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  1. Past hour
  2. I’m past the age of using bots in a game. I had just started playing Enemy Territory again after more than 10 years, and I got kicked out of the game without knowing why. No one is answering me; I guess I’ll never know the reason. Oh well—it’s a shame, as I had found a server I really liked.
  3. https://fearless-assassins.com/files/file/1570-river-port-river_portpk3-and-waypoints/ Story: Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves. Objectives: Allies: 1] Escort the M8 Greyhound to the road facing their Headquarter 2] Destroy their Anti-Tank Gun 3] Destroy their Tank Barrier 4] Breach the Headquarter Entrace with the M8 Greyhound 5] Send a false command for the Axis U-boat to come to port 6] Steal the V2 Launch Code and secure it into the U-boat Controls 7] Construct a V2 launch hack at the U-boat Controls 8] Launch the V2 missile from the U-boat Controls Axis: 1] Stop them from escorting their Tank 2] Defend the Anti-Tank Gun 3] Build a Tank Barrier to prevent them getting over the Bridge 4] Protect the Headquarter 5] Don't let them use the Radio 6] Protect the V2 plans 7] Deconstruct any hacks at the U-boat 8] Don't let them use the U-boat
  4. https://fearless-assassins.com/files/file/2487-dingenskirchen-b9-dingenskirchen_b9pk3-and-waypoints/ -----Story----- December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line. -----Beta 9----- * Fixed minor caulk leak * Fixed terrain blending near tram station * Adjusted lighting settings in an attempt to improve performance * Added wm_announce to Caste Stairs construction (Thank you Mateos for reporting) * Fixed setstate errors in console at village flag secure (Thank you Mateos for reporting) * Fixed setstate errors when taking and returning suitcase (Thank you Mateos for reporting) * Removed suitcase cm icon when delivered (Thank you Mateos for reporting) -----Beta 8----- * Fixed missing texture * Fixed bug where Allies can spawn in the castle before it's breached. (TODO) * Moved river flag closer to tunnel doors and removed crates restricting player movement. * Moved tunnel grate lever to tunnel doors gatehouse * Changed Axis Hill spawn to Church spawn * Changed Allied Church spawn to Tram spawn * Remodelled Axis castle spawn and moved staircase tower to split balcony walkway * Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!" * Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm. * Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle. * Added ladder to transition between wine cellar and middle route inside the castle. * Moved river flag secure event to when tank passes river spawn hut. * Widened passage ways to village flag * Removed crates at village flag to compensate too strong defensive position for Axis * Fixed various texture alignment issues
  5. still the same... And the allies don't repair the tank and don't dyna the second barrier i constructed... Too bad.. .that was ok some days ago... They don't move anymore and stay stuck in their SZ
  6. Today
  7. I hope that they can, but just note: In ET is/was/or has been player named Cobra too which has used bots a lot (Seen some of his botting videos in youtube).. But I dont think that is the reason.. Word Knardo sounds weird reason to set a ban..
  8. Version b1

    0 downloads

    Adlernest Mirror — Axis Assault (b1) An alternative version of Adlernest where the Axis attack and the Allies defend. Adlernest Mirror — Axis Assault is a role-reversed adaptation of ETL Adlernest, featuring a mirrored fortress layout and a different approach to the familiar objective-based mission. Mission Axis (Attackers): Destroy the Door Controls to gain access to the upper complex, steal the secret documents and transmit them to complete the mission. Engineers can also construct a Command Post to activate a forward spawn. Allies (Defenders): Defend the fortress, protect the documents and prevent the Axis from completing the transmission. Features Mirrored fortress layout with familiar rooms, corridors and objectives. Reversed team roles: Axis attack, Allies defend. Updated Command Map, objective descriptions and mission briefings. Omni-Bot 0.91 navigation files and scripts included. Tested locally in ET: Legacy with 4v4 bot matches. No experimental ambient sound modifications. Technical Information Map name: etl_adlernest_mirror_axis Version: b1 (Beta 1) Game: Wolfenstein: Enemy Territory / ET: Legacy Required assets: etl_adlernest_v4.pk3 (download separately) Bot support: Omni-Bot 0.91 Credits Original Adlernest map by Dersaidin. ETL Adlernest overhaul by Cedric “kemon” Easton and the original contributors. Adlernest Mirror — Axis Assault is an independent, unofficial community adaptation. Feedback and gameplay testing are welcome!Adlernest Mirror — ET Legacy (v2.28 Beta)
  9. Yesterday
  10. On Beginners, the bots are not really wallhackers but bushhackers. They see you trough the vegetation when they shouldn't Is it possible to change the settings?
  11. Version 1.0.0

    1 download

    Adlernest Mirror — v2.28 Beta Adlernest Mirror is an unofficial, experimental mirrored adaptation of ETL Adlernest for Wolfenstein: Enemy Territory and ET: Legacy. The project explores how reversing the map's layout changes navigation, orientation and gameplay while preserving the original objective-based concept. Features: Mirrored fortress layout, entrances, corridors and objective areas. Allied assault and Axis defense gameplay. Omni-Bot 0.91 navigation support, including waypoints and GameMonkey scripts. Local gameplay tests with 4 Allies vs 4 Axis bots, as well as an 8 vs 4 scenario. Objective gameplay and Allied mission completion observed during local testing. Technical information: Map name: etl_adlernest_mirror Version: 2.28 Beta Engine: Wolfenstein: Enemy Territory / ET: Legacy Required original assets: etl_adlernest_v4.pk3 Status: Experimental test candidate, not a final production release. Credits and attribution: Based on the original Adlernest and the ETL Adlernest adaptation. Full credits and redistribution permissions must be confirmed with the respective rights holders. This is an independent, unofficial community experiment and is not an official ET: Legacy or Team Muppet release.
  12. Last week
  13. still the same... And the allies don't repair the tank and don't dyna the second barrier i constructed... Too bad.. .that was ok some days ago...
  14. Played it yesterday on a public server. Visually average to good. Playability not as fluent as stock maps. First part took long. Objectives not that clear.
  15. The second tank barrier is OK but the first is not back, so the bots still defend Capuzzo city as it has not been destroyed. And they don't construct the second.... Let play this map with many players to see how it goes
  16. village works fine!
  17. hello, yeah that's the continuation of goldrush. They did the same approach with 'Oasi' map which is the continuation of Oasis. We will try after halloween period. Thanks for suggesting!
  18. In the Splashdamage Forums I've found a new map: https://forums.splashdamage.com/t/map-rushi/235064 Haven't played it yet.
  19. changed both maps bot files. let me know if it still doesnt work
  20. added on maplist
  21. Yes, I remember... we had it a while back; it didn't have universal appeal, but it was certainly appreciated by some...
  22. Can no one give me an answer?
  23. if i remember well, this old map was appreciated a lo by the players in my previous clan: https://fearless-assassins.com/files/file/208-et_villagepk3-and-waypoints/ et_village waypoints.rar
  24. in Hindenburg, the bots stay in their SZ. They are not efficient.
  25. stil the same problem... can you reload the map and the waypoint files please?
  26. Earlier
  27. Since some days, on Capuzzo, the 1rst tank barrier disappeared and the axis bots focus on defending the city, as if the barrier was still efficient and if the bots are defending it. They defend it until the spitfire is called and the documents taken...
  28. Thanks to google trad : Good evening, I have just been banned from the server, but I don’t understand why. I was playing on the ETLegacy server, and my username is Cobra. I do not use a VPN or any kind of cheats. I hope you can remove this ban, or at least let me know what the issue is. Thanks in advance, and have a good evening.
  29. Hi cobra, ik begrijp werkelijk niets van je bericht. Could you repost in english please ?
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