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eMMiel

Scrim Admin
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Posts posted by eMMiel

  1. Hey Oldman,

    I've seen you alot on our servers! Nice to get to know you! You actually made me laugh a couple of times with your introduction. I'm sure you will get to used to al the new things with ETLegacy. You are not the oldest one here, so you could still use Youngman! :D

    Have fun with browsing around! And you never know about seeing an application to this community right? :victory:

    Frag on!

     

  2. 5 minutes ago, kujaw said:

    I actually like it. For the first moment it was a little shock, but then I got used to it. However I agree that maybe the graphics of explosives could be adjusted, cause airstrike is really, really huge, and grenade is ok.

    I think it also depends on the goal of etlegacy (or particular game, that we are playing at the moment) - if we would like to use etlegacy for competition playing, then I think user should be able to turn on/off wolfparticles.

    However, for public servers and casual players it would be better to have consistency among less and more experienced players, so switching this setting should be disabled. Maybe it should be enabled per server, so only the admins on a server could switch particles on (and no player could switch it off in their config) or the opposite.

    I totally agree with you. Especialy the point you made about where we see ETL going. Competitively or not. 

    The solution you're giving to keep consistency and letting the server admins decide is actually very good!

  3. 16 hours ago, DookieAxE said:

    Hello, im here to reply again...I just wanted to point out about the panzerfaust on the server. I dont have anything against it, I agree its a part of the game, but maybe consider making it harder to upgrade trough levels, because already on level 2 you can shoot it very oftenly, not to mention when on lvl 3, and you can gain all that in 1 map if there are a lot of players on the server. Just imagine on delivery, whenever you are allies and you shoot  trough that box, 4 axis in room are gone, or frostbite, when you going for docs, just shot in a wall or something and u get em all...maybe disabling level upgrade for it would be better? My point is to remain level 0 at all time.

    Hey Dookie

    In my opinion, having no levels, is too competive minded. I love those little "yeahs" when you get a new level. It's gives you some kind of accomplishement. Also I like it as vanilla as it is. If we change too much, you lose the vanilla side that people love and search for in ET games. I personally love a server with no much changes to the game, to keep it as simple as possible. 

    But maybe we can set a limit on those levels, like a maximum of level two in light weapons and so on... So we don't have those people who spam a panzerfaust all the time. But that is part of the game. If you can use a panzerfaust to kill 3/4 people, you're a god in my eyes :D.

    Or make it more difficult to gain the last thirth and fourth, because these are the most OP ones. That could also be a solution. 

    On 4/3/2020 at 10:28 PM, Lepari said:

    Stopwatch most definitely is the game mode which defines Enemy Territory and how it's meant to be played =) Among two equal teams Allies win something like 65-85% single objective matches and with stopwatch it is of course 50%. Still I totally understand why it is campaign and I'm fine with the decision.

    And indeed in the competitive scene, stopwatch is the way it should be played. But like @Dmxj said you'll kill the public server that way. 
    If you like to play stopwatch there is allot of scrims going on right now where you could play. That also means losing quite allot when playing Axis. But on the server I think we are all quite fair, when we need a shuffle or not. So it doesn't become a burden to play. And who cares about SR right, like @TRan$i said it's for noobies :DD. 

    eMMiel

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