Jane0754 Posted June 29, 2023 Report Posted June 29, 2023 Hi, just noticed after being gone for a week that it takes only 5 to 7 bullets to kill someone in revival mode. Could it be changed back to what it was, 8-11ish?. It's just I got used to the normal time. Regards Quote
Sebast1an Posted June 29, 2023 Report Posted June 29, 2023 I don't know exactly how many hits it currently takes but 5 hits seems plenty to kill someone who is already dead. If 156 is normal health for a medic, 5 normal hits with thompson/mp40 would be 5x18dmg = 90dmg which is already more than half. Seems reasonable to me. Quote
Ctrz Posted June 29, 2023 Report Posted June 29, 2023 1 hour ago, Jane0754 said: original wolf had much longer So you think we went from original wolf to this new version within that one week you were away? Quote
Cyber Posted June 29, 2023 Report Posted June 29, 2023 Well this isn't "original wolf" and this kind of setting would have quite a big impact on gameplay without any reasonable point that I can see Quote
Kimi Posted August 6, 2024 Report Posted August 6, 2024 @Jane0754 post an actual proof if you want anything done with such fundamental part of game GIB_HEALTH constant wasn't changed in legacy from released ET source, so it should not be different [1,2]. The legacy mod is being used in competition replacing etpro mod while trying to not change gameplay, such change would not be welcomed. [1] https://github.com/id-Software/Enemy-Territory/blob/40342a9e3690cb5b627a433d4d5cbf30e3c57698/src/game/bg_public.h#L66 [2] https://github.com/etlegacy/etlegacy/blob/414ea20d52819b6c81ef6ef1fa299dc8fc0bd524/src/game/bg_public.h#L58 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.