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Everything posted by MrMuppet
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Forgot to say, throwing knives are in NQ for level 8 light weapons.
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did you got respond from them? Ummm no!
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Medics are set to; Medics can't pick up their own health packs at all. Medics can use syringes to heal living teammates, as an alternative to the tk/revive cycle, if the teammate's health is This means they do the job they where meant to, heal team mates and not run around like rambo's.
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Adrenaline is set to; Adrenaline causes player's eyes to glow red when used, so you can see who is using it Adrenaline does not boost health, this only boosts stamina Can only carry one needle at a time, you can only have one needle Ammo packs do not contain adrenaline needles, as above.
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XP save! I forgot to post about this, I changed it Friday to max xp of 1000 per discipline, meaning 7000 total, this allows uses to get full level 9 status in each discipline, any thing over a 1000 and uses will see their xp decay back to the 1000, this works along side higher skill points required for each level of each discipline (850 for level 9 medic) and a xp save time of one week (which can be changed to three). Xp wont reset once you reach 70000 it will just go higher then decay back down. To summarise; Skills, seta skill_lightWeapons "10 20 50 75 125 175 225 275 350" seta skill_battleSense "10 20 50 75 125 175 225 275 350" seta skill_soldier "10 20 50 70 90 120 150 180 225" seta skill_medic "25 50 100 200 325 450 575 700 850" seta skill_engineer "10 20 50 70 90 120 150 180 225" seta skill_fieldops "25 50 100 200 325 450 575 700 850" seta skill_covertops "10 20 50 70 90 120 150 180 225" You can get up to one thousand xp for each of the above, after that your xp will rise above 1000 but then decay back down to 1000, to reach 7000 you need 1000 per item above, xp will not reset because it will decay, xp save is for 7 days.
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New shrubbot commands added for level 7 admins.
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So everyone understands what can be done with xp save this is from the nq wiki g_XPSave Description Sets flags for allowing per player XP saving between maps, campaigns, rounds, etc. Parameters Type: bitmask 0 Disable XP saving 1 Store XP during campaign or map when a client disconnects 2 Don't reset XP to the pre-map start values on a map restart, shuffle, etc.. 4 Don't reset XP after campaign or map ends 8 Force the disconnection of clients with the same GUID as the connecting client. This is useful in saving the stored XP of players with unreliable network connections since they should still get their stored XP even if reconnecting immediately with a new IP address Default: 0 g_XPSaveFile (Deprecated) Description Sets the filename you want XPSave to store data in. This file will be relative to your fs_game directory (much like g_shrubbot). Parameters Type: string Default: "xpsave.cfg" g_XPSaveDirectory Description Sets the directory where you want XPSave to store data in. This directory is NOT a relative path, but an absolute path. If run a hosted game server and don't know a valid value for 'g_XPSaveDirectory' ask your provider for absolute path. Parameters Type: string Default: "" g_XPSaveMaxAge Description The number of seconds that must pass without a connection from this player before XPSave forgets their XP. Parameters Type: integer Default: 86400 (1 day) g_XPDecay Description Decays players' XP on the server when set to 1. This feature is mainly used with the g_XPSave 4 flag which allows XP to continue building forever. Parameters Type: bitmask 1 Enable XP Decay 2 Do not decay a player's XP when they are disconnected from the server. 4 Do not decay a player's XP for the class they are currently playing as. 8 Do not decay a player's XP while they are spectating 16 Do not decay a player's XP during warmup/intermission 32 Do not decay a player's XP when he/she is playing. This means that they are on a Allies or Axis and the game is active. 64 Do not decay a player's Battle Sense XP when he/she is playing. 128 Do not decay a player's Light Weapons XP when he/she is playing. Default: 0 g_XPDecayFloor Description This is the minimum that any particular skill can be reduced to by g_XPDecay. For example, setting this to 540.0 will ensure that no player will ever lose rank or skill levels due to g_XPDecay. Parameters Type: float Default: 0 g_XPDecayRate Description This is the rate (in skill points per second) that XP skill points for EACH skill will decay when g_XPDecay is enabled. Setting this to 0.2 would result in a player losing 12 points per minute IN ALL SKILLS, so up to 84XP per minute if the player has skill points for each skill. Parameters Type: float Default: 0 g_maxXP Description This will reset a players XP once their overall XP score reaches it. It useful for servers with XPSave that never resets. Set to -1 to disable. Parameters Type: integer Default: -1
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I am happy to stick with the same tags but think we should all use the same colour in matches only so when not playing a match each individual can use what ever colour they like.
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Skill levels for others are 10 20 40 60 80 100 120 140 200 But these where because xp save was for only the map, if we increase xp save time then these need to be increased, especially for the medics and field ops. We need to compromise on xp and skill levels, you can have a million xp but if the skill levels are set high you wont neccesary get all nine levels in each discipline, it really is the skill levels that count, if you join the server and everyone except you is a level 9 it is very difficult to play against, the look of masses of xp will relay the presumption that every one is maxed out on the levels.
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If we go to objective perhaps we need to use a map cycle that alternates the maps between the sides attacking and defending, people don't like to be stuck on the side that is attacking or defending all the time, I need to have a look how many axis attacking maps there are.
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No, Think its this one; set d1 "set g_gametype 3 ; map goldrush ; set nextmap vstr d2 ; sets StopwatchRound 1;" set d2 "map_restart 0; set nextmap vstr d3 ; sets StopwatchRound 2;" set d3 "set g_gametype 3 ; map town ; set nextmap vstr d4 ; sets StopwatchRound 1;" set d4 "map_restart 0; set nextmap vstr d5 ; sets StopwatchRound 2;" set d5 "set g_gametype 3 ; map sw_oasis_b3 ; set nextmap vstr d6 ; sets StopwatchRound 1;" set d6 "map_restart 0; set nextmap vstr d7 ; sets StopwatchRound 2;" set d7 "set g_gametype 3 ; map fueldump ; set nextmap vstr d8 ; sets StopwatchRound 1;" set d8 "map_restart 0; set nextmap vstr d9 ; sets StopwatchRound 2;" set d9 "set g_gametype 3 ; map caen_4 ; set nextmap vstr d10 ; sets StopwatchRound 1;" set d10 "map_restart 0; set nextmap vstr d11 ; sets StopwatchRound 2;" set d11 "set g_gametype 3 ; map supplydepot3 ; set nextmap vstr d12 ; sets StopwatchRound 1;" set d12 "map_restart 0; set nextmap vstr d13 ; sets StopwatchRound 2;" set d13 "set g_gametype 3 ; map breakout ; set nextmap vstr d14 ; sets StopwatchRound 1;" set d14 "map_restart 0; set nextmap vstr d15 ; sets StopwatchRound 2;" set d15 "set g_gametype 3 ; map reactor_final ; set nextmap vstr d16 ; sets StopwatchRound 1;" set d16 "map_restart 0; set nextmap vstr d17 ; sets StopwatchRound 2;" set d17 "set g_gametype 3 ; map railgun ; set nextmap vstr d18 ; sets StopwatchRound 1;" set d18 "map_restart 0; set nextmap vstr d19 ; sets StopwatchRound 2;" set d19 "set g_gametype 3 ; map baserace_b3a ; set nextmap vstr d20 ; sets StopwatchRound 1;" set d20 "map_restart 0; set nextmap vstr d1 ; sets StopwatchRound 2;" vstr d1
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Added Adlernest and Venice, curent maps on server are; Adlernest Baserace b3a and b3c Battery recharged Berserk_te Braundorf_b4 Breakout 371 Bremen b2 and final Caen 4 Cathare Dubrovnik final Et beach Et ice Et mor Frostbite Goldrush ga Haemar a11 Karsiah te2 Nightmare Radar summer 130 Raw final with fix Reactor final Saberpeak final Secret bay et SOS secret weapon Supply Supply pro Supply depot SW battery SW fueldump SW goldrush SW oasis Tc base TM desert Town Troop train 120 Venice
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Do you want a new(update) the soundpack, add new sounds? If anyone wants to make a new sound pack then feel free to do so, the one thing about sound packs is the size, it needs to be as small as possible so people dont get fed up with waiting for the download and disconnect. Are we going to put some advertisement on sites to let the world know we got a NQ? I'll have a look at this, I dont use xfire though, is there a cost to this on there? Does the NQ has the z_aimfix1.2.7? Just uploaded the fix and added it to the file server. Maybe rework of shrubbot? This as been looked at several times already, I'm sure the is loads of posts on this but we can look at this again, If anyone wants to take this on then do so, post their examples and let everyone review before we go live with it. Noquarter cfg rework? Adrenaline rework? The class medic reworked? Do you want xp-save and how long if you want some ( xp-limit?) Improve the gaining for skills slowly, easily or normal? The country flags? I hate adrenaline! in my opinion it is the worst thing every added to ET, totally spoils the game. Currently medics skill levels are set at 25 50 75 100 125 150 175 200 250, the same as field ops, medics can not pick up their own medic packs, this means no rambo medics running around and they have to use their packs to heal their team mates. XP save is currently set to 24 hrs, if we increase this I suggest we set a max limit to it, a lot of people dont like joining servers when the other players have 10,000,000,000, xp and are at level 9 in every discipline, it gives them an unfair advantage over others. I'll check the country flags, this should have been included. Install Lua on the server? I'll look into installing the lua cfg's Maps Lets include all the maps used for scrims, lets also look on splatterladder at the servers with the highest amount of visitors on and see what maps they are running, also check which maps are played on the highest amount of servers, remember all maps need to be botted though. Lets not have maps that are enormous, there is nothing worst than having 4 v 4 and a map the size of China to run around. Lets keep friendly fire enabled, this stops people just spaying bullets every where, firing for effect on attacking objectives and makes people work better together as a team. Lets get some polls going! I see the tag debate is still open, lets get some feedback about this, change it, yes or no? same colour yes or no? xp save, what do people want?
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Was this from teamspeak or the game server?
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I agree with Mini, if you come up with a alternative or several alternatives then lets make a poll and put it to the vote, we can pm all members to get their input before making any decision. We have had these for years and I think no matter what tags you make some other clan may have them, I'm sure BH didn't have these when we started but that was playing soldier of fortune 2.
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Happy birthday Maddy, have a good day. :occasion-birthday:
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Are they in clan base? if so check out their page and see if they are members.
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How did you get on guys?
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Password muppetmatch Global 6v6 certified config running. Good luck!
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Yep, this will be running tomorrow.
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We are available then. Shall have to get a bit of etpro practice in before then!
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Server is running with the password "muppetmatch" on, for those that have not played on the etpro server, please make sure you are able to get on the server prior to the match.
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Images uploaded. Let me know if you need any thing else.