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Sebast1an

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Everything posted by Sebast1an

  1. I like clicking the menu 3x to quickly join ETL1. But I understand your point.
  2. Keep up the good work.
  3. Sebast1an

    latest update,

    > Go to etmain and copy your etkey to your desktop for example. > Go to legacy and copy your etconfig.cfg. > If you also regularly play the other mods, copy the etconfig.cfg from those folders as well (jaymod, nitmod, silent). Keep them separate. > Follow the instructions above.
  4. Would love to have Erdenberg properly fixed. It is one of the best maps on the server after all. I hope someone can help out.
  5. I don't see anything suspicious in the demo. He isn't shooting through anything and only reacts to people as they show up.
  6. If I had a dollar for every time I've seen Fercat accused of cheating on the server... I'd probably buy a new car or something. Welcome to the forums Fercat.
  7. I like the option of having a choice whether you'd like them enabled or not. Personally not a big fan.
  8. Sebast1an

    latest update,

    Save your etkey and etconfig before trying anything else. You can find these from C:\Users\xxx (your username)\Documents\ETLegacy. Etkey is under etmain, etconfig is under legacy. You'll need these later. Now, if you are using a Legacy client: -> Navigate to C:/Program files (x86)/ETLegacy -> Open "uninstall.exe" and uninstall the whole game. It will ask whether all user files should be removed -> remove all. -> Download the latest release from https://www.etlegacy.com/ -> Install the game and launch it. -> Move the saved etkey and etconfig to the previous locations. Replace the ones already there. Try the game now. It will have to download every .pk3 again but this time there should not be any issues. If there are, let us know.
  9. Literally the first kills should be all the proof you need. Didn't even bother with the rest of it.
  10. You should change Erdenberg back to 15 or whatever it was before. Current 21 is waay too long for a map that can be finished in 2.
  11. Same for Caen and possibly others as well. Should keep the old time limits and just adjust the time boosts accordingly.
  12. Your math might be a little off there mate. Also I wouldn't change Venice to 30 minutes from the current 25. More often than not Allies get stuck after destroying the doors and 5mins extra won't make a difference in my opinion.
  13. Some maps to consider as well: - Pirates - Supply - Bremen - Dingenskirchen - Fuel dump
  14. Implementing this idea would be smart for some other maps as well. Venice comes to mind but also others where you can easily get stuck on the first part of the map.
  15. Was surprisingly entertaining. Congrats to all the winners!
  16. I watched all the demos and this instance is the most suspicious in my opinion. His aim switches to both Nonames and Losts head mid shooting, before he starts gibbing the body. Watch that whole sequence in 0.1x speed and you'll see how his crosshair finds all their heads in like 5 shots, Losts head even through the box. I made it easier and uploaded it separately (with and without shownormals) so it's easier to watch: https://easyupload.io/m/1w4qz2 (expires in 30 days) I'm not too familiar with aimbots that jerk your aim so I can't really comment on that.
  17. Sebast1an

    Lags

    I'd like that.
  18. Sebast1an

    Lags

    So since the snaps were increased to 40, I have trouble maintaining the 40 and on some maps (Erdenberg) it even drops down to 20. Basically means my lagometer has a yellow line on it instead of green which makes gaming quite difficult. Any ways to try and fix it? E: Someone yesterday asked whether I have a bad connection so here's the result: This one is through 4G, if I change to the 24/1 connection through copper the situation ingame isn't any different. Just figured this one might work better if it's network related but apparently not...
  19. I think the rules are fine and as comprehensive as they can be. There's no point in making the rules extra complicated over small issues. But what I mean is that in some maps a spawn "technically" has 2 exits but only one leading to the objective. The other may lead to a completely different area or just be a detour - think Venice allied 2nd spawn exits towards the first square tank is escorted through. If there was only one other exit, the only "useful" exit, according to the rules it would be allowed to arty/whatnot that only exit even if the other exits were totally useless. So my issue with this is that while there technically are multiple exits, you are allowed to block the only "useful" exit with everything but mortar. "Insanity is doing the same thing over and over again and expecting different results" -whoever But hey, sometimes insanity gets the results!
  20. Interesting discussion. Would love to see the mortar charge time increased but it's not a weapon I'm too familiar with so wouldn't know how good/bad it is currently. All I know is some guys who like to use it catch me like 10 times in a map which is rather annoying at times. But hey, 8 of those times is usually at the exact same spot so maybe it's a tiny bit my own fault as well. As for the topic of this conversation, I understand your point Nanaa and I agree with you. Mortar effectively takes out the whole exit, rather easily in fact by hitting the bridge. However, according to the current rules in place neither spot A or B is considered the spawn exit. Therefore I would argue that mortaring the bridge and beyond is within the current rules. If we discuss the topic of adding a separate rule only for Venice, as there is on Oasis about heavy beyond the broken wall, I would disallow mortaring the bridge but keep spot B as fair game. Spot A could be argued as a spawnexit area, where as spot B is definitely not an exit area of any kind. There are some other instances as well where some spawnkill rules don't really make sense but it is difficult to come up with universal rules for every single instance, seeing as there are dozens of maps in the rotation. I think the current ruleset works wonders for most maps which is all you could really ask for.
  21. I got the same problem now, will try an older installation to see if it makes a difference... E: Version 2.77.1 seems to work.
  22. Any chance you could record a short demo to show us the problem?
  23. Sebast1an

    Lags

    It would seem my lag issues have fixed themselves as well. I have been too lazy to even contact my ISP so please don't give them any credit.
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