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Revival death


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Hi, just noticed after being gone for a week that it takes only 5 to 7 bullets to kill someone in revival mode.   Could it be changed back to what it was, 8-11ish?.  It's just I got used to the normal time.  Regards  

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I don't know exactly how many hits it currently takes but 5 hits seems plenty to kill someone who is already dead. If 156 is normal health for a medic, 5 normal hits with thompson/mp40 would be 5x18dmg = 90dmg which is already more than half. Seems reasonable to me.

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  • 1 year later...

@Jane0754 post an actual proof if you want anything done with such fundamental part of game

GIB_HEALTH constant wasn't changed in legacy from released ET source, so it should not be different [1,2]. The legacy mod is being used in competition replacing etpro mod while trying to not change gameplay, such change would not be welcomed.

 

[1] https://github.com/id-Software/Enemy-Territory/blob/40342a9e3690cb5b627a433d4d5cbf30e3c57698/src/game/bg_public.h#L66

[2] https://github.com/etlegacy/etlegacy/blob/414ea20d52819b6c81ef6ef1fa299dc8fc0bd524/src/game/bg_public.h#L58

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