Destroy the mg near the howitzer."
3 "Secondary Objective:**Construct the ladder."
4 "Secondary Objective:**Destroy the side door."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the howitzer ammo boxes."
2 "Secondary Objective:**Create an mg near the howitzer."
3 "Secondary Objective:**Destroy the Axis ladder."
4 "Secondary Objective:**Deffend the side door."3 downloads
0 comments
Submitted
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etl warbell v1 - etl_warbell_v1.pk3 and waypoints + script
By papywolf
this is the script to repair the bell rope.
Warbell, by McNite'
November 2022
Cedric 'kemon' Easton
http://www.etlegacy.com
http://www.github.com/realkemon
This map is an overhaul of the original Warbell map from ET created by McNite.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
-----Changelog-----
to original:
• Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
• Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
-> Flag secure is still tied to the lower gate.
• Added Voice Operator announcements.
• Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
• Cleaned and stream-lined the entire playable area for faster and smoother movement.
OBJECTIVE
// AXIS
Dynamite the Guardhouse gate.
Destroy the Generator.
Seize the 'Book of Death' holding ritual instructions.
Place the 'Book of Death' on the Altar to enable the summoning ritual.
Repair the mechanism of the ancient 'Warbell'.
Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
Dynamite the Abbey Main Gate to gain access.
Establish a Command Post.
// ALLIES
Defend the Guardhouse Gate.
Defend the Generator.
Don't let them take the 'Book of Death'.
Prevent them from placing the 'Book of Death' on the Altar.
Keep the mechanism of the ancient 'Warbell' disabled.
Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
Defend the Abbey Main Gate.
Stop them from establishing a Command Post.1 download
0 comments
Submitted
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leningrad b2 - leningrad_b2.pk3 and waypoints
By papywolf
Download pk3 name: leningrad_b2.pk3
Map name: leningrad_b2.bsp
Author(s): Gnoun
MISSION:
The allies are besieged in Leningrad and the Axis have planned a attack.
The allied objective is to :
#1 - Steal the documents of this attack
#2 - Transmit the content of these documents via radio to the HQ
To breach the axis defenses, the allies have a tank. They can also disable the
communication means of their enemies to handicap them!
The Axis team can build barriers to slow down the allies.
OBJECTIVES (ALLIES):
- Steal and transmit the documents!
- Escort the churchill tank to gain acces to the tunnel area
- Destroy the tank barrier #1
- Open the gate
- Destroy the tank barrier #2
- Build the assault ladder
- Destroy the brick wall
- Destroy the axis Command Post & build your own (Having your command post built allows allies to get a 2nd respawn once the tank has passed the tank barrier #2)
OBJECTIVES (AXIS):
- Prevent the allies from transmitting the documents
- Defend the tunnel area
- Build & defend the tank barrier #1
- Keep the gate closed"
- Build & defend the tank barrier #2
- Prevent the allies from building / destroy the assault ladder
- Defend the brick wall
- Destroy the allied Command Post & build your own
Readme-Info:
Each team has a maximum of 3 respawn
- The respawn near the 1st tank barrier no longer belong to the axis team as
soon as the tank passes the 1st tank barrier. It becomes allied when the
command post is built.
It is definitively allied if the command post stays allied 2 minutes, or the
tank passes the 2nd tank barrier.
- There is a flag in the bunker in the cemetary. This respawn first belong to
the axis team.
- For gameplay reasons, the assault ladder can be built only when the tank
passes the 2nd tank barrier.
2 downloads
0 comments
Submitted
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fa 2tanks b1 - fa_2tanks_b1.pk3 and waypoints
By papywolf
Title =F|A= 2tanks
File name fa_2tanks_b1.pk3
BSP name fa_2tanks_b1
Version b1 (Created April 2018)
Remake by =F|A=Smiley (www.fearless-assassins.com)
Description Both teams have the same objective:
Get your tank to the Fuel Dump before the enemy gets his there
In this version there are no fuel cans to be delivered.
If the time limit expires the winning team is the one which has made the most
progress with their tank.
Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a
tank starts moving the ambulance will return to the Fuel Dump and stay there. At this
time it becomes possible to build the tank barriers, which are located just outside
the Fuel Dump.
Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous.
If your team has at least one Command Post built, it enables fire support
from your tank: that is, your tank may fire at enemy troops in its path while
on the move. The tank will try to avoid inflicting casualties on friendly troops
but this cannot be guaranteed.
2 downloads
0 comments
Submitted
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fa italy b3 - fa_italy_b3.pk3 + fa_italy_b3_fixed and waypoints
By papywolf
B3 Changelog
Completely removed fog from map.
Improved performance.
Fixed some lights.
Overall brightness of map increased slightly.
Fixed cause of crash.
bspname: fa_italy_b3
Map by =F|A=Smiley. & =F|A=C!t0
2 downloads
0 comments
Submitted
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fa goldrush b2 - fa_goldrush_b2.pk3 and waypoints
By papywolf
B2 Changelog
Truck starting position changed.
CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed.
Inside of Bank has completely been changed to combat camping around the corners.
2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers.
Map has been made a little bit less orange, to ease on the eyes a bit.
Side Wall to Bank has been added.
Minor texture changes.
More changes.
bspname: fa_goldrush_b2
Map by =F|A=Smiley.
1 download
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Submitted
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energie v11 - energie_v11.pk3 and waypoints
By papywolf
Enemy Territory Map
Energie Ver 1.1
von Sternschubser 1/09
http://home.arcor.de/thorundhammer
place the pk3 file in the /etmain directory
!!! to avoid max_gamechar_exceeded please delete old versions
thanks to:
Kernwaffe.de
the only true et server
lever-desinger.de
I probably would never have made it without the great tutorials
id software
just wonderful that such a game is given out for free and then after 3 years even the source is released
thx to all mapper and modder for distribute the fine prefabs, tutorials, models and skys
special thx to rayban for the great foliage map
detoeni for the nice models
desmond sadness and stefan for testing
suggestions and criticism
thorundhammer*at*gmx.de
Description
Allies:
"In a secret laboratory, strange experiments are being made with strange crystals. Find them and use them for your team!*There was strange experiments with Crystals in a secret Lab. Find it and use them for your Team! "
Axis:
"In a secret laboratory, strange experiments are being made with strange crystals. Find them and use them for your team!*There was strange experiments with Crystals in a secret Lab. Find it and use them for your Team! "
Neutral:
"In a secret laboratory, strange experiments are being made with strange crystals."
Allied objectives
1 "Primary Lens:
Don't let them take the Crystals!"
2" primary objective:
Find the Lab and steal the Crystals!"
3" primary objective:
*Dont let the Axis build the Generator."
4" primary lens:
*Build the Generator."
5" primary lens:
*Dont let the Axis build the Transmitter."
6" primary objective:
Build the Transmitter.
7" primary objective:
Build a command post quickly!*Build the Command Post ASAP!"
8" Primary Lens:
*Keep Axis from establishing a Command Post."
Axis objectives
1 "Primary Lens:
Find the Lab and steal the Crystals!"
2" primary objective:
Don't let them take the Crystals!"
3" primary objective:
*Build the Generator."
4" primary lens:
*Dont let the Allies build the Generator."
5" primary lens:
Build the Transmitter.
6" primary objective:
*Dont let the Allies build the Transmitter."
7" primary objective:
*Keep Allies from establishing a Command Post."
8" Primary Lens:
Build a command post quickly!*Build the Command Post ASAP!"
2 downloads
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Updated
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der Fabrik - der_Fabrik.pk3 and waypoints
By papywolf
Axis objectives
1 "Primary Objective:**Construct the Corridor Gate"
2 "Primary Objective:**Build an Axis Command Post."
3 "Primary Objective:**Protect the Generator at all cost."
Allies objectives
1 "Primary Objective:**Capture the Corridor Gateway and dynomite the gate if constructed."
2 "Primary Objective:**Build an Allied Command Post."
3 "Primary Objective:** Dynomite the two hubs attached to the Generator to disable the Factory."3 downloads
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(UM)Azteca b4 - (UM)Azteca_b4.pk3 and waypoints
By papywolf
Pk3 file : UM_Azteca_b4.pk3
Objdata file : UM_Azteca_b4.pk3\maps\(UM)Azteca_b4.objdata
Map date : 2005-11-17
Gametypes : wolfmp wolfsw wolflms
Raw map name : (UM)Azteca_b4
Arena file : UM_Azteca_b4.pk3\scripts\(UM)Azteca_b4.arena
Date added : 2016-06-26
Description
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Allies objectives
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Prevent the Raiders from opening the Serenity Lock.
Prevent the Raiders from opening the Azteca Lock.
Prevent the Raiders from opening the Duality Lock.
Bring the Inca Key back to your spawn to win the match.
Take the Maya Key to the Maya Lock to gain access to the Stool Room and increase Charge Settings.
Take the Azteca Key to the Stool Lock to gain access to the Skull Room and increase Charge Settings.
Take the Duality Key to the Skull Lock to gain access to the Inca Room and increase Charge Settings.
Axis objectives
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Take the Serenity Key to the Serenity Lock to gain access to the Azteca Room and increase Charge Settings.
Take the Azteca Key to the Azteca Lock to gain access to the Duality Room and increase Charge Settings.
Take the Duality Key to the Duality Lock to gain access to the Inca Room and increase Charge Settings.
Bring the Inca Key back to your spawn to win the match.
Prevent the Troopers from opening the Maya Lock.
Prevent the Troopers from opening the Stool Lock.
Prevent the Troopers from opening the Skull Lock.
2 downloads
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Submitted
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sabotage b3 - sabotage_b3.pk3 and waypoints
By papywolf
Description
Allied:
"Infiltrate the Axis Radar installation and Sabotage the two main Radars"
Axis:
"Protect your Radar installation at all costs."
Neutral:
"The Axis have been ocupying souther Italy for to long now. The allied forces have located a dual radar installation that is key in taking back Italy."
Allied objectives
1 "Secondary Objective:
Dynomite the Service Door to gain access."
2 "Primary Objective:
Destroy Radar 2."
3 "Primary Objective:
Destroy Radar 1"
4 "Secondary Objective:
Capture the Forward bunker."
5 "Secondary Objective:
Establish a Command Post in the Forward Bunker"
6 "Secondary Objective:
Prevent the Axis from fortifying their position with a Command Post in the Forward Bunker."
7 "Secondary Objective:
Prevent the Axis from caturing the Forward Bunker."
Axis objectives
1 "Secondary Objective:
Prevent the Allies from gaining access through the Service Door."
2 "Primary Objective:
Prevent the Allies from destroying Radar 2."
3 "PrimaryObjective:
Prevent the Allies from destroying Radar 1."
4 "Secondary Objective:
Prevent the Allies from capturing the Forward bunker."
5 "Secondary Objective:
Prevent the Allies from building a Command Post in the Forward Bunker."
6 "Secondary Objective:
Set up a Command Post in the Forward bunker."
7 "Secondary Objective:
Capture the Forward bunker."1 download
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Submitted
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ramelle b1 - ramelle_b1.pk3 and waypoints
By papywolf
Description
Axis:
"Capture all 4 areas of the city."
Allied:
"Capture all 4 areas of the city."
Neutral:
"Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day."
Allied objectives
1 "Capture all 4 areas of the city."
Axis objectives
1 "Capture all 4 areas of the city.""1 download
0 comments
Submitted