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Everything posted by MrMuppet
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We always seem to be busy on Goldrush, Battery, Fueldump and Oasis but tend to loose players on Railgun and occasionly on Radar, should we look at removing those last two or at least Railgun from the cycle?
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This is not Whineston, he thinks it is one of us; winstonsmith |X| - Thu Mar 31, 2011 5:28 pm oops login!they appeared in last 2 weeks so if they cause you probs its not me!they have played prev on Tm server so.... Guest |X| - Thu Mar 31, 2011 5:25 pm just to let you know that there is someone using my name with a UK ip on the server, who wont respond to me when i asked who they were Sad man - the best bit is "if they cause you probs its not me!" Well it cant be me because I am banned!
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Just had a quick look and cant find it though you could probably edit the code in the look and feal - ip board section, I could always ask the support guys if we get stuck.
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Which ever, we will swap players around to play which ever rounds they want to play, its only a friendly so if we have 8 everyone will play at least 1 round.
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This is to the death, no fairness in war!
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Looks quite good, will take some working on though to get it how we want it to be. I will wait until the trial has expired and see if they send me a discount code for it, we can install the forums on to teammuppet.com and redirect all .eu traffic to the forums there until the site is ready to publish or remove the e107 installation in the home directory and have .eu redirected to .eu/forum, need to make sure with that way though that we can actually connect to the correct directory.
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Yeah, your pretty good on the tank aint you!
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Train us? your playing!
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Yeah, the chat software for Vbulleting would have to be purchased separately and a version that works with Vbulletin where has IP as its own chat module that integrates with the rest but this costs $20 per year because they actually host it and not us. Ip looks quite skinable or we could just purchase a skin and change the header! http://www.skinbox.net/
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Unsure if the converter is just for the e107 forums side of things or whether we can import the uses from the main site. Would have to purchase the chat addon because it only comes with a 5 slot chat for free and we have more uses than that, like the download section that would be a benefit having direct downloads from the site. Looks like $271.96 from them or $285 from Vbulletin but that does not include any chat functions.
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Yeah, the forums has a converter, there is no converter for the e107 home page though, just wanted to import the uses from there. http://www.invisionpower.com/suite/convert.php just click phpbb3 on the lhs and it will show you all that is imported.
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Thank you for your interest in IP.Board! Your private IP.Board demo account is now active. Your domain is: a5924.demo.invisionpower.com Your account will be active 5 days from the time of this email. Feel free to contact sales@invisionpower.com if you have questions on the capabilities of our software. Link: http://a5924.demo.invisionpower.com/demo.html Username: admin Password: VP76P4I0B0EH
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Still looking at this, one in one, should be easier than the board3 we where working on, just dont know if I can justify the price but, I think we need to get the forums and home page integrated into one!
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That section will keep him happy, his own section to look after and own, we may have to participate with some of his questions though :roll:
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Question of the day forum set up under off topic and PPJ assigned to moderator for that forum, that should keep him happy.
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g_ATB [0|1|2] g_ATB_diff [integer] g_ATB controls the type of active team balancing you want to use. Active team balancing will automatically move one of the top three player(s) from the team more likely to win, to the team more likely to lose. There are currently two versions. One uses XP, the other playerrating. Set g_ATB to choose between them. Note that g_ATB only decides WHEN to move a player, and NOT which player to move. See g_ATB_rating to see how ATB chooses which player to move. 0 No active team balancing. 1 Use team XP to balance the teams. Uses the following cvars: g_ATB_minXP [integer] g_ATB_minPlayers [integer] g_ATB_axisHoldoff [integer] g_ATB_alliedHoldoff [integer] Active Team Balance watches the team XP during the match and will force one of the top 3 players from the dominant team to switch teams when his/her team hits it's respawn time if the following criteria is met: One team has at least g_ATB_minXP (default 300) team XP. There are at least g_ATB_minPlayers (default 5) players playing The resulting team change will not give one team an advantage by number of players unless: If 16 or more people are playing, the losing team may get up to a 1 player advantage. If 26 or more people are playing, the losing team may get up to a 2 player advantage. The winning team is ahead in team XP by a margin of g_ATB_fidd percent. For example, setting g_ATB_diff 50 a player would be moved if he/she was the top player on the team and his/her team had 750XP and the other team had 500XP. You can also adjust the rate at which ATB moves players with the g_ATB_axisHoldoff (default 5) and g_ATB_alliedHoldoff (default 5) cvars. For example, if g_ATB_axisHoldoff is set to 5 and an axis player is moved to the allied team, ATB will take no other action until the axis spawn timer cycles 5 times. NOTE: this calculation is based on TeamXP NOT the total XP of all the players on the team. TeamXP is the total score earned for the team by all players on the team during the map. When a player changes teams, the TeamXP they earned for their team does not move with them. Default values: g_ATB_diff: 70 g_ATB_minXP: 300 g_ATB_minPlayers: 5 g_ATB_axisHoldoff: 5 g_ATB_alliedHoldoff: 5 2 Use player rating to balance the teams. This will balance the teams by moving one of the the top 3 players when the probability of one team winning exceeds g_ATB_diff. g_ATB_diff is an integer and defaults to 70 meaning 70%. If the Axis team has more than a 70% chance of winning, ATB will move one of its players to the Allies, and this will often instantly lower the probability enough that another move will not be necessary. This version will not use any of the XP version's variables and it uses g_playerRating_minplayers instead of g_ATB_minPlayers as the minimum number of players that must be playing before it will act. It will also not swap players between teams since unbalanced team numbers is fine with player rating. It will actually stack team numbers on purpose to even out the teams unless g_ATB_swap is set. Note: Read g_teamForceBalance_playerrating carefully also. You probably don't want to turn option 2 on until after running your server long enough to learn map and player stats. NOTE: If you set g_ATB to 2, g_ATB_rating must have a value of 4 and g_shuffle_rating must have a value of 4 or 5 or ATB will be hyperactive and ineffective. For this reason, when g_ATB is 2, g_ATB_rating is forced to have a value of 4, and if g_shuffle_rating does not have a value of 4 or 5, it is forced to have a value of 5 g_ATB_swap [1|0] If set to 1, one of 3 loweset scoring players on the losing team will be moved to the winning team when ATB acts (unless the losing team has less players). Default is 1 g_ATB_offtime [integer] Sets the time in minutes after the beginning of the map, that ATB should be disabled. Set to 0 to don't disable ATB after a certain amount of time Default is 0 g_ATB_rating [integer] Sets the rating system used by Active Team Balance. This is how ATB chooses which players to move, it is NOT how ATB decides WHEN to move them. That is g_ATB. The following options are supported: 1 Use player XP 2 Use the rate at which players have gained XP since connecting. 3 Use the killRating (g_killRating must be nonzero) 4 Use the playerRating (g_playerRating must be nonzero) NOTE: When g_ATB is set to 2, g_ATB_rating is forced to have a value of 4 Default is 3
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[ban] name = Boris guid = 3BC1C65700A553C51E7C38DA42331F9A ip = 84.228.158.170 reason = wall hack lodge complaint at forums made = 03/29/11 17:20:26 expires = 0 banner = ^1G^2iant^1J^2im [ban] name = ^4Soki^5Hillar guid = 1AFCBE56D5B0005CA789840C4075E428 ip = 80.235.102.43 reason = wall hack lodge complaint at forums made = 03/29/11 17:39:45 expires = 0 banner = ^1G^2iant^1J^2im [ban] name = ^0B^2l^0oo^2t^0r^2e^0k guid = 143F3BCDCF403C4B8EDC02C4D4BB75C1 ip = 86.87.210.197 reason = aimbot lodge complaint at forums made = 03/29/11 18:19:48 expires = 0 banner = ^1G^2iant^1J^2im
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Is it time to give him the tm ally status on the forums now?
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Keks is unbanned, Billy came on with a sky.com ip again and we now have another stamp stamp to pass onto sky.
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This WAS whineston, what I meant was i hope Donald did not know about and agree to what whineston named the bot.
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Bomba plays every where, he does not always use his tags, he was on our no download server the last two days. http://et.trackbase.net/index.php?mod=playerinfo&idx=6811 I would be very dissapointed if I thought Donald had any thing to do with it :naughty: , he did restart the server last night which removed them. This is down to Whineston only I believe but if the others want to be associated with him sthen so be it. One out, all out!
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Winston's ip is banned in the cfg, rafodo has sent me his latest ip and guid which I will check against the one I have banned, calibri has retired from aoa due to havng a job. I will speak to bomba next time he is on and tell him that if he is still part of them then he too his banned. I will ban donald and whinston via the shrubbot cfg so I can give a reason why when I finish work tomorrow.
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PPJ, guide him through how you got yours to install please.
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So who is the child renaming the bots? I know it IS Whineston! Think the minislagmuppet is very chilish from a supposed man.