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Bystry

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Posts posted by Bystry

  1. Nice effort m8, however, this fix (glass roofs for anti-sk) is perfectly possible to do with a simple map script (mapscripts/mapname.script). An example:

    create
            {
                scriptName "spawnroof1"
                classname "func_fakebrush"
                origin "2757 -759 100"
                contents 1  // SOLID
                mins "-360 -375 -88"
                maxs "360 375 88"
            }

    This one is for invisible glass roof on goldrush. 

    • Like 1
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  2. Please suggest maps for ETL Campaign server ("ETL2") in this topic. We are currently looking for a suitable 10th map for our campaign rotation. We can also consider replacing other maps from rotation (for example braundorf_b4). We are mainly looking for official competitive maps that are being played or were played in the past on ETPro in competitions.

     

    Our current map pool:

    • sw_goldrush_te
    • braundorf_b4
    • radar
    • supply
    • adlernest
    • etl_frostbite_v8
    • sp_delivery_te
    • erdenberg_t1
    • bremen_b3
    • snatch3 (10th map - April)

    Possible replacement for snatch3 (will update this if something comes up):

    • tc_base
    • et_ice
    • karsiah_te
    • missile_b3
    • sw_oasis_b3
    • et_ufo
    • et_beach
    • missile_b3
    • assault
    • depot
    • Like 1
    • Thanks 1
  3. 7 hours ago, DookieAxE said:

    Hello all, just wanted to say its a great server, only 1 thing would make it even better: complete xp reset with skills also after each map end, not after a whole campaign...just my opinion.

    cya!

    Glad you like it m8!

  4. 2 hours ago, P3Swan said:

    You mean lvl 0 light weapons. As i was thinking cant it be set for example lvl 1 light weapons when u join the server and then ofc u get more lvls by xp and ofc it resets back to lvl 1 also when the new campaign stars. I get it many people comes from the pub but shouldnt this be like we did discuss be (ETpro style legacy pro). Trying keep it as pure as we can.

    What about this: instead of initial 20 XP points to gain level 1 of Light weapons skills, we could make it 5 XP - that way it would be much easier and faster to gain the first level and get that additional ammo.

  5. UPDATED RULES FOR TEAMMUPPET ETL CAMPAIGN SERVER

    1. HEAVY WEAPONS SPAWNKILLING (sk-heavy)

    Spawnkilling on FIXED spawns with HEAVY weapons is NOT ALLOWED.

     

    2. LIGHT WEAPONS SPAWNKILLING (sk-light)

    Spawnkilling on FIXED spawns with LIGHT weapons is ALLOWED.

     

    3. SPAWNKILLING AT CAPTURABLE SPAWNS (sk-capturable)

    Spawnkilling at capturable spawn / flag / command posts is ALLOWED with any kind of weapon.

     

    4. SPAWNPASSING

    Spawnpassing is ALLOWED.

     

    5. PUSHING

    Pushing your teammates at spawn exits is ALLOWED.

     

    IMPORTANT: Please note that the aforementioned rules are only valid on our ETL CAMPAIGN SERVER. Rules regarding spawnkilling, spawnpassing and pushing on our main TeamMuppet ETLegacy server are DIFFERENT!

    The rest of the rules haven't changed - they are the same as on our main legacy server (TeamMuppet ETLegacy)!

     

     

    • Like 6
    • Thanks 2
  6. 5 hours ago, yoshy said:

    im ok with 3 fops, i just asked because legacy server has only 2 for a 20v20, nothing more.....

    but i have to agree with you in stopwatch mode :clapping:

    It's limited to 2 fops per team now on Campaign server.

  7. 38 minutes ago, ZeroDC00L said:

    I'm  new to this kind of Campain game play.

    So every time I join I start with 0 experince points? That sux

     

    I would be for a middle ground. Start with lvl 2 of everything and freeze it there.

     

    0 XP sux and I just don't like playing with slow reload and only 30ammo as medic. Or maybe this just isn't for me  :?

     

     

     

    Well, that's kinda the point of the campaign mode... You start with 0 XP and 0 levels and you slowly level up and gain XP throughout campaign... 

  8. Thank you guys for kind words and we're happy that you like the new server. 

     

    10 hours ago, ddifof said:

    I haven't had time to play lately but I wish the intermission time was a bit longer for some post-game banter. Maybe this has already been changed.

    That's been added to the "TO-DO" list :) 

     

    • Like 1
  9. 1 hour ago, Jessica said:

    - People do NOT vote the map they want to play. ( Surprised !? ) 

    - They vote a map to NOT play a map that is also voted for and they dont like to play. ( Just look at the voting proces, and my statement will be convincingly proven  )

    - So, people still not play the map they like to play the most, just to avoid playing the map they dont like.

     

    This sounds like political elections :crazy:

  10. 29.03.2020:

    - disabled flamethrower;

    - field ops limited to max 2 per team.

    - added heavyweapon.lua to control heavy weapons, rifle grenades and landmines based on player count on the server. Now if there are less than 10 players (5v5) all heavy weapons, rifle grenades and landmines will be disabled until the player count reaches desirable amount.

    :thank_you:

     

    • Like 1
    • Thanks 1
  11. 29.03.2020 changes:

    - added banners.lua to print banners in chat area;

    - added announcing hp lua;

    - added lua for intermission message;

    - added lua for shuffle vote block after 3 minutes.

     

     

    • Like 1
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  12. 3 hours ago, Charlie said:

    I had a look at the logs and the things that were said aren't tolerated on TM servers. At all.

    [2020-03-26 17:47:33] DCD7607A36C690AE1DE478B018CE755F: CHAT: ^pEntra^pnced^v*: "dont be aggresive turkisch terrorist"

    I understand stress is running high atm with things going on in the real world and people say things they might not usually. I also acknowledge you aren't the kind to get in to trouble but this kind of stuff gets clamped down on. Hard. I'll lift your ban @entranced, but please remember comments like that aren't accepted here. Don't get involved like that thinking it's smart or funny and instead report it to us.

    Cheers.

     

    Good call Charlie (with the ban). 


    There is no excuse for such behaviour and comments.

  13. 23.03.2020 changes:

    - added 3 omnibots per team (6 in total);

    - changed frostbite to etl_frostbite_v5;

    - limited to 1 heavy weapon per team;

    - longer maps' time-limits (18-20 minutes);

    - changed campaign info;

    - removed 1 private slot (22 public and 3 private slots in total);

    - added banners at the beginning of each map;

    - g_inactivity set to 90;

    - removed revive sprees and deathsprees - only killing sprees are shown.

     

     

    • Like 1
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