eMMiel
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Posts posted by eMMiel
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Baguette baguette baguette everywhere
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Bonjour :frenchbread:
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Hey Jere. Welcome to the forums. Enjoy your stay.
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Hey dude,
The mouse that I'm using is the g502 from logitech. It's a realy amazing mouse imo.
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Hey Kevin,
Nice reading your introduction.
If you would like to join click link below.
https://teammuppet.com/home/forums/forum/260-etlegacy-server/
There you can find all the necessary steps to join.Good luck and see you on the server.
eMMiel
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4 hours ago, Bomba said:
My suggestion would be to add smaller maps that are fun to play with small teams. Like Chicken bucket, Troop train, Baserace, Purefrag/Valhalla
This i think would be realy good. Except Valhalla. Valhalla would be to small imo.
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Oh it's spojetski. The amazing frenchie!
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I love the idea and i love that you just put 2 there instead of small maps. People will join faster like that.
I think it's a good solution when etmain is full.
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It was clear as a blue sky in summer and as obvious as my hatred toward leek.
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Heya weed,
Nice to see you finally introduce yourself. Is a very active player and plays allot of scrims when he is avi. pretty good players aswell. Would be indeed a very fine addition to our community!
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Hey dude. Nice introduction! Thanks for all the kind words. Enjoy your stay!
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You are 100% procent right @Stumpel. Allot of people don't care for playing axis. I prefer it actually. But I also understand that we need to look for a solution for this. As this is not cool for the first people that joins the server, when there are still bots present.
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I don't think if it's possible in ETLegacy. But i know it's possible in NoQuarter.
When you join a server loaded with bots, you always have one less slot in the team with lesser players. So you must join that team or else you can't play.
So for example when you join you got 6 allies (3 real players + 3 bots)- 5 axis (2 real players 3 bots) going on. If you You don't have a choice to join Allies.
Maybe that could be a solution for this.
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Waaaaa, you scared me with your first sentence.
Nice initiative love the new look on the forum.
I'll try and think about a something scary to send to you!
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Hey welcome to our forums! Nice intro! Enjoy your stay!
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Welcome to the forums! Enjoy your stay!
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Welcome! Enjoy your stay!
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I actually gniffled a bit reading your introduction, nice!
Welcome to our forums starscream, I'm glad you're enjoying your stay here! This community is indeed a great one to be in.
I'm glad I haven't yet experienced your badly timed nades, so I won't pay you a single dime!
Have fun fragging and see you on the servers!
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12 hours ago, beN. said:
By request of literally all players on ETL Campaign - please remove Oasis
You should probably post this in map suggestions for ETL campaign. This is for the main one.
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1 hour ago, Ctrz said:
What theme would Minas Trith qualify? Would be nice to have it on server .
#BringBackMinasTrithOr Helmsdeep. Would be Nice to play some big maps when main is playing 16 v 16. I like Warbell too.
I'm not really a fan of themed maps, but I like the santa heads. Maybe flip flops for a summer feeling and swimwear .
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17 minutes ago, Lepari said:
, but doesn't signal level 4 give you ability to spot and reveal enemy cvops. I think he is refering to that and it's a fair point if there is xp save "forever"..
Oh, I didn't knew about that. Signal 4 is not something i usually go for.
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11 hours ago, n4x said:
3. Spawnkilling
- I have seen other servers where the forbidden SK areas are marked in yellow or red on the map. Is it possible to do that in order to avoid confusion?
4. Engineers
- There should be a limit of 2 or 3 Garands per team. Otherwise you see a marching engineer throwing out grenades, which is OP
These two points are very good points. Sometimes it's difficult to know where the spawnkilling is allowed. So those things could clear it up.
I know that we already have a limit on engineers on our campaign server. I'm not sure we have that implemented on our main. So that would be good that implement that.
As for your other Points. I would love to keep the server as basic as possible. It was a good thing to ban the adrenaline. But to nerf the reviving of a medic, I don't think that would be a good idea.
What do you mean by reducing the health regeneration? The healing over time or the healing with med-packs? Cause that would be the same argument as before. Keeping the game as vanilla as possible.
I don't think you need to make covies great again. In a skilled player these guys can do quite allot of damage. Also satchels weren't meant to do any big damage. And it's not NoQuarter so it's not possible to detect a covert ops.
A big thank you
in News
Posted
WoW and Nice and congratz!