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  1. Today
  2. Second day that I can’t communicate with my team, impossible to ask for ammo, medics, or warn my team to protect the objective, or even apologize if I hurt a teammate. So it’s impossible to play like this. The basis of the game is teamwork, but without being able to communicate, it becomes pointless. I respect your choice; you don’t want me on your server anymore!! Your wish will be granted 🙏 It’s already not easy to play with my handicapped hand, especially given the high skill level of the other players, seeing that I’m useless in your eyes and that my words annoy you to the point of making me mute! Might as well understand that I no longer have a place with you 😭 Still, a big thanks to the few who supported and defended me—I will keep fond memories of those players who play kindly, maximum respect to you 🙏 And enjoy the game, everyone ✌️ Bye TM And again, thanks for breaking me 🤕 2ieme jours que je ne peux communiquer avec mon équipe impossible de communiquer de faire des demandes de munition de médique ou d'avertir mon équipe pour la protection de l'objectif ou même m'excusez si j'ai fait bobo a un coéquipier Donc impossible de jouer comme cela la base du jeu est de joué en équipes mais sans pouvoir communiquer cela devient nul donc je respecte votre choix vous ne voulez plus de moi sur votre serveur !! Votre Vœux sera exaucé🙏 Ce n'est déjà pas facile de jouer avec ma main handicapée surtout avec le gros niveau des autres joueurs vue que je suis nul à vos yeux et que ma parole vous agace jusqu'à me rendre muet ! Autant comprendre que je n'ai plus ma place auprès de vous 😭 Encore un grand merci au quelques-uns qui mon soutenue et défendu j'en garderais un bon souvenir de c'est quelque joueur ou joueuse qui joue avec gentillesse maximum respect à vous 🙏 Et bon Jeu a Tous ✌️ Bye TM Et encore Merci de M'avoir Brisés 🤕
  3. Yesterday
  4. oO0ups je pensé, que ça vous le traduisez automatiquement 😅 Oops, I thought you were translating that automatically 😅
  5. Non désoler je n'ai jamais pris le temps de faire une capture d'écran avec l'intensité dans le jeu il met difficile de faire la moindre manip et perso je ne sais pas filmer mais si Ji pense essayer de filmer avec le téléphone 😂✌️ No, sorry, I never took the time to make a screenshot with the intensity in the game, it’s hard to do any move, and I personally don’t know how to record, but if Ji wants, he could try filming with his phone 😂✌️
  6. @oO00OoupS Normaal gesproken gooi je de text in google translate en zet je het in het engels eronder
  7. Flo

    DuKeNuKem

    T'as des démos par hasard ?
  8. J’ai été muté je ne sais pas par qui ? Ni pour qu’elle raison ? Mais je demande aux Administrateurs d’enlever le mute s’il vous plaît 🙏 merci I got muted, I don't know by whom? Or for what reason? But I'm asking the admins to unmute me please 🙏 thank you
  9. Bonjour la Team J'aimerais signaler le comportement abusif de ce joueur Français "DuKeNuKem" À chaque fois qu'il joue dans la même équipe que moi, il vient toujours me perturber dans le jeu chaque fois que je joue la MG et que j'ai une bonne position il me pousse jusqu'à me faire tomber de ma position il me balance des fumigènes pour m'aveuglé ou-il se met devant moi pour m'empêcher de jouer ! Quand je joue avec le Mortier il me pousse contre un mur ou il s'amuse à me monter dessus pour m'empêcher de jouer ! Cela fait un moment qu'il s'acharne à me gêner dans le jeu de plus il n'apporte rien dans le jeu en général ! Donc je me permets de vous le signaler en espèrent c'un jour il se fasse sanctionner ! Merci D'avance.🙏
  10. Last week
  11. wow... 40 peeps have voted... 200 votes in total... Clear favourite (not just my personal favourite) - Erden with 17 votes Followed by Decay_b7 and ETL SP Delivery with 12 votes each. ETL Adlernest and Bremen with 11 votes Library beta3 10 votes Oasi final 9 votes Not too late to join in the voting Vote here: https://strawpoll.com/e7ZJaMY0Gg3
  12. Earlier
  13. Version 1.0.0

    0 downloads

    ----------------- Pointe du Hoc B1 ----------------- Release Date: 31/10/19 ----------------- https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773 ----------------- This map is my submission for the Trackbase map contest 2019. I would like to thank all of the judges for organising another iteration of the map contest. The idea of this map has been with me for almost 9 years now. It was my first real map project for Enemy Territory that I started when I was at the very beginning of my mapping career. Due to that, the first versions have always been buggy, ugly and/or not playable. During the years I have attempted to do this project 8 times, where I always started from scratch until I decided to put it aside in 2014. The contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide. Since this is the first public release, any feedback is welcome. -----Story----- June 6, 1944:*To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs. -----Objectives----- Allies: • Capture the Forward Bunker. // If a team holds both the flag and the cp, the flag is temporarily secured! • Construct a Command Post. // If a team holds both the flag and the cp, the flag is temporarily secured! • Only an Allied Field-Ops can call in reinforcements in the radar bunker. • Dynamite the East Artillery Guns. • Dynamite the West Artillery Guns. Axis: • Do not lose the Forward Bunker to the Allies. // If a team holds both the flag and the cp, the flag is temporarily secured! • Construct a Command Post. // If a team holds both the flag and the cp, the flag is temporarily secured! • Prevent the Allies from calling in reinforcements. • Defend the East Artillery Guns. • Defend the West Artillery Guns. -----Known Issues----- • ET: Legacy only: The planes in the win screen disappear mid flight. This is due to parts of the win screen script not being executed. • in the 2nd stage occasionally there is a glitch with fog and sky shader. Managed to reduce its occurrence, but couldn't fix it. -----Recommended settings----- • /r_wolffog 0 • /r_subdivisions 12 -----Specs----- Author: Cedric 'keMoN' E. Brush count: 20.179 Entity count (total): 1.421 Entity count (in-game): 459 Development time: 2 months -----Thanks to----- • bystry, hatcher and ryven for constant feedback on Twitch regarding map design, layout, game flow and objectives as well as moral support • acQu, thunder, WuTangH, Aciz and Mateos for technical support in TWT Discord • ryven for direct script support • WuTangH for the most awesome artillery guns • acQu for the fixed plane model • phisherman and Backsnipe for immense support during the early attempts of the map years ago. • Everyone else who was part of the Twitch stream, gave feedback and suggestions or helped in any other way. • Finally, the judges for organising another iteration of this contest. Hopefully. for more to come.
  14. Oh, thanks haven't thought about that. Will try. [edit] Worked, thanks. [/edit]
  15. Do you still have youre old computer ? In that case you can copy your ETKEY. Even more simpel : You can copy complete directory ( Istallation is not needed, copy is just fine )
  16. Hi, I've got a new Computer. And noticed that I've lost my XP. Are the other achievements (Prestige Points) also lost? Thanks in advance.
  17. Map Poll Update: 36 players voted! Thanks everyone who joined in! The results are starting to show clear favourites: Top maps so far: Erdenberg_t2 (14 votes) ETL_SP_Delivery (12 votes) Decay_b7 (11 votes) ETL_Adlernest (10 votes) Library_beta3 / Bremen_Truckmod / ETL_Supply (9 votes each)
  18. At request, added some missing maps: Warbell, troop train, base race, praetoria mission 2 25 peeps have voted so far Special delivery favourite map to date, followed closely by Erden. 1️⃣ ETL SP Delivery 11 8.8% 2️⃣ Erdenberg_t2 10 8% 3️⃣ ETL Adlernest 7 5.6% 3️⃣ Bremen Truckmod 7 5.6% 3️⃣ ETL Supply 7 5.6% Strong mention to: Decay_b7, Oasi final, Pirates final, 6 votes each Library beta3, Haemar beta1, ETL Frostbite, ETL Base, ETL Braundorf, Cluedo, 5 votes each
  19. I dont really mind most of popular maps , when its less crowded and playable. But the most popular maps have the most choke points in my view. Problems start, when its over 15v15 that the real grind starts. U could easily die 10 times straight without even shooting a single shot, cuz the spam is getting out of hand and fps goes down the drain. But some people like this too, so its true, that its difficult to find great balance all things considered
  20. Thanks for the feedback PatrickJane... and this is exactly the kind of difficult balance the admins face - completely opposing views. Good to have a very clear and strong opinion. You could still vote anyways regarding what your favourite maps are?
  21. I absolutele disagree with that. Most of us have played this game for so long, and u basically play the 10-15 maps all over again. I always vote for new maps and enjoy playing them much more. As it is, new maps gets rarely played and your suggestion would mean that they get almost never played. Fraggers and spammers wanna always push for meatgrinder maps, to get easy kills in their camp spots and known spawn timings, witch i absolutely despise. Id go as far as saying u shoud push less played maps, when votes come out as equals.
  22. Good idea. Tough balance of giving the newer maps a chance and playing the popular ones, but I like the idea of the most popular maps coming up a little more often.
  23. There's a way to benchmark ET: - open console (~) /timedemo 1 /demo DEMONAME When the demo is finished open console again. There will be data about the FPS. Min. FPS/Max FPS Average, 99%, 99.9%. The demo isn't running at normal speed. It's running faster. So you won't have to wait 20 to 30 minutes. My guess the demo has to be in the /demo folder.
  24. hi @meanmachine, thanks for voting and providing the feedback on the post being confusing. Let's have another go... Right now the server has a system where a map can only appear again after fifteen other maps have been played. This keeps things varied. It also means the most popular maps don't come up that often. If you miss your favourite map, you might not see it again for a quite a long time. The purpose of this poll is simply to find out which maps the community enjoys the most. If there are clear favourites, TeamMuppet could choose to let those maps appear a little more often in the voting pool. Nothing drastic, just a small adjustment that would make the rotation feel better for most players while still keeping plenty of variety. So the poll is here to show which maps people actually want to play more regularly.
  25. Voted Dany! Hope it will help somehow, however this topic is really confusing, the main problem is ppl don't want play new maps bcs they don't want to learn them. Simply It is easier to play same maps all over again day by day (that is why i play less last months) New maps that should stay in rotation like regular maps in my opinion are: - Haemar - Operation - Dubrovnik - Oasi
  26. Thanks for feedback and improvement suggestion! Idea itself is understandable. But it should be way that it doesnt displace "new maps" too much. Then it also can become unfun with all same maps over again.
  27. While I believe this is a good idea, I’m not convinced that it will still satisfy the “play new maps” criteria. If those maps are indeed so popular, chances are they will always be voted over the “new maps”. Nonetheless worth a try if technically feasible IMO!
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