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Sebast1an

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Everything posted by Sebast1an

  1. Sebast1an

    Lags

    Which values do you use for hunkmegs, soundmegs and zonemegs?
  2. Sebast1an

    Lags

    Thank you all for your help. I'll contact my ISP (Telia) about the issue and we'll see if it ever gets better.
  3. Sebast1an

    Lags

    A routing problem sounds very logical to me, thank you. I did tracert on both ETL1 and ETL2 and these were the results: ETL1: tracert 37.187.79.49 Tracing route to ns3367630.ip-37-187-79.eu [37.187.79.49] over a maximum of 30 hops: 1 6 ms 5 ms 5 ms *myipremoved* 2 * 8 ms 7 ms 141.208.186.161 3 8 ms 9 ms 8 ms 141.208.186.162 4 8 ms 8 ms 9 ms 141.208.186.163 5 11 ms 10 ms 10 ms 141.208.195.149 6 12 ms 11 ms 11 ms 62.115.143.50 7 * * * Request timed out. 8 37 ms 37 ms 38 ms ffm-bb1-link.ip.twelve99.net [62.115.143.29] 9 38 ms 38 ms 37 ms ffm-b11-link.ip.twelve99.net [62.115.124.117] 10 40 ms 40 ms 41 ms be100-163.fra-5-a9.de.eu [178.33.100.250] 11 * * * Request timed out. 12 * * * Request timed out. 13 * * * Request timed out. 14 52 ms 52 ms 51 ms be105.gra-g2-nc5.fr.eu [91.121.131.18] 15 * * * Request timed out. 16 * * * Request timed out. 17 * * * Request timed out. 18 53 ms 53 ms 52 ms ns3367630.ip-37-187-79.eu [37.187.79.49] Trace complete. ETL2: tracert 46.4.80.110 Tracing route to static.110.80.4.46.clients.your-server.de [46.4.80.110] over a maximum of 30 hops: 1 6 ms 5 ms 5 ms *myipremoved* 2 8 ms 7 ms 7 ms 141.208.186.161 3 8 ms 7 ms 8 ms 141.208.186.162 4 8 ms 8 ms 8 ms 141.208.186.163 5 * 11 ms 11 ms 141.208.195.149 6 11 ms 11 ms 11 ms 62.115.143.50 7 37 ms 38 ms 38 ms s-bb2-link.ip.twelve99.net [62.115.123.202] 8 36 ms 35 ms 36 ms ffm-bb2-link.ip.twelve99.net [62.115.138.105] 9 38 ms 38 ms 37 ms ffm-b5-link.ip.twelve99.net [62.115.114.91] 10 47 ms 42 ms 42 ms hetzner-ic326013-ffm-b5.ip.twelve99-cust.net [213.248.70.3] 11 193 ms * 47 ms core23.fsn1.hetzner.com [213.239.224.249] 12 43 ms 43 ms 45 ms ex9k1.dc5.fsn1.hetzner.com [213.239.229.122] 13 43 ms 43 ms 44 ms static.110.80.4.46.clients.your-server.de [46.4.80.110] Trace complete. Could those "request timed out" messages on ETL1 be the cause of the problem?
  4. Sebast1an

    Lags

    Thank you Mini, I think it's a good idea to try regardless just so we know it's not about that. Just tested it on ETL1 with bots, thinking it might have something to do with the amount of people. But unfortunately that makes no difference.
  5. Sebast1an

    Lags

    Heyo, recently on ETL1 my ping has been 70-90 whereas normally it used to be 50-60. On top of this some maps just lag more than before - I've noticed it quite well on Erdenberg as that map lags a lot these days compared to before (lag as in spikes in lagometer, fps is usually fine). On my end nothing has changed in the last year so I guess this could be related to server setting changes somehow? I tried ETL2 and ETLC, with bots, and on both servers my ping was 48. Only server change I can recall that could have an effect is /rate was forced to 35000 instead of 25000 some time ago. Not sure if it could have this kind of effect though. I've tried all sort of tweaks to my cfg without much success but I hope some of you may have some new suggestions to try. Cheers. I'm rocking a whopping 24/1 Mbps connection which hasn't changed in a while. Let me know if you need to know some other specs. Also here's my config:
  6. Sup dude Word. Certain maps I very much dislike for this very reason.
  7. I'm not going to pretend I would lose any sleep over the situation in Afghanistan but you have to understand the situation is a bit touchy at the moment so maybe joking about it was in poor taste. You don't seem that sorry though, you're just worried about your prestige points. As Ctrz put it rather nicely: your only regret is you got caught. This topic made me curious about what you said that warranted the ban though. Any chance an admin could show it to us?
  8. I think the current system works just fine and there's no need for changes. After all it's the same for both sides and I don't see it giving an advantage to either side.
  9. The thing about the needle revive while alive is it makes the game flow a lot smoother. For example, I will go out of my way to heal someone who is at 20hp with the needle but I would not go out of my way to heal someone half hp with medpacks. I would just kill and revive at that point, if anything. It's just easier to give 2 headshots (with love) and revive.
  10. Looking forward to seeing what kind of effect that has on the balance. It is a beautiful map so would be nice to have it in the rotation for a longer time as well. Thanks.
  11. I think this is one of those solutions that sound perfect in theory but are not very practical. At least I find it hard to keep track off compared to everyone losing their protection at the same time as it currently is. And when you think about it: how does this additional spawn protection help you against spawnkillers if you lose it upon firing your weapon? Someone has to kill the spawnkillers...
  12. Generally the problem is people "know" right about 7 maps and keep voting them in disregarding the good but newer maps. Not everyone likes the same maps though so I think it's a good approach to go with the majority. To give my own take on the maps you listed, I'll add a list below. I like small maps with a lot of people so it doesn't get boring. But with objectives that are possible for both teams to win as well. As for adding Saberpeak, please don't. People don't understand the objective and it ends up getting stuck on the first part. Never seen allies get to the city on ETL1 and to be fair, that part isn't super balanced either.
  13. Is there a reason you want to play using the ETL client and not 2.6? If 2.6 works fine, why not use it?
  14. Definitely also using a wallhack.
  15. I'm sorry but I watched the demo twice and I still don't see anything out of the ordinary. You have some random spikes in your lagometer but nothing major and definitely not all the time - frankly I wish my lagometer looked that clean. I think I've ran out of ideas on how to help you since I don't exactly even see what the issue is. Best of luck in getting it solved though.
  16. Thank you. Your task manager looks fine to me. Also I couldn't spot a single thing wrong in your demos - did you still have the issues while recording because it all looks awfully normal to me? After reading Starscreams post I kinda expected there to be a lot more lags but your demos show no signs of anything at all. If you indeed had issues, could you pinpoint the times you did so it's easier to spot? Or if it happens with actual people more, try recording a demo with a full server for reference.
  17. Are you using the same pc/laptop on both locations? If so, the only common denominators here are your setup and the server - assuming the houses are not using the same connection. And so far you seem to be the only one having this problem which leads me to believe there's something wrong in your setup. Is it possible for you to try another machine to see whether it has the same issues? Also if you are not the only one connected to the network, try disconnecting the other devices (also disable WLAN) and giving it a go. One thing you could try is to see which applications are using your connection besides ETLegacy. Task Manager -> Processes -> Organize by "Network" (see pic below, sorry about the Finnish). Would it be possible for you to play for like 5mins and record a demo for us to see? Try including as much of different actions as you can - running, standing still, explosions, shooting, getting shot etc. And make sure your lagometer is visible.
  18. Let's be real Trin, how often does this really happen
  19. Honestly I thought I'm just retarded and can't get up properly. Never used to prone that much so it's all very new to me. But I voted against having a delay, it seems unnecessary.
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