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Bystry

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Posts posted by Bystry

  1. 22 hours ago, Ralaoups said:

    I have exactly the same feeling as you Seekah  and a bit of the same experience: Etpro and 3vs3 or 5vs5 game.

    It's obvious on the big server, you shoot and sometimes it doesn't hit. When I switch to the small ET2 server, it's really more pleasant. It hits!

    Each time I look at the "snaps / rate" of the players, I change my settings, I try to optimize (rpicmip etc..).

    It might be due to the fact that ETL2 runs on snaps/sv_fps "40" and ETL1 on "20" value. Higher snaps value improves the hit registration (to make it simple, it's something like 64 vs 128 tick in CS:GO or Valorant). So the hitreg on ETL2 will be always better, not mentioning the higher load on ETL1 which makes players lose packets, etc. ETL1 can't run on snaps "40" because the load is too big (too many players).

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  2. On 1/14/2022 at 9:31 AM, lost said:

    I dont know if this is a proper place of this topic but anyway sniper class changes are terrible. First of all changing rate for fg42 made this weapon like mg with scope... some1 who is skilled with it is potentialy unbeateable.... Secondly what the heck is with jumping while using scope ? Scope is not interupted? Yesterday i saw player who was jumping with sniper class and making a lot of headshots from far distance.. this is not normal

    Why are you creating this topic here? TM has no influence over the developemt of Legacy mod, like literally. It makes no sense to blame them for changes in the mod, Instead you can go over to ET: Legacy Discord and post your concerns.

  3. Proning without delay is bugged. It's just ridiculous how you can prone in an instant (like 0.1 sec or so), keep minimal weapon spread and on top of that you become unhittable for your opponent. Broken and too OP behavior. People are exploiting it. It's pretty similar to that FG-42 bug  Proning with delay and spread increase is the standard , improved and fixed behavior. Should've been set to 1 from the very beginning.

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  4. On 9/29/2020 at 7:48 PM, Boosted said:

    Well it aint properly adminstrated atm imo.

    If there was for example a weekly Campaign change ppl would have a Reason to join in more often.

    Right now it has been set up to a certain Point and nothing happens no more.

     

    Nothing happens, because there are no people on the server.

    The server was set up by me and Dmxj in a certain way and was targeted at specific group of people. It was meant to be more competitive and clean. It worked at first and the server was very popular at some point, but it was too difficult a job to keep the server going every day. Also summer started and Europe began to step out of lockdown crisis at that time.

  5. The never-ending-story of "nerfing medics"...

    1. Whilst I respect your opinion, I don't agree with any of your suggestions.

    2. This topic has been brought up many times.

    3. Tampering with server settings regarding balance/skills restrictions/nerfing/etc. is an easy and fast way to kill a server.

    4. Medic is and always has been the main and core class in ET, for many years.

    5. People like playing medic.

    6. Look at the server popularity. Look at server's rank in Gametracker (2nd). Look again.

    7. Look at point 6 and tell me why should we change anything?

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