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Posted

Hi, just noticed after being gone for a week that it takes only 5 to 7 bullets to kill someone in revival mode.   Could it be changed back to what it was, 8-11ish?.  It's just I got used to the normal time.  Regards  

Posted

I don't know exactly how many hits it currently takes but 5 hits seems plenty to kill someone who is already dead. If 156 is normal health for a medic, 5 normal hits with thompson/mp40 would be 5x18dmg = 90dmg which is already more than half. Seems reasonable to me.

Posted
1 hour ago, Jane0754 said:

original wolf had much longer

So you think we went from original wolf to this new version within that one week you were away?

Posted

Well this isn't "original wolf" and this kind of setting would have quite a big impact on gameplay without any reasonable point that I can see

  • 1 year later...
Posted

@Jane0754 post an actual proof if you want anything done with such fundamental part of game

GIB_HEALTH constant wasn't changed in legacy from released ET source, so it should not be different [1,2]. The legacy mod is being used in competition replacing etpro mod while trying to not change gameplay, such change would not be welcomed.

 

[1] https://github.com/id-Software/Enemy-Territory/blob/40342a9e3690cb5b627a433d4d5cbf30e3c57698/src/game/bg_public.h#L66

[2] https://github.com/etlegacy/etlegacy/blob/414ea20d52819b6c81ef6ef1fa299dc8fc0bd524/src/game/bg_public.h#L58

  • Like 1

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