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eMMiel

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Posts posted by eMMiel

  1. I don't think if it's possible in ETLegacy. But i know it's possible in NoQuarter. 

    When you join a server loaded with bots, you always have one less slot in the team with lesser players. So you must join that team or else you can't play. 

    So for example when you join you got 6 allies (3 real players + 3 bots)- 5  axis (2 real players 3 bots) going on. If you You don't have a choice to join Allies.

    Maybe that could be a solution for this.

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  2. I actually gniffled a bit reading your introduction, nice! 

    Welcome to our forums starscream, I'm glad you're enjoying your stay here! This community is indeed a great one to be in. 

    I'm glad I haven't yet experienced your badly timed nades, so I won't pay you a single dime!

    Have fun fragging and see you on the servers!

  3. 1 hour ago, Ctrz said:

    What theme would Minas Trith qualify? Would be nice to have it on server :) .

    #BringBackMinasTrith

    Or Helmsdeep. Would be Nice to play some big maps when main is playing 16 v 16. I like Warbell too. 

    I'm not really a fan of themed maps, but I like the santa heads. Maybe flip flops for a summer feeling and swimwear :D

  4. 11 hours ago, n4x said:

    3. Spawnkilling

    - I have seen other servers where the forbidden SK areas are marked in yellow or red on the map. Is it possible to do that in order to avoid confusion?

    4. Engineers

    - There should be a limit of 2 or 3 Garands per team. Otherwise you see a marching engineer throwing out grenades, which is OP :)

    These two points are very good points. Sometimes it's difficult to know where the spawnkilling is allowed. So those things could clear it up.

    I know that we already have a limit on engineers on our campaign server. I'm not sure we have that implemented on our main. So that would be good that implement that. 

    As for your other Points. I would love to keep the server as basic as possible. It was a good thing to ban the adrenaline. But to nerf the reviving of a medic, I don't think that would be a good idea.

     What do you mean by reducing the health regeneration? The healing over time or the healing with med-packs? Cause that would be the same argument as before. Keeping the game as vanilla as possible. 

    I don't think you need to make covies great again. In a skilled player these guys can do quite allot of damage. Also satchels weren't meant to do any big damage. And it's not NoQuarter so it's not possible to detect a covert ops. 

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