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Files posted by papywolf
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mml claustrophobia - mml_claustrophobia.pk3 and waypoints
---------------------------------------
Level technical info:
---------------------------------------
Name: MML_CLAUSTROPHOBIA
Type: MP / SW / LMS
Stage: Alpha
Revision: 2
Time taken: 2 months
Compile: BSP -meta, -vis, -light -fast -filter -samples 2
---------------------------------------
Author info:
---------------------------------------
Author: [MML]Gerbil / zero.Gerbil
Real name: Barry Swan
WwW: http://www.theburrow.com
Wolf WWW: http://theburrow.fragland.net
Clan WWW: http://www.zerogaming.co.uk
E-mail: gerbil@theburrow.co.uk
---------------------------------------
Story:
---------------------------------------
As the Allies advance towards Germany, they discover a seemingly
abandoned warehouse.
However, further investigation reveals that it is actually a
secret Axis weapons research lab.
While the Allies cannot gain access into the main lab itself,
blueprints of the complex pinpoints a weak spot:
If the Allies can destroy the generator, they will disable power
to the entire complex, rendering it inoperative.
---------------------------------------
Objectives:
---------------------------------------
AXIS:
1) Defend the generator.
ALLIES:
1) Destroy the generator.
---------------------------------------
Thanks:
---------------------------------------
seven_dc - For running this competition, and giving me enough
time to finish the bloody map!
The people at the SplashDamage forum - for encouragement and
ideas.
Siliconslick - For LMS information.
Clan Groundzero - as ever a top bunch of guys and I just wish I
had the connection to play with them again in clan
matches
Anyone else I've missed - there will undoubtedly be some, and for
that I'm sorry, but anyone who has offered support,
feedback or ideas, it's greatly appreciated!
---------------------------------------
Copyright:
---------------------------------------
Some textures are the creation of Ydnar:
www.shaderlab.com
His site was down, so I was unable to locate the exact copyright
wording he asks for, but suffice to say you are free to re-use
them in non-commercial game applications, on the condition that
you state clearly he created them and they are copyright to him.
Lots of prefabs used from the rather nice site at:
http://www.sikstrom.nu/rikard/prefabs.htm4 downloads
0 comments
Submitted
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bridge final - bridge_final.pk3 and waypoints
========== Bridge final ====================
Map by: =WF= Lance Dance
www.etclan-wf.tk
Changes
= Some textures
= Some lights
= Fixed the water in tunnel
= Added stopwatch
============================================
story
Defend Axis from destroying the door to
the radar equipment and dont let them
send their signal!
============================================
Objective Axis
============================================
============================================
Objective Allied
============================================
You'll have to hold the bridge and
destroy the door to the radar equipment
and send the signal to own the bridge.
============================================
Installation
============================================
Extract "bridge_final.pk3" to:
x:\Wolfenstein - Enemy Territory\etmain\
Start ET and play the map!
Special Thx to
Drakir
Driekske
Kenneth
Report
Report bugs or any other thing at
www.etclan-wf.tk
3 downloads
0 comments
Submitted
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kolding - kolding.pk3 and waypoints
*******************************************************
Kolding
*******************************************************
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : suik49@hotmail.com
Game : Wolfenstein - Enemy Territory
*******************************************************
Description
*******************************************************
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
2 downloads
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Submitted
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Frankenthal - Frankenthal.pk3 and waypoints
Axe:
"Axis got to Reclaim the City and Destroy the Bridge to Stop Allies"
Allied:
"Stop the Axis to Reclaim the City!"2 downloads
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Running the Gamut - gamut.pk3 and waypoints
Allied:
"Vital Axis communications are being sent via this relay station - infiltrate it, steal the information and transmit it to friendly forces!"
Axis:
"Vital operations information is being entrusted to this relay station - no matter what, guard the information and the station with your lives!"
Neutral:
"The Axis relay station contains vital operations information that the Allies would like to steal"
2 downloads
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Submitted
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budapest b2 - budapest_b2 .pk3 and waypoints
Description
Allied:
"Destroy the Bridge."
Axis:
"Don't let them Destroy the Bridge."
Neutral:
"The Allies must Destroy the Bridge."
Allied objectives
1 "Destroy the Bridge."
2 "Destroy the East Bridge Support."
3 "Destroy the West Bridge Support."
4 "Capture the Forward Bunker."
5 "Destroy the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."
Axis objectives
1 "Don't let them Destroy the Bridge."
2 "Don't let them Destroy East Bridge Support."
3 "Don't let them Destroy West Bridge Support."
4 "Capture the Forward Bunker."
5 "Build the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."2 downloads
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Submitted
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secrets - secrets.pk3 and waypoints
Description
Axis:
"Your orders are to steal the precious documents from the Allies secret holding cell. Official channels claim it was hidden deep within a hill, and it is vital to the campaign to turn the tide back in favour of The Axis. Transmit the codes at the high radio tower."
Allied:
"You must defend the evil axis documents called the precious - Axis will stop at nothing to steal it back. Secure the document until reinforcements can arrive. Don't let them transmit the evil precious codes!"
Neutral:
"This is a Pre-dawn raid by the Axis.Allies must hold the line."
Objectives
Allied objectives
1 "Primary Objective:
Prevent the Documents from falling into enemy hands."
2 "Primary Objective:
Prevent Axis from getting the Documents to the radio tower at all costs."
Axis objectives
1 "Primary Objective:
Steal the documents from the Allies secret place."
2 "Primary Objective:
Get those documents to the Radio Tower!"2 downloads
0 comments
Submitted
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Fueldump sniper a3 - Fueldump_sniper_a3.pk3 and waypoints
********************************
Fueldump Sniper Alpha 3
StoerFaktoR
********************************
Contact:
Mail: mini@chris-s.de
Url´s : http://chris-s.de
www.et-zone.de
********************************
Greetings:
Wolfmap.de
Et-Zone.de
Splashdamage
********************************
If you find Bugs pls report me ^^
happy scoping ^^
Fixes:
Mapscript
missing models
roof sniper
Sniper Towers
falling snow2 downloads
0 comments
Submitted
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Fueldump nam - Fueldump_nam.pk3 and waypoints
Fueldump_nam
Adjusted map for vietnam mod changed by [UJE]Niek
*Credits*
Skybox by avoc
Tree models by Kic
and everyone who keeps the game alive
2 downloads
0 comments
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0 comments
Submitted
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snipertram b1 - snipertram_b1.pk3 and waypoints
Axis:
"What this map is all about: **Axis must protect the gold!"
Allied:
"What this map is all about: **The Allies must steal the gold!"
Neutral:
"The Allied Forces are attacking. **The main objective, for the Allies, is to steal 1 box of gold, and to take that gold to a tower."
Objectives
Allied objectives
1 "Primary Objective:
Steal the gold!"
2 "Primary Objective:
Run with the gold to the tower, to win the game!"
3 "Secondary Objective:
Capture and hold the Flag!"
4 "Secondary Objective:
Destroy the Generator!"
5 "Secondary Objective:
Construct the ammo and health dispenser!"
6 "Secondary Objective:
Construct and defend the Command post!"
7 "Secondary Objective:
Don't let the Axis construct their Wall!"
Axis objectives
1 "Primary Objective:
Protect the gold!"
2 "Primary Objective:
Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!"
3 "Secondary Objective:
Capture and hold the Flag!"
4 "Secondary Objective:
Protect the Generator!"
5 "Secondary Objective:
Don't let the enemy construct the ammo and health dispenser!"
6 "Secondary Objective:
Construct and defend the Command post!"
7 "Secondary Objective:
Construct the Axis Wall!"2 downloads
0 comments
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op tower night - op_tower_night.pk3 and waypoints
Filenames: op_tower_night.pk3
Version: Night
BSP name: op_tower_night
Author: Old-Owl
Created: 18-07-2012
Last revision: July 2012
E-Mail: oldowl1@gmail.com
Homepage: www.dark-alchemy.com
Description:
(the readme file)
Allied "You have to search the secret technical manuals and transmit them through the axis radio placed in the bunker"
Axis : "Stop the allies from stealing and transmitting the manuals" wm_mapdescription neutral "Allies have to search and transmit the secret technical manuals through a radio, fight their way to reach the top axis tower where are the manuals"
Allied objectives
1 "Primary Objective:
Destroy the tower gate."
2 "Primary Objective:
Destroy the tunnel gate."
3 "Primary Objective:
Contruct the assault ladder."
4 "Primary Objective:
Reach the top of the water tower and steal the secret manuals."
5 "Primary Objective:
Transmit the secret manuals through the bunker radio."
6 "Secondary Objective:
Construct the command post"
7 "Secondary Objective:
Capture the advanced spawn flag"
8 "Secondary Objective:
Contruct the assault ramp to gain a secondary way to the objective"
Axis objectives
1 "Primary Objective:
Don't let allies to breach the gate."
2 "Primary Objective:
Dont let allies to destroy the tunnel gate.."
3 "Primary Objective:
Allies want try to construct the assault ladder. Stop them."
4 "Primary Objective:
Stop the allies from stealing the secret manuals."
5 "Primary Objective:
Dont let allies transmit the manuals through the bunker radio."
6 "Secondary Objective:
Construct the command post"
7 "Secondary Objective:
Capture the advanced spawn flag"
8 "Secondary Objective:
Prevent allies to contruct assault ramp"
2 downloads
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Submitted
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battlefield of nightmare - battlefield_of_nightmare.pk3 and waypoints
2 styles for this map so 2 files arena
// Axis Objective Descriptions
1 "Primary Objective:**Defend our generator."
2 "Primary Objective:**Defend our forward spawn of inspection place."
3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."
4 "Primary Objective:**Defend our computer."
5 "Secondary Objective:**Stop the Allied build the assault ramp."
6 "Secondary Objective:**Defend the secret cave entrance."
7 "Secondary Objective:**Defend the cave entrance."
8 "Secondary Objective:**Defend the our depot entrances."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis' generator."
2 "Primary Objective:**Capture the forward spawn of inspection place."
3 "Primary Objective:**Construct the command post and defend it."
4 "Primary Objective:**Destroy the Axis' computer."
5 "Secondary Objective:**Build the assault ramp and defend it."
6 "Secondary Objective:**Destroy the secret cave entrance."
7 "Secondary Objective:**Destroy the cave entrance."
8 "Secondary Objective:**Destroy the Axis' depot entrances."
2 downloads
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Submitted
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Fidel's Footy Return - ffr_final.pk3 and waypoints
**********
1] The Map ffr_final
**********
Mapname: Fidel's Footy Return
Mapper: Fidel Castro
Editor: GTK Radiant 1.3.8
Q3Map: Q3Map2
The orginal Footy Mapping Idea is "stolen" from Gerbil,
which has mapped this Map for RTCW_MP under the name "Footy_A3".
I've played this Map in RTCW very often, so i thougt a revival in ET would be interessting.
I've contacted Gerbil....and he gave me his ok....to do this Map-revival.
Thx again especially to GERBIL.
--> Link to Gerbil:
I hope the total different Gameplay of this map created a difference to the other ET_Maps,
but i also know that it is not a big mapping Project like Remagen(BX), Bridge (Drakir) and so on....
....it was just a litte practising for my self in ET.
...and perhaps some players have fun with it.
2 downloads
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penemuende b2 - penemuende_b2.pk3 and waypoints
Penemuende
Penemuende is an Enemy Territory Multiplayer Map.
Supported Gametypes: Campaign, Objective, Stopwatch
Mapname: penemuende_b2
Overview:
April 1941, The allied troops could destroy the main axis radar base near Narvik.
Now it is a good time to get into their submarine shipyard. The Uboot U32 and U48
get their next application there. **The Allies must steal the ENIGMA and escape.
Also they have to destroy the sea Flak Gun to clear the sea paths.
Betaversion 2
Timelimit: 20 min
Axis respawntime: 25 sec
Allies respawntime: 15 sec
Axis
1. Defend the Maingate.
2. Protect the secret Enigma.
3. Dont let the Allies destroy the 88 mm Flak Gun.
4. Build and defend the Depotdefenses.
5. Defend the Bunker Sideentrance.
6. Build a Command Post and stop the Allies from constructing a Command Post.
Allies
1. Dynamite the Maingate
2. Steal the secret Enigma and bring it to the escape truck.
3. Destroy the 88 mm Flak Gun.
4. Destroy the Depotdefenses to get into the base
5. Dynamite the Bunker Sideentrance to get into the base.
6. Build a Command Post and stop the Axis from constructing a Command Post.
Change to the previous version
- Texture Changing and Fitting
- One more AXIS Spawnpoint (Lower Bunker)
- more AXIS Teamdoors in Submarine Base and in Vehicledepot
- Lightsettings
- Soundscript Part 1 (Depotalarm after Maingate blowing)
- Bugfixing the Ammodepot Health and Cabinets
ToDo for the Final Version
- More Lights in Submarine Bunker
- Bugfixing for the Final Version
- Sounds for Atmosphere
To start the map on ET server put the line
in your mapfile for obj mode
2 downloads
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fabase - fabase.pk3 and waypoints
Name of the file: fabase.pk3
Objective: doc run
Allied spawn time: 14
Axis spawn time 18
Number of spawns: 3
Number of spawnpoints for each team in each spawn: 16
CREDITS:
Deathbringer: creator of the map
thunder_13th: fixed the terrain shader and the spawn switch
=F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
Antichrist's girlfriend: creator of the command map
allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"
axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
2 downloads
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Submitted
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austriafinal - austriafinal.pk3 and waypoints
Austria (Final)
Description
Allied:
"Allies have made their way to just outside an Axis station and must now destroy the Radar System inside. Austria Final by Entar"
Axis:
"Axis must defend the Radar System at all costs, or the Axis will lose vital radar capabilities."
Neutral:
"Axis & Allies are going to fight over the Radar System."
Objectives
Allied objectives
1 "Primary Objective:
Destroy the Radar System."
2 "Primary Objective:
Breach the Front Gate in order to gain entrance into the base."
3 "Secondary Objective:
Breach the Side Wall for an alternate route into the base."
Axis objectives
1 "Primary Objective:
Defend the Radar System."
2 "Primary Objective:
Defend the Front Gate to assure that the Allies do not gain entrance into the base."
3 "Secondary Objective:
Defend the Side Wall so that the Allies do not have an alternate route."2 downloads
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bunker - bunker.pk3 and waypoints
***** Bunker *****
*******************************************************************************
* Enemy Territory Map - by Impact - 2004 *
*******************************************************************************
Note: This map is exclusively my own
permanent property, that is, the copyrights are automatically mine. Equal-
early the map is a hobby project by a gamer for gamers. Therefore
this map freeware. Everyone is allowed to use this card for their private use
Offer to download, copy, or publish. One too
I expressly consent to publication in the following German game magazines to:
PC Action
PC Player
Game Star
PC Joker
Any other commercial use, in particular publication on dis-
chain, CD-ROM or DVD in a magazine other than those mentioned above
is expressly prohibited.
Everyone has the permission to change the map for the private area, or
Copy parts of the map, e.g. to create your own maps. In this case
I ask for the note that parts of my map are used to create the map
were used.
This map is my first ever map. It
so I am aware that this is not perfect in many areas. Besides
the map was created as part of a MapContest, which is why it is very small
has failed and there was a certain time pressure. For these reasons it is
this map was also my "test object" because I was practical
all the steps that are necessary to create a map still had to be learned.
Nevertheless, there are over two hundred hours of work in the map.
But above all others that I mention here made this card possible
would like to:
www.dflv-clan.de: no map without beta test;)
www.Fragpoint.de: Very good German tutorial and a nice one
small forum
www.haradirki.de: Very good German tutorial
www.level-desinger.de: Best forum for mappers with lots of nice people
www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW
Those were the pages I visited most of the time. The people who helped me
just as they occur to me:
Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.
[DFLV] Wolfine
[DFLV] Kosmic
[DFLV] Maroni
[DFLV] Maschine
[DFLV] DerBeo
[DFLV] CrazyPittbull
[DFLV] Denation
[DFLV] Dagget
[DFLV] HomeX
[DFLV] Nobert
[DFLV] Servidge
[DFLV] TheCrazyKraut
[DFLV] Tankwart
[DFLV] GohanZeta
Description of the map:
Bunker is a small map for ET, intended for 3-5 players on each side.
Installation Guide:
Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".
Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host game
3 downloads
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Submitted
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nightcrawlers - nightcrawlers.pk3 and waypoints
Allied objectives
1 "Primary Objective:
Destroy the main entrance."
2 "Primary Objective:
Steal the breifcase from the bunker."
3 "Primary Objective:
Transmit the secret information from the briefcase to the base."
Axis objectives
1 "Primary Objective:
Defend the main entrance."
2 "Primary Objective:
Defend the bunker and the safe."
3 "Primary Objective:
Destroy the radio transmiter."4 downloads
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Submitted
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superior v11 - superior_v11.pk3 and waypoints
Axis Objective Descriptions
1 "Primary Objective:**Destroy the Generator, in order to receive entrance to the bomb deck"
2 "Primary Objective:**Place four bombs in the Shiphull."
3 "Primary Objective:**Build the Detonator. *Build the Detonator."
4 "Primary Objective:**Build the Commandpost.*Build the Commandpost"
5 "Primary Objective:**Play a round ship sinking.....*Play a round ship sinking...
// Allied Objective Descriptions
1 "Primary Objective:**Protect the Door Generator.*Save the Generator!"
2 "Primary Objective:**Prevent the Axen to attach bombs in the ship."
3 "Primary Objective:**Prevent build the Detonator."
4 "Primary Objective:**Build the Commandpost.*Build the Commandpost"
5 "Primary Objective:**Prevent sinking the ship!"
HMS Superior Version 1.1
by star pusher 09/08
http://home.arcor.de/thorundhammer
place the pk3 file in the /etmain directory
thanks for great models/prefabs:
Seafire Aircraft
Pegazus www.hot.ee/smmapping
wp_torpedo
dt_aa_mm misc models
Detoeni www.wolfproject.net http://www.planetwolfenstein.com/detoeni
dynamite
mlb www.gd-experience.eu/index.php?section=1
thanks to:
Kernwaffe.de
the only true et server
lever-desinger.de
I probably would never have made it without the great tutorials
id software
just wonderful that such a game is given out for free and then after 3 years even the source is released
suggestions and criticism
thorundhammer*at*gmx.de
2 downloads
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rs radars - rs_radars.pk3 and waypoints
PUR3MAP ARCHIVES OF AMERICA
================================================================
SPECIAL INSTRUCTIONS : None
Title : Radars
Date : 7:57 PM 2/9/2004
pk3 name : rs_radars.pk3
Filename : rs_radars.bsp
Author : Dan "RivrStyx" Dorn
Email Address : mailto:pur3maps@planetquake.com
Web : http://www.planetquake.com/pur3maps
Description : Objective map for Enemy Territory
Players : 12-20 players
Additional Credits to : id software and Gray Matter
Beta testing: Team-Resurrection ( http://www.team-resurrection.net)
Running on Server: 69.56.165.130:27961 -=Res=- campaign
Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory [or where you installed the game]
-----Start ET... then host game... choose objective gameplay ... choose rs_radars... or In console type /map rs_radars
================================================================
=============================================================== ******** Play Description ***********
"**Dual Objective Map**.The Axis and Allied forces have setup a swap. Each side is acting alone without headquarters knowledge.
The allies are to exchange a high ranking prisoner they have captured for a large quantity of gold the axis had stolen in a raid.
The exchange is to take place at noon. Each side has decided to abandon the deal and secure their objectives before the exchange is to take place."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the South Radar."
2 "Primary Objective:**Destroy the North Radar."
3 "Primary Objective:**Destroy the power panel to breach the defenses and access the radars."
4 "Secondary Objective:**Destroy the axis Command Post."
5 "Secondary Objective:**Build the Command Post."
// Axis Objective Descriptions
1 "Primary Objective:**Guard the South Radar."
2 "Primary Objective:**Guard the North Radar."
3 "Primary Objective:**Guard the power panel to deny Allies access to the Radars."
4 "Secondary Objective:**Build the Command Post."
5 "Secondary Objective:**Destroy the allied Command Post."
- Construction -
Base : New level from scratch
Editor(s) used : GTKRadiant
Known Bugs : None.
- Copyright / Permissions -
This level is (c) 2004 Dan Dorn.
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.4 downloads
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desert outpost - desert_outpost.pk3 and waypoints
Desert Outpost
by cYburK
Gametypes: Objective,Stopwatch
Version: Final 1.0
Description
"Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
Axis:
"Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
Neutral:
"Get into the Game Coward!"
Objectives :
Allied objectives ;
1 "Primary Objective:
Destroy the Main Entrance to Secure the Forward Spawn."
2 "Primary Objective:
Capture the Town Spawn."
3 "Primary Objective:
Construct the Command Post. This will enable two more Spawn Locations."
4 "Primary Objective:
Destroy the Bank Wall!"
5 "Primary Objective:
Build the Generator to make transmit the Secret Radar Code."
6 "Primary Objective:
Destroy the Town Door."
7 "Primary Objective:
Destroy the Axis Team Door."
Axis objectives :
1 "Primary Objective:
Defend the Main Entrance!."
2 "Primary Objective:
Defend the Forward Spawn."
3 "Primary Objective:
Construct the Command Post."
4 "Primary Objective:
Defend the Bank Wall!"
5 "Primary Objective:
Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
6 "Primary Objective:
Defend the Town Door."
7 "Primary Objective:
Build the Team Door!."
2 downloads
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industry swe - industry_swe.pk3 and waypoints
Industry SWE Stopwatch Edition 1.0
OBJECTIVES (AXIS):
- Repair tanks
- Escort tanks
- Blow up Panzersperre 1
- Blow up tank barrier 2
- Set up command posts
- Set up a radio system
- Blow up safe
- Steal documents
- Send documents
OBJECTIVES (ALLIES):
- Prevent repair of the tank
- Stop tanks
- Defend Tank Barrier 1
- Set up anti-tank barrier 2
- Set up command posts
- Blow up the radio system
- Defend safe
- Defend documents
- Prevent documents from being sent2 downloads
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Goetterdaemmerung beta3 - Goetterdaemmerung_beta3.pk3 and waypoints
TITLE : Götterdämmerung
AUTHOR : Devils Right Hand
DATE : 08.03.2015
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 26/09/2016
Release date beta3 : 11/02/2019
================================================================================
= LEVEL DESCRIPTION =
real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
================================================================================
Version : beta3
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
================================================================================
= Changelog beta2 =
remove the radio obj
================================================================================
= Changelog beta3 =
new textures
add more brush work detail at doors
new truss
add more trees/grass/bushes
new barb wire
new camo net
new v2 rails
new missiles camo
new cranes
add A9/A10 rockets
add new big hall where the A9/A10 develop
add new 3 ways
remove the controlpanel as obj
change the axis map start spawn to baracks
add my bush/grass models ,and remove the et standart bushes
add at the second axis spawn a barack where they spawn
change the comandpost more far in the big hall hall,that they are not near to axis
================================================================================
= CONSTRUCTION =
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 13 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
BRUSHES : 13723
ENTITIES : 892
================================================================================
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
Loffy for commandpost spawns prefab
uje niek for support/feedback and beta test on server
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
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= Credits =
thunder :gastrolley. model
Simon O'C :teleporter prefab/and textures
Simon O'C :books ase. models
D-Meat :blastdoor textures/and water textures
kic :trees models
uje niek :cola automat prefab
Devils Right Hand :bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
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Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.3 downloads
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