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Eagle_cz

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Posts posted by Eagle_cz

  1. because it's not easy these days to find a spare time for investigation of this case, this can take a little bit longer than usual. I'm sorry for that but can't be on 3 places in same time. Please be patient, i'm still gathering all the relevant info...

  2. On 3/24/2020 at 9:40 AM, MiniMuppet said:

    Harald the balancer is still a lua script based on your and only moves the last person who joins. Maybe you just think its moving you because you don't want to move :D 

    yes, i used old one and rewrited a few parts for ET:L compatibilty... and yes it will move last player joined the weakened team

  3. 2 hours ago, Dmxj said:

    More info:

    The server is based on the same mod (ETLegacy) as our main and most important server of TM. 

    @Bystry @sed and me created this second server because the main server is mostly full in these difficult 'real' life times.

    Our main goal is to create a server where people play more the objective then play for fun or for kills.

    A few things what we think is important.

    - max 1 rg per team

    - max 1 heavy weapon per team

    - small amount of landmines

    - 'etpro' based settings (rank your self up by receiving xp 'kills/obk/...)

    - 10 map cycle based on the etpro warzone maps (no votinglist) (mostly downloadfree)

    We created this server as pure as the game ET is nothing less nothing more. Earn your stars and go for the objective!

    Ps: your level will be the same as in the main server also /mc chat will work!

    well done guys! keep doing that :)

  4. done.

    new system (under testing for now) is set to:

    set skill_soldier "20 50 90 140"
    set skill_medic "20 50 90 -1"
    set skill_fieldops "20 50 90 140"
    set skill_engineer "20 50 90 140"
    set skill_covertops "20 50 90 140"
    set skill_battlesense "20 50 90 140"
    set skill_lightweapons "20 50 90 140"

     

    • Thanks 1
  5. 24 minutes ago, Spyhawk said:

    Server is misconfigured and the new prestige feature won't work: ensure skills are not set up automatically! Read notes in the sticky post for more info.

    If you want to disable last skill of field ops, use skill_fieldops "20 50 90 -1", not skill_fieldops "20 50 90 10000".

    Alternatively, don't disable the skill and use the default skill_fieldops "20 50 90 140".  The skill_medic cvar has been correctly set, so you got it half right! :P

    This is obviously valid for all skill_* cvars.

    Ofc! I only updated the server and extended db schema but didn't changed any server settings yet (skills). This can be done by hand via rcon (and restart is not required) but when it's 2 a.m. last thing you want to do is to break the server. So this will be set today when i will be on the server.

     

    • Like 1
  6. Server was updated tonight to version: 2.76-900-g8d6485e

    * Fixed some 3D models partially disappear when talking
    * Added ANIMFL_RELOADINGANIM flags for reloading animation detection
    * Removed protocol, qport, challenge pairs from userinfo string once connection is established
    * Added SR win probability in log and statsdump
    * Fixed prone player could rotate their head into solid
    * Fixed prone viewpoint horizontal axis
    * Fixed head/legs collision on steppable elements
    * Fixed killed players was stuck on ladder
    * Added prestige feature that tracks players skill levels reset
    * Fixed weapons sanitization from team command
    * Added holding grenade animation and extend throwing animation
    * Added bp command for banner print and UI time slider
    * Fixed simpleitems weapon highlighting when sinking and transition effect
    * Replaced fireteam icons by a unique simpler icon
    * Added CP message when objective is picked up
    * Adjusted HUD objective icon colour when carried by teammate
    * Always draw objective on compass when carried by teammate
    * Fixed item fall through the ground on inclined plane
    * Print last secs of intermission timer in red
    * Several fixes and minor improvements for shoutcaster mode
    * Fixed Netchan_Transmit crash with 1 byte overflow with packaged messages
    * Removed follow1-2 commands
    * Fixed non working hitSounds UI options
    * Fixed some old issue in antilag to improve hit detection

     

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