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Posts posted by Ctrz

  1. 33 minutes ago, Kuzmitz said:

    ...is a huge problem, especially if Soto is playing...


    Every time I have to read twice to understand its not me :D 

    2 hours ago, Cyber said:

    I agree with the fact that axis get a lot of protection and allies very little. 

    However making exceptions to rules based on every single map just opens a can of worms that will never stop pouring out. 

    Counter-suggestion: make flag become fixed after being captured for x amount of time. This has been discussed few times already, I'm not sure if it was publicly or just among muppets. 

    Regarding allies being "forced to spawnkill" (if I understand correctly)... You can pass the spawn without dropping nades, did you know? :P and you're allowed to shoot back if you get shot at, which is guaranteed, I'd say. And I believe that if you don't wait around with the intention of spawnkilling, noone is gonna look for who shot 2 frames sooner, you or spawned enemy. 

    But this doesnt fix the issue that you are cut short from one way to deliver docs actually. I would try different variations if Im honest because for some reason I see lots of potential by limiting one of the spawns for axis in the main building (doesnt matter if upper or lower). Its just adds more flexibility for allies attacks. Making flagspawn permanent .. well theres already like 3-5s road to the building and if you try to reach upstairs (which you need to get back downstairs) its even more. Or add some spawn near broken wall - whatever it needs that will fix the current timings that there are. Purely this map has 30s axis spawntime I guess which is lenient enough to have 2 spawns per minute. Dont know how much its in the server right now but also the playercount makes the timing very unfair to allied.

    And why to fix maps individually? Because its such different map from others. The only resemblance is Frostbite and there also axis dont spawn close to delivery zone. 

  2. 27 minutes ago, MiniMuppet said:

    yes this is due to the new legacy update they are not cheating. Thanks for reporting though :) 

    I even popped into server to see what the hell was going on. But it was all good and @Regis had it all under control there anyways.

  3. 2 hours ago, lost said:

    There is cvar (do not remember which one) to allow http download in game, it is faster, without it you are downloading from game server directly which has limited bandwidth

    you mean

    cl_wwwDownload ?

  4. 30 minutes ago, Jessica said:

    There were like 10 people asking me to do something

    You can play as you want, but please don't piss off your complete team with the smoke again on places that bothers them for doing object :) 

    yea, thats the missing part of the story that "the victim" rarely tells 😕

    • Like 1
  5. Well, some people try to sneak from start to obj and to delivery place and might not shoot at all. I dont think "shooting the enemy" is the priority of the game. Completing tasks to complete objective is what should be done. The bigger question is if you hindered or bothered your team with your playstyle that they were so unhappy. I rarely see lots of complaints over people who get 1-2 kills per map when they play some mortar or mg or flamer or covert op (sniper for example) that does no difference.

    Warn, put to spec and explain would be better option. Direct kick is bit overkill, but that is just my personal opinion.

  6. 25 minutes ago, knuX said:

    The thing that tells a lot is how defensive you've all gotten over it ;)

    Servers perfectly fine. Admins make mistakes and it's human error, but apparently the place on the forum where you point that out is actually just a chance for you all to reaffirm you make no mistakes. ;)


    Not defensive. just tried to explain it to you. But seems I would have more success teaching math to my 5yo kids.

    When I suggested for you to post in forum instead of the complaining in discord I didnt realise that instead of looking for answers you just wanted to blame someone else.

    Maybe one day you will understand that instead of blaming multiple people making mistakes.. it was you who did mistakes.


    Your ban is over soon so hf&gl .



  7. 1 hour ago, knuX said:

    Well lately I fill in the time as I work from home with ET but couldn't today ...:D

    I get it must be an annoying job to admin when you're trying to play. But admins hold other people accountable without any accountability themselves. 24 hour ban for saying "I can play and argue at the same time" is ridiculously excessive and I'm pointing that out on a place where things like that should be pointed out. Unsurprisingly other admins agree that a one day ban is fair for saying, again, "I can play and argue at the same time" XD



    If you still havent grasped that this ban wasnt just for one sentence and this is context based thing then there is really no point explaining it to you even further. 

    3 hours ago, knuX said:

    What I'm asking is where's the rule for being banned a day for making a "smart remark" that I can play and argue at the same time. 

    The fact that you expect every situation in the world to be written out in rules tells a lot.

    Overall - if you really dislike the work TM community is doing and you are thinking that admins are randomly power tripping then a suggestion to you - theres options to choose to connect other servers or even start a server and a community yourself. :) 


  8. 5 minutes ago, knuX said:

    Asked an admin who was sat on spectator why I got banned, they said go to the forum and not argue and to play, I made a "smart remark" that I can play and argue at the same time, I'm then banned 24 hours. That's an overban mate ;)

    Admin in spec doesnt mean that he/she has the whole worlds time to discuss all the topics. He can be checking info from console, watching someones game or doing f*ck knows/cares what else. 

    You were exactly what to do -

    a) dont argue
    b) go to forum for complaints & requesting more info

    What did you do? Argued and didnt follow it up to forums.

    I'd say that making that "smart remark" just were not smart enough. Some day you get away with it, some other day you dont. Was it worth it? I'd say it also set good example to other people who were in server at that moment on how to and how not to behave. Pedagogically very smart thing to do.

  9. 6 minutes ago, knuX said:

    So what's the point of this part of the forum? To tell people we don't really care if an admin overbans, it happens. 

    Very useful ;)

    Ban's not served, apparently it's 24 hours for asking a question ;)


    Point of this forum is to ask these questions & complain here rather than:

    a) ingame where admin has busy doing also other things
    b) in discord where it can become lost when other discussion starts soon after and then noone will start reading all the things that were said in all channels

    I dont think admin overbanned - you just didnt get any leeway and that can happen sometimes.

    My apologies - 8 hours left to go. That will go fast :) 

  10. 1 minute ago, knuX said:

    And lost, if you weren't on the server then what's it got to do with you?

    As a part of TM community, he has every right to say what he wants to say. Tought times if you dont like that.

    As I see it - you behaved badly - bad language. Admins took notice. Little bit later and you are again standing out with some bad behaviour. This time toxic behaviour by calling teammates braindead. 

    Sometimes you get away with warning, sometimes you are ignored and some other times kick or even short ban will follow. 

    Happens. Life goes on.

    But instead of letting this sh*t go and accepting what happened even if it was unfair .. you follow by calling same people "power tripping". Not helping really.

    Listen to you own advice and take a deep breath and let it go. Time is up, ban is served.

    Its only a game. :cheers:

  11. 10 hours ago, uips said:

    After lots of Bremen games i think it would be better if this spawn gets disabled after gate. It is too OP in end stage for allies. If axis manage to set up any defense, few allies players spawning in this spawn destroy axis from behind

    Do you mean the first spawn or the flag spawn? I think the flag spawn should be removed for sure after truck is stolen.

  12. 12 hours ago, Dmxj said:

    If iam correct.

    Your suggestions both teams cant use mortar at own spawnareas?

    Well thats a good idea tbh not sure if @hazz can edit this into his script. But i like the mindset behind that its almost impossible to hit an mortar once hes in spawnarea.

    Good point!

    yes, in my opinion mortar shouldnt be allowed to hide somewhere where enemy team mortar cant shoot back because of the rules.

    • Like 1
  13. Hey .

    I don't know if any of them are in the works but in the spirit of them not getting lost in discord blabla I ask:

    a)  could we add level 5 players (TM friends) possibility to call vote for kick someone lower or same level as they are and that person to be kicked when X % of "yes votes" are reached? Also could we save the data of these votes in some table to see who have really guarded well the server and who have been actively/repeatedly naughty when no TM tagged person is online. No need for that data to be published on anyone other than admin group.

    b) could we decrease considerably the blast radius of panzer and mortar to make it a less mass destruction weapon. Recharge bar could stay unchanged and also - PLEASE remove the option to have Thompson/mp40 with heavy weapons.

    c) start spawnexit rules ombudsman project because even if lines are drawn on maps and heated discussions have taken place then it seems that exact principles that will protect spawned player on the journey out from spawn spawn still seems unclear enough to leave a lot of room to wiggle or to be unsure. If anything else need to be done (lines on maps etc then that's an extra). It's easier to follow the rules if players understand what principles these rules follow and why are they there.


    Surely I have some other things written down but let's start with these 3. 


    • Like 1
  14. I agree that things like this could be clarified and one side can not kick before clarification is resulted and mortering side could not also mortar there until it's clarified.


    For me it's the same with Venice. If you can exit the building and avoid mortar then it's okay place to aim. If the person gets hit heavily/killed as soon as he exits that doorway then that's a no-no. Doesn't matter if there is more than one room indoors or not - we talk about going from spawn to first area with open sky above.


    Mortar is fun gun and cool to use but we should allow people exiting the spawn at least the opportunity to dodge it. With arstrike/arty you can see it and avoid it. Same with backspawn for axis (ladder up to where truck stops to pick up gold) and also the dooway opposite side.


    The only exit that I would allow to mortar is the upper one above the ramp as you can play objective as axis without really going there and thus far need no protection in that doorway. 

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