The map.cfg's and map scripts are as per the ETPub server was, so hopefully there should be no issues but as Charlie said let us know if there are not what you want, we do have others that can be use regarding the scripts and the cfg's can be tweaked if you are not happy with the spawn times.
The map.cfg's and map scripts directories are the same as all other mods and are executed be the same commands in the server.cfg so I was scratching my head as to the issues we have been having, Legacy has a public and a pro config built into its .pk3 file and the public config that was loaded at startup was stopping our map.cfg's from loading, I don't know why, so this have been removed by adding a simple teammuppet.config in the config directory that simply loads the map.cfg's.
To be honest after nearly 16 years of running ET servers and Soldier of fortune servers before that, this really has had me thinking long and hard, I had replaced the server executable, the pk3 files the .so's and so on, I had written cfg's after cfg's with no joy and even tested on another server and still had no joy, I'm sure it wasn't this difficult when I first launched a Legacy server a while ago!
There is one outstanding issue though regarding some clients freezing and being eventually kicked from the server, I thought we had corrected this yesterday but I have had to ask for support from Kemon and Timo regarding this, hopefully this can get sorted soon and I can retire back to my sofa.