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Files posted by papywolf
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tm bumpers b1 - tm_bumpers_b1.pk3 and waypoints
Objective - just frag fun - great for double jump panza. And simple objective in middle to finish round if anybody wants.
Map by:
Varsovie@o2.pl / TOMPL , You can catch me on OSK, W33Dsmok3rs /W7 , mafiacrime , BBA and forum splashdamage
Site:
http://tompl.isgreat.org
1 download
0 comments
Submitted
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ambition3 - ambition3.pk3 and waypoints
Ambition 3
Filename:
ambition3.pk3
Date:
January 2014
Number of players:
6 vs. 6 or higher (up to 32 vs. 32).
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
loffyswe@gmail.com
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
// Axis Objective Descriptions
1 "Primary Objective:**Steal the Documents!"
2 "Primary Objective:**Take the Documents to the Axis Truck!"
3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!"
4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."
5 "Secondary Objective:**Repair the Axis Pump to open new access routes!"
// Allied Objective Descriptions
1 "Primary Objective:**Defend the secret Documents!"
2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"
3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."
4 "Secondary Objective:**Do not let the Axis build a Command Post!"
5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
4 downloads
0 comments
Submitted
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villa france beta1 - villa_france_beta1.pk3 and waypoints
Large map
Author : Hitman007
Email address : hitman007.maps@gmail.com
Webpage : http://www.hitman007.tk ( site closed )
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Villa_france
Filename : Villa_france_beta1.pk3
Campname : villa_france_beta1
Max Players : 60
Release date : 8/12/2004
Decription : The allies need secret documents OSA
Final Build time: 3 weeks.
Compile time : 1:30 hrs/min
Compile machine : AMD AtholnXP 2200 1.8, 512MB
Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map villa_france_beta1.
Textures : 42 new textures for the moment
Sounds : 1 new sounds.
Models : 0 new model.
* Special thanks:
Drakir: www.drakir.tk For all help in forums and Sourcemaps
MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
Elmapper ET: www.mapperet.tk //Mapping in spanish
Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
Goldrush:-- For source map ^^
PGRCLAN: Tanks Clan
TANKS ALL
LIBERATION OF THE .MAP IN 1 MONTH -
MAP BY HITMAN007 www.hitman007.tk -
VILLA_FRANCE_FINAL -
__________
Axis Objective Descriptions
1 "Primary Objective:**Defend the Artyllery Gun1"
2 "Primary Objective:**Defend The artyllery Gun2."
3 "Primary Objective:**Defend wall."
4 "Primary Objective:**Build Command Post aT bunker house."
5 "Primary Objective:**Defend the Documents."
6 "Primary Objective:**Dont let them escape with the Secret OSA documents."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Artyllery Gun2."
2 "Primary Objective:**Build Command Post aT bunker house."
3 "Primary Objective:**"
4 "Primary Objective:**Capture documents in the bunker."
5 "Primary Objective:**Secure Documents in bunker house"
6 "Primary Objective:**"1 download
0 comments
Submitted
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primesquadron - primesquadron.pk3 and waypoints
Author : KunA?!
Email adress : mkunowski91@gmail.com
Xfire : kunaopw91
Site adress : prime-squadron.com
Game : Wolfenstein: Enemy Territory
Title : Prime Squadron
Filename : primesquadron.pk3
Version : Final
Description : Map designed for Prime Squadron community servers. Available for public play.
Release date : 29.05.2014
Map making time : 4 months
final compiling time : 3613 secounds
Map built in : Gtk Radiant 1.5.0
-----------------------------------------------
Bugs/Suggestions
-----------------------------------------------
If you found any bug just contact me via e-mail, xfire or though community site.
With pleasure i will wait for some suggestions.
-----------------------------------------------
Thanks to
-----------------------------------------------
Chimy aka Chimtea for basic tips years ago.
EB for func_ tutorials.
haradirki for mirror.
Warren-the-ape for PS sign.
Prime Squadron's Community for support.
-----------------------------------------------
You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.3 downloads
0 comments
Submitted
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unit cacheV2 final fixed - unit_cacheV2_final_fixed.pk3 and waypoints
Axis Objective Descriptions
1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
Allied Objective Descriptions
1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
3 downloads
0 comments
Updated
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himmelsdorf b6 fix - himmelsdorf_b6_fix.pk3 and waypoints
ME ETc|Gouki. (goki) 31-7-2020
I would very much like to thank the following people :
Tech related
Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
http://games.chruker.dk/enemy_territory/
much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
// Allied Objective Descriptions
1"Primary Objective:**Steal the Tank from the Axis , but the tank has ran out of Fuel , Steal it !!"
2"Primary Objective:**Protect the Tank and escort it to the Maingate."
3"Primary Objective:**Steal two crates of Gold from the Storage Depository , secure them onto the truck."
4"Primary Objective:**Escape with the crates of Gold using the Truck in the Storage depository."
5"Secondary Objective:**Establish a Command Post inside the Garden."
6"Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Axis Villa."
// Axis Objective Descriptions
2 "Primary Objective:**Stop the Allies from stealing the Tank , Prevent the Allies from using the Tank to blow open the Main Gate."
3 "Primary Objective:**Prevent the Allies from Stealing the gold from the storage depository."
4 "Primary Objective:**Stop the Allies from Escaping with the gold bars we must at all Costs."
5 "Primary Objective:**Stop the Allies from setting up their command post."
6 "Secondary Objective:**Set up a Command Post inside the Axis Villa."
started 2018 okt.
first playable version : 15-8-2020
updates will come as soon as possible
Himmelsdorf_b6 version : 14-3-2021
ME ETc|Gouki. (goki) 31-7-2020
I would very much like to thank the following people :
)=================================Tech related=======================================================================(
Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
http://games.chruker.dk/enemy_territory/
much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
ETc|clan for testing
)====================================Misc============================================================================(
ETc|darkness
Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.
and possibly many more people for your feedback if i havent named u ,
too bad have fun playing
Thanks Wutangh for helping out on the tag
8 downloads
0 comments
Updated
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cm funkhaus1 - cm_funkhaus1.pk3 and waypoints
Author : Dan
Location : Malaysia
E-mail : danny222.invy@gmail.com
Game : ET Legacy
Description
Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
Allies are attacking.
- Destroy the blast door
- Dynamite barricade is restricting access to the Generator
- Dynamite the Generator.
- (Optional) Construct CP
- (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
Axis Objectives:
- (Primary) Defend the Generator
- Defend the Blast Door
- Build a secondary Barricade to restrict access to the Generator
- (Optional) Construct CP
- (Optional) Destroy the Allied Assault Ramp
Spawntimes:
Axis 10
Allies 10
Bugs
Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
//*fixed 27/10/2016*\\
1 download
0 comments
Submitted
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Brundlenburg Antenna (Final) - Brundlenburg.pk3 and waypoints
Made by Fritz Chestnut.
Thanks everyone at
Note:
The map file is included. Any one can modify it or use any part, just give me credit please.
Thanks to http://www.planetwolfenstein.com/4newbies/
And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
// Axis Objective Descriptions
1 "Primary Objective:**Defend the Brundlenburg Antenna."
2 "Primary Objective:**Construct the Antenna Defence."
3 "Primary Objective:**Defend the Depot gate"
4 "Primary Objective:**Destroy the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Brundlenburg Antenna."
2 "Primary Objective:**Destroy the Antenna Defence."
3 "Primary Objective:**Destroy the Depot Gate."
4 "Primary Objective:**Construct the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
Poster un nouveau sujet5 downloads
0 comments
Submitted
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Todesmarz - Todesmarz.pk3 and waypoints
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies Blowing the Radio Transmitter."
2 "Primary Objective:**Defend the Command Post."
3 "Primary Objective:**Construct the Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Stop the Axis Blowing the Radio Transmitter."
2 "Primary Objective:**Construct the Command Post."
3 "Primary Objective:**Defend the Command Post."1 download
0 comments
Submitted
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Et Tank Beta3 - Et_Tank_beta3.pk3 and waypoints
PLease remove any older version of Et_tank!!!
Et_Tank Beta3
By:BadIDea
15:56 10/7/2003
url:
author: Adrian Klimczak - C4|BadIDea
email: wrath@platige.noSpam.com
Remove noSpam from email adess
Send comments to:
wrath@platige.noSpam.com
Looking for comments on:
- Gameplay problems.
- Team balancing issues.
- Overall feal of the map.
- Ideas for better gameplay possibilities.
- Flow.
- ANY error with texturing, clipping etc.
MISSION:
The Axis and Allies are facing off in an abandoned Mountains. Each side has set up operations in the area.
Allied objectives
1 "Primary Objective:
Destroy the german prototype Tank."
2 "Primary Objective:
Prevent Axis from stealing top secret war documents."
3 "Secondary Objective:
Capture the Forward Bunker from the Axis."
4 "Secondary Objective:
Destroy the Axis Garage door."
5 "Secondary Objective:
Build a Command Post in the Forward Bunker."
6 "Secondary Objective:
Stop the Axis from constructing a Command Post in the Forward Bunker."
Axis objectives
1 "Primary Objective:
Defend the prototype Tank to the last man..."
2 "Primary Objective:
Steal top secret war documents from an Allies Field Operations and deliver them to Kommendantur."
3 "Secondary Objective:
Defend the Forward Bunker from the Allies."
4 "Secondary Objective:
Do not let Allies Breach the Main Garage Door"
5 "Secondary Objective:
Stop the Allies from constructing a Command Post in the Side Bunker."
6 "Secondary Objective:
Build a Command Post in the Forward Bunker."
Thanks.
BadIDea
History:
Mp_Tank -RTCW
Et_tank Beta1
Et_tank Beta2 - not released
ET_tank Beta3
Changes since beta 1
Removed Cops door near river.
Added small switchable bridge in heating room.
Added Watch Room with MG Nest
Ble ble ble...
Big Thanks going to : Brewskie for Great Work and Support !
See http://tank.rtcwnews.com/index.php
3 downloads
0 comments
Submitted
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herbstnebel b2 - herbstnebel_b2.pk3 and waypoints
Operation Autumn Mist by .Rotten&Apple
bsp herbstnebel
04/09/2010
///////////////////////////
Tasks of the allies:
Bunker flag take over
Blow up Axis Tower (if set up)
Blow up Main Entrance
Blow up Side Entrance
Steal the fuel canister and bring it to the rocket Fire the rocket
///////////////////////////
Tasks of the Axis :
Build Axis Tower
Defend the missile
///////////////////////////
Total Brushes : 7765
Total Entities : 669
Compile time Q3map2 : 3h-34m-25s
///////////////////////////
Contact :
ICQ : 229-053-275
xFire : rottenapple
Steam : RottenApple1
///////////////////////////
http://ice-clan.eg-team.de/
http://www.tgs.coolix.com/
///////////////////////////
04/16/2010
Update: beta 2
bug fixes
5 downloads
0 comments
Submitted
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radar tank b2 - radar_tank_b2.pk3 and waypoints
About This File
Title : radar_tank_b2
file Name : radar_tank_2.bsp
Version : beta 2 (purely a test map)
Author : Teuthis
email : teuthis@gmx.de
Storyline
Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.
Story short and punchy:
Allies have to escort a tank to destroy the Radar.
Objectives:..
Allies:.
1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
2:..Destroy the Main Entrance
3:..Destroy the North Anti-Tank gun
4:..Destroy the South Anti-Tank gun
5:..Escort the Tank and destroy the Radar
Secondary objectives
- Destroy the Side Entrance
- Built the command post
- Prevent the Axis from constructing the Command Post
Miscellania:..
:..build time : a bit more than 2 weeks
Credits
:..most importantly the folks making radar, great map!
:..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
:..for technical support Niger, Aciz, Kemon, Thunder, Mateos
:..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
:..UJE Niek for making the waypoints
Noteworthy:…...
:..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.
Copyright :..
:..Copyright (c) 2021 by id software
Permissions:..You may not include or distribute this map in any sort of commercial product.
:..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.
Last note from Teuthis
:..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know5 downloads
0 comments
Submitted
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(UM)Azteca b4 - (UM)Azteca_b4.pk3 and waypoints
allied
"Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
axis
"Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
neutral "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."1 download
0 comments
Submitted
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fun_fortress - and waypoints
[FUN] Clan Map by Marko & Svarvsven
- Map Objectives & description:
-------------------------------
Fortress is the biggest map I ever made & will probably remain the biggest. All objectives are fully functionnal. Axis are attacking in this map & have to repair & ecort a tank to blow an entrance in the allied base. After that, their final goal is to rob secret rocket prototype documents & transmit them form the radio station which is in the dam area
FuN Fortress - the making of:
------------------------------
We'd like to thank MacBeth (http://ase.doomtech.net/forum/?act=home) and Shazman (http://www.yepteam.com) for setting up ***LadyMacBeth server with the map on it and helping us for all the testing on the map.
[FuN] Clan testing team: SvarvSven, Mazza, BrainBug, Scott, Cedox, Senecawolf, Compuwolf, nOObdak (Hordak's new nick), Shadow, DanDaily, Klaus, Fragsey... (www.clan-fun.com)
We'd also like to thank all the following guys for coming on the beta testing: Gwain, HK, YourLeftTesticle, Chris, Wakka, JimBOB, M8D DrStock, M8D Nephelim, CsC Bouncer, CsC Kobayashi, Siffer, Inc, Lowlife, Crazy-Nutter, =FF=im2weak4u, =SWAT= Kenny, Heirpie, BigBadWolf, Bomanfromkoc, 78500, pandantageul, loyolas, Dumak, carlsen, Wauyeah, Maiden, Wariorde, CriPpLe, bumeu, h3r3Sy, Alcapone, An0nYm3, F4nTA, chewawa, Daf, Kriterium, Dumak, Led, LNA_Gary, Asy, snake99, Bebar, SQLMAlfa...
2 downloads
0 comments
Submitted
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Bastogne - bastogne.pk3 and waypoints
"Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
3 downloads
0 comments
Submitted
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Goetterdaemmerung beta 2 - Goetterdaemmerung.pk3 and waypoints
Version : beta2
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 15 / Allies 5
--------------------
= Changelog =
remove the radio obj
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
EDITOR(S) USED : gtkradiant 1.5 gtkradiant 1.4
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3,5 ghz ,12 gb ram ddr3, video card nvidia 550 ti 1000 mb ram,win 7 x64
COMPILE TIME : 40 min
COMPILE version :[q3map2] -vis -saveprt -fast "[MapFile]" [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"
brushes 9780
entities 628
--------------------------------------------------------------------------------
* special thanks *
--------------------------------------------------------------------------------
E.F EXTASY eurofighter admin
lucky luke grove guerrila
katja
k@rma
nemesis
es.hose
der bmx
Quake3world forums for support
twt thunder for support
twt teuthis for support
oVe twt for help with scripting
twt mateos for support
================================================================================
bug report feedback thewolfteam.org
================================================================================
Distribution / Copyright / Permissions
--------------------------------------------------------------------------------
Copyright (c) 2016 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
A pc game Magazine may put it on their cover or notebook CD / DVD without asking me
3 downloads
0 comments
Submitted
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MissileX beta 2 - MissileX_beta_2.pk3 and waypoints
Axis Objective Descriptions
1 "Primary Objective:**Steal back the radio conduit and escape the base."
2 "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate."
3 "Secondary Objective:**Destroy the main gate."
4 "Secondary Objective:**Destroy the many access routes to the allie barracks."
5 "Secondary Objective:**Construct the command post."
Allied Objective Descriptions
1 "Primary Objective:**Do not let the axis get away with the radio conduit."
2 "Secondary Objective:**Keep the axis away from the generator in the sub-basement."
3 "Secondary Objective:**Protect the main gate at ALL costs."
4 "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks."
5 "Secondary Objective:**Build a Command Post."1 download
0 comments
Submitted
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snipertram b1 - snipertram_beta1.pk3 and waypoints
Axis:
"What this map is all about: **Axis must protect the gold!"
Allied:
"What this map is all about: **The Allies must steal the gold!"
Neutral:
"The Allied Forces are attacking. **The main objective, for the Allies, is to steal 1 box of gold, and to take that gold to a tower."
Objectives
Allied objectives
1 "Primary Objective:
Steal the gold!"
2 "Primary Objective:
Run with the gold to the tower, to win the game!"
3 "Secondary Objective:
Capture and hold the Flag!"
4 "Secondary Objective:
Destroy the Generator!"
5 "Secondary Objective:
Construct the ammo and health dispenser!"
6 "Secondary Objective:
Construct and defend the Command post!"
7 "Secondary Objective:
Don't let the Axis construct their Wall!"
Axis objectives
1 "Primary Objective:
Protect the gold!"
2 "Primary Objective:
Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!"
3 "Secondary Objective:
Capture and hold the Flag!"
4 "Secondary Objective:
Protect the Generator!"
5 "Secondary Objective:
Don't let the enemy construct the ammo and health dispenser!"
6 "Secondary Objective:
Construct and defend the Command post!"
7 "Secondary Objective:
Construct the Axis Wall!"0 downloads
0 comments
Submitted
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ffm b1frankfurt - ffm_b1.pk3 and waypoints
a big thank you to SENTENZA for the map and the waypoints files
==============================================================================
Map Information
==============================================================================
title: FFM - Frankfurt
file: ffm_b1.pk3
author: FFM*Sentenza
co-author: FFM*r0rK
email address: hansstoffeln@googlemail.com
discord: Krischan#3949
release date: not yet (testing stage)
editor: NETradiant 1.5.0, Netradiant Custom 1.5.0n
tools used: Photoshop 2020, Audacity, Presonus Studio One, Notepad++
Blender, Ultimate Unwrap 3D, Substance Painter, XNview
ETCC Command Map Tool, Q3 Model Tool, MD3compile
build time: started in 2005 with many breaks of many years in between
compile time: 10 mins on a i7-9700K@8x3,6GHz
==============================================================================
Assets with a known license
==============================================================================
* American vehicle Models (Jeep, Halftrack) by detoni (detoeni.uk)
License: You may use this file providing it's not for profit.
Source: unknown
* Church Bench, Pew and Pulpit Models by http://www.blackrayne.net
License: You can use it freely in any games as long as you include a
note indicating you got it from me
Source: unknown
* Coffin by Tamara "Ophelia" Crossley (mreff@javanet.com)
License: Include authors name and email address in the credits for there work
Source: unknown
==============================================================================
Assets by FFM*SENTENZA
==============================================================================
All Models in the "mapobjects/ffm/" folder are created by FFM*SENTENZA. Most
of the textures are created by FFM*SENTENZA, but some are reworked from many
different sources I can't remember.
License: https://creativecommons.org/licenses/by-nc/4.0/
==============================================================================
Map Trivia
==============================================================================
- started in 2005, after a real visit to the old city of Frankfurt, Germany
- the club is actually a hommage to a famous club at Frankfurt Airport
- the "radio poster" is a hommage to a famous local techno radio show
- the crypt is a hommage to our second clan [AwB] Attawaybaby
- the industrial complex "produces" real local food and beverages
- the old city is a condensed version of the old city of Frankfurt
- the bridges, the Roemer Townhall and the Cathedral are at their correct
position like in reality
- the Roemer Townhall is quite realistic, also the buildings opposite to it
- the bunker is fictious
==============================================================================
FFM Map Credits
==============================================================================
We've created a lot of assets, but sometimes we've chosen to use ready assets
from other people. We wish to thank you for your work in this file and respect
your work. If you read this and want to use assets from our map in your own
work, please respect the other artists work and license, too like we did.
VERSION: beta1 V1.000 Dec 28 20219 downloads
0 comments
Submitted
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0 comments
Updated
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Temple of dal - Temple_of_dal.pk3 and waypoints
Map name - temple_of_dal
Version - final v1.5
Complete Date - Sunday 19 September 2004 Pm 6:11 (Korea time)
Making time - 7days
Making tool - GtkRadiant 1.3.8-ET
Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
Author - DalGongJu & fetchinist
Author Email - fetchinist@hotmail.com
Download pk3 name: Temple_of_dal.pk3
Map name: temple_of_dal.bsp
:Objective
Allies Primary Objective - Capture the Artifact of dal
Secondary Objective - Capture the 2nd flag
Secondary Objective - Destrory Main gate/Side gate/Wall of altar
Axis Primary Objective - Defence Allies for 20minute
Secondary Objective - Recapture the Allies 2nd flag
Secondary Objective - Protect Main gate/Side gate/Wall of altar
1 download
0 comments
Updated
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island2 - island2.pk3 and waypoints
Map :island2.pk3
Website: www.srcgaming.com
e-mail: steelrat@mail.ip-only.net
IRC channel on Quakenet: srcgaming
Design based on an idea by SteelRat
Details, Command map, new textures and good ideas by Ringa
---------------------
Map Story
---------------------
I just got word that we are about to be sent on another misssion tonight, typical I was hoping to have a few days of rest at the base. Rexxor is still sleeping so I think I shall wake him up, he is one crazy trigger happy medic...
We are attacking tonight just before dark, the plan is that we should be able to conquer the island before dark. The not so funny news is that the metrologists have forcasted a very bad storm tonight, I guess that will make Cadea feel at home. Our covert op McBain have already been at the island last night and he managed to get hold of some rough outlines of it, we will use that as our commang map for this mission.
I sure hope Persan, Babe, Wrulf, Tettiz, Ratata and Husmusen will be lucky with their M1's and those grenades tonight, they will be critical if there is to be a chance for us to blow up the cannon that is one of our two objectives. I'm sure I can rely on Ringa and Henkka to remember to plant all those mines. I'm a bit concerned that some of the fighting will have to take place underground in the bunker systems, we will really need some good medic's like Cata and NoM in there close by.
We also have to steal the secret docuents from the War Room, my german sucks but they said there were signs pointing to it, something called "Befel" or something like that. Once taken we have to fight our way to one of the two radios on the island, they did not know where they were but McBain saw several antennas on the island and I hope they will guide us. I got the not so flattering task of using the mortar, some idiot in our command thought that would work great there, I am not so sure...
Now we hope that the rest of the team will be back in time for departure. Sox, Skrot, Evil, Lillebror, Azz and Krautkiller has been on the X-Dam Complex mission where they successfully destroyed the Axis X-Lab facility.
I can hear the storm coming now...faint thunders... damn, they were right about the weather.
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Objectives
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Allied Objectives:
Primary objectives:
*Destroy the Axis Cannon.
*Steal the Secret War Documents and transmit them.
Secondary Objectives:
*Destroy the Cannon Supply Doors.
*Secondary: Destroy the Radio Bunker Door (if constructed by Axis).
Axis Objectives:
Primary objectives:
*Stop Allies from destroying the Cannon.
*Stop Allies from stealing the Secret War Documents and transmitting them.
Secondary objectives:
*Construct the Radio Bunker Door.
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Installation
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Put the island.pk3 file in your \etmain directory. The mapname is island if you want to add it to any script.
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Thanks
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Thanks to everybody who has been helping with the testing and all the regular players at the SteelRat's Cage ET server.
Thanks to the Swedish Clan DEO for their support and gameplay feedback, this has been really valuable to me.
Thanks to Drakir for providing Health and Ammo Cabinet prefabs.
Thanks to Tettiz for bearing with me while I am lost in the world of GtkRadiant.
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Updated
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Updated
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villagun b1 - villagun_b1.pk3 and waypoints
*** Villa Gun - beta 1 release (18/09/14) ***
* Author: islander
Find me at dark-alchemy.com forum
- beta 1:
- Add Roof Gun
- Add Desert Spawn
- Add CP
- Add Villa Ladder
- Add Health and Ammo Cabinets points
- Change axis spawntime with active CP (27s)
- And finally: make the map BIGGER
- alpha 2b:
- One Gun only
- First public version
The map got a lot bigger than in previous release.
It should give you a better gameplay with more players.
Axis team has now more ways to defend the objective
and should not be vaporized with airstrike so easy.
The map is longer as now 2 guns need to be destroyed.
There is also a new allied capturable spawn.
As this was my first map I can see now many problems
mostly with VIS, visible caulk etc. Due to the design
it would take a lot of effort to fix all the issues
and the final effect wouldn't be worth it IMO. For this
reason this is probably the last release of this map
unless some major bug occurs.
If you are insane enough and to my surprise you would
like to get the sources of the map and edit it please
find me on dark-alchemy.com forum. And if you are reading
this in XXII century and I'm already dead please find
my friends from the Dark Alchemy community so they may
help you.
Thank you for testing to all Dark Alchemy members,
and especially Old-Owl for running the community
that without which this map wouldn't be born.
Thank you for WF Gaming Clan members for playing the map
and giving advices to improve the design.
Objectives:
* Axis:
Don't let the Allies reach the Villa and prevent them from destroying both Anti-Aircraft Guns!"
"Primary Objective: Defend the Garden Anti-Aircraft Gun!"
"Primary Objective:**Defend the Roof Anti-Aircraft Gun!"
"Secondary Objective: Don't let them dynamite the Side Warehouse Entrance!"
"Secondary Objective: Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!"
"Secondary Objective: Don't let them construct The Ladder!"
"Secondary Objective: Recapture the allied Desert Spawn!"
"Secondary Objective: Construct the Command Post for faster recharge and spawntime
* Allies:
Reach the Villa and destroy both Anti-Aircraft Guns to let our aircrafts start the city bombing!"
"Primary Objective:**Destroy the Garden Anti-Aircraft Gun!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!"
"Secondary Objective:**Destroy the Villa Gate and reach the Villa Gun area!"
"Secondary Objective:**Construct the The Ladder!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Capture the Desert Spawn!"
"Secondary Objective:**Construct the Command Post for faster recharge!1 download
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Updated
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Desertfortress_beta and waypoints
Creator: Lennyballa
Contact: Lennyballa@hotmail.com
Map info:
Axis:
You have to destroy the 75mm ammonution storage, located in the
Allied Base, at the top left tower. Before you can enter the base,
you have to blow up some walls:
The West Wall
The Side gate
The Main gate
The wooden gate
Both main gate and wooden gate are constructable, so make sure you
blow up the other walls first.
Allies:
Your objective is to destroy the communication system of the Axis,
wich is located in the center tower of the base. Entering it won't
be easy, since you have to blow up:
The Main Gate
The Sewer entrance
The Side wall
The garage door
Good luck soldier
How to install:
Place the .pk3 file in your /etmain directory. Example: C:/games/Wolfenstein - Enemy Territory/etmain.
Don't create other folders.
Fixed in 0.2:
-Added extra spawnpoints
-Added some extra mg at bunkers
-Fixed wall jump bug
-New command map
-Selectable spawns
-Custom image
-New thumbnail
-Added a garage with ammo/health cabinets
-Fixed the fan (Its now rotating
-Added some lights and plants
-Redone the Axis base a little bit
-More optimazed fps
// If you have questions or comments, please mail me at Lennyballa@hotmail.com
Hope you enjoy playing my map1 download
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