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Jessica

Co-leader
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Everything posted by Jessica

  1. Matu, and all others , please give your opinion about how I think about 1 spawnpoint. -Axis first spawn, for me the red mortar is ok, However about the heavy, since its capture, heavy should be allowed and no blue / yellow needed
  2. Mani, set the r_picmip back to 0
  3. Morton, please read back all my postst to this topic and you start to understand. All I wanted to create was a slow awareness of what you say above The game is disigned for all classes, some can be anoying, some can be hard, but its ALL PART OF THE GAME.
  4. Why do I see medics complain about the granades an engineer has, while I never see 1 medic throw 1 granade at a tank to destroy ?
  5. Bustaa, Panza doesnt charge that fast. Panza needs about 60% in charge. The bar starts with 100% . After 1 shot it goes to 40%, and need to charge to 60% to fire 2nd shot. After that it is a very long wait till charges to 60% . ( Of course it depends on CP build or not, just like filling bar for F.ops ) When I spec medics, I am jalours of how fast that bar filles and how fast they can give med packt to themself.
  6. Inter , I do get your point. Engineers now have 8 granades. But I am afraid that this loosing players connecting to server will happen to soldiers and engineers when we take away the few benefits they have.
  7. Also dont let medics dont give med packs to them self or heal other medics. Only to engineers to help them with doing object.
  8. I have seen this problem is still there. happened twice previous month.
  9. That ramp is one of the choke points, but Battery seems one of the more balanced maps as it is now. Allies win the map lots of time. So thats why I voted F2
  10. I have voted NO. However, in some maps, in some situation I would love different rules. But it is simply not to maintain and explain to people why we should have different rules on each map, on ech weapon. So, to keep rules simple, I have to vote NO
  11. Hi sklavak, Always handy to mention name you use in game
  12. Under investigatio, we will come back on it.
  13. perc acc, including the GIB shots that are not counted as hit. Without them he would be like 70 - 80 percent hit. I will put him in ban for investigation
  14. You can always create a shortcut on desktop with the IP number : "C:\Program Files (x86)\Wolfenstein - Enemy Territory\etl.exe" +connect 37.187.79.49:27999
  15. Hi Licious, Ban is now lifted . Please dont make me regret it. Have fun playing on our server.
  16. https://teammuppet.com/home/forums/topic/20942-ban-remove/#comment-552994
  17. He got banned on 4 ID's already, for avoiding ban. Would be wiser to apeal, not to try avoid ban for 4 times !
  18. He still had a ban until 23-03-2023 on other ID witch he tried to avoid. A good reason to ban both ID's again. BANNED
  19. Thats the oldest bug in ET. Doesnt happen often, but is in there sinds the beginning of ET. Lets test it the next couple of years indeed
  20. Popper, you are so young. Before the C64 ,I had a Commodore Vic20, and before that I had a PET 2000
  21. Hi @Popper I believe that you got the message and a longer ban in not nessacery. Your ban is now lifted, so you can play during the weekend Please,, don't make me regret lifting the ban , have fun on our servers !
  22. Popper, perhaps it's better not to use mortar next time. Warnings fill fast this way
  23. He got banned by Ande's Ban Hammer
  24. This player was obvious cheating , no demo needed. got banned. He reconnected with new GUID and asked me not to kick, he wouldn't cheat anymore ( So he admiddet he cheated ) He connected 4 more times and got banned 4 more times Last connection was with name TWC-Echo. He was previous banned with name ECHO I saw later on. IP 80.215.13.235
  25. Jessica

    LBN.Smokey

    Now also banned on nitmod ( Both GUid'd )
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