Jessica
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Everything posted by Jessica
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Nigero, We have a lot of cheaters and abusers and we need to be able to find people, even when they are offline. When you want to play with an unrecognisable name like qqqqqqqqqqqqqqq or kgjdjfdf you make it very hard for admins to catch cheaters, not saying you are one. So we have to make sure we recognise you next time, and with a kick we have a history to recognise you. About other players, when we search a name, it will give all result where that name is part of, so if someone uses i.e. name tpl it would give thousnads of hits, because its part of eTPLayer. The names you mention doesn't have that problem. All we ask is to play with a recognisable name, and this forum is for discussion, not in game. So, no drama needed.
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Hi nigero, If qqqqqqqqqqq is that unique, you have been warned before on 21th july of this year. So, either the name is not very unique, or you have been warned before. The reason for kick is to build history in loggings, because you have nothing else unique. No reason to come back with a name like Shitheads. You could have renamed and just play with a normal, recognisable name. Other player you mention are very recognisable, they do use 1 IP address which you apparently do not do, and their names are unique. Furthermore, it is a mystery whu you accuse Ebo.
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I am a BIG fan of Axis lab, to bad it wasnt voted very much in the past
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even level 6 & 7 and I think even level 8 don't have a kick command. A Callvote should also do the trick
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when @Ande and @Matu agree, who can build a kick vote ? Perhaps most easy would be : Possible to call vote : level 2 and higher able to vote : all players And then use normal logic we already have in place for mute, shuffle, etc.
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In general, I agree. ( Afterall its a trial, and we can always go back ) We can add a comment they have to fill in why they call the vote. I rather see it from level 3 and higher And we can advertise : You have more options as from level 3, like you can call Vote : Kick ( Only do it with valide reason ) When we see people abusing this vote option, players will get set back to level 2
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Sure @Ralaoups I just send it to you in direct message
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I know you are good boy, thats why I think a 7 day ban is enough to make you alert to the rules, 7 days are almost over
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Hi Popper, did you ever read the spam while playing ? If not, here it is so you can read it : - !! .Spawnkill is not allowed at all. !! - !! Server will auto kick as fail safe. !! - !! However, you can also get a kick from a 3rd SK warning in 1 day, or too many SKs in a week.!!! - !! Too many kicks will result in a 7 day ban !!! Please apply above text on a player with below history. What would you do ?
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I will help you with the rules. With other heavy you have to show yourself, and enemy is able kill / snipe you. With mortar you can hide in your own spawn and just keep shooting For that reason mortar is always treated as special. Whenever you hit someone in the spawn area, eben with only a small amount of damage, you shoot to close to spawn. If you shoot too close you run the risk of being penalized. Actually just like everything in real life if you push the boundaries. You could also choose to go for safe.
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And now on 1 more server
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I know He got his Perm Ban ( Ande helped me )
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I checked 1st demo and can CLEARLY see WH. Unfortunately, I can't find him on server.
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Hi cain, very good demo's, thanks you. Very obvious, no poll or 2nd opinion needed . 99 year ban is executed
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Most is already spoken. Just lets make 1 thing clear : Muxer, it is nothing personal against you. When I see a warn, I do a history scan, and I do it in the open. People always see me type the !search, so you KNOW I will check history, and I am sure you have see me doing it manytimes with other players too Punishment is always done by history, never personal. And one personal note for you : When you play on the edges, you certainly know that you will get over the limit sometimes ( Many times in your case ) and dont whine when you get punished for it, just take it like a man
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Matu, and all others , please give your opinion about how I think about 1 spawnpoint. -Axis first spawn, for me the red mortar is ok, However about the heavy, since its capture, heavy should be allowed and no blue / yellow needed
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Mani, set the r_picmip back to 0
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Some changes to balance things a little?
Jessica replied to iNTER.'s topic in General and Server Suggestions
Morton, please read back all my postst to this topic and you start to understand. All I wanted to create was a slow awareness of what you say above The game is disigned for all classes, some can be anoying, some can be hard, but its ALL PART OF THE GAME. -
Some changes to balance things a little?
Jessica replied to iNTER.'s topic in General and Server Suggestions
Why do I see medics complain about the granades an engineer has, while I never see 1 medic throw 1 granade at a tank to destroy ? -
Some changes to balance things a little?
Jessica replied to iNTER.'s topic in General and Server Suggestions
Bustaa, Panza doesnt charge that fast. Panza needs about 60% in charge. The bar starts with 100% . After 1 shot it goes to 40%, and need to charge to 60% to fire 2nd shot. After that it is a very long wait till charges to 60% . ( Of course it depends on CP build or not, just like filling bar for F.ops ) When I spec medics, I am jalours of how fast that bar filles and how fast they can give med packt to themself. -
Some changes to balance things a little?
Jessica replied to iNTER.'s topic in General and Server Suggestions
Inter , I do get your point. Engineers now have 8 granades. But I am afraid that this loosing players connecting to server will happen to soldiers and engineers when we take away the few benefits they have. -
Some changes to balance things a little?
Jessica replied to iNTER.'s topic in General and Server Suggestions
Also dont let medics dont give med packs to them self or heal other medics. Only to engineers to help them with doing object.