382 files
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sub2 b2 - sub2_b2.pk3 and waypoints
By papywolf
2023-03-08
Description:
Reimagining of mp_sub from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10 Minutes
Changes from mp_sub to Sub2:
Change: Main Door is destroyed at the start of the map
Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
Added: Path from Central Access Room (Above Flag) to the Axis Workshop
Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
Added: Dropdown from axis spawn to filtration
Added: Filtration Hallway that leads to the back of the Axis Submarine
Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
2023-03-10
_b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
special thanks to [UJE]Niek for the omnibot waypoints
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#879916 downloads
0 comments
Submitted
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warmup final - warmup_final.pk3 and waypoints
By papywolf
Mapname: warmup_final
Status: final
Mapper: CyburK
released: beta1 03.08.2006/// final 20.08.2006
contact: cyburk@gmx.de
website: www.cyburk.net
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
it yet but i guess the fun limit may be reached with 20 players.
Install:
put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
If you have a ton of maps in your etmain folder its possible you cant run the map with the
ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
hit enter and then type "/map warmup_final" hit enter again and check it out.
Objectives for Allies/Axis - Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
thanks and greetings
all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
/ Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
...............enjoy2 downloads
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Submitted
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UJE Lake sniper B1a - UJE_Lake_sniper_B1a.pk3 and waypoints Map 2023
By papywolf
FULL TITLE : [UJE] Lake sniper B1
FILENAME: UJE_Lake_sniper_B1a
AUTHOR : [UJE]Interbellum
DATE : 03-11-2021
bug report feedback : contact me at the [UJE]Clan forum: http://ujeclan.com/phpBB3/ (login required)
Or Discord, username Rijnusch, nickname [UJE]Interbellum
Release date beta 1.0 : --
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
Eerie lake side village where both sides are reacheable with a small boat
--------------------------------------------------------------------------------
Version : beta1
Attacking : Allies and axis
Timelimit : 20 minutes
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* CONSTRUCTION *
EDITORS USED : GtkRadiant 1.6.6-20180422, Easygen 1.42, Photoshop CS6
KNOWN BUGS :
COMPILE TIME : ca. 10 minutes
--------------------------------------------------------------------------------
* special thanks *
[UJE] C For all the support.
================================================================================
= Credits =
Games.chruker.dk fot additional information
================================================================================
Map maker: [UJE]Interbellum
This map may be electronically distributed in its current state, this .txt file must be included.
The .pk3 file (which this text file is located) and it's content may not be modified in any way without written permission.3 downloads
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Submitted
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mp sillyctf - mp_sillyctf.pk3 and waypoints
By papywolf
Description:
(the readme file)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Basic Information
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Author : Lanz (Johan Gustavsson)
Email address : johanrg@telia.com
Webpage : http://www.rtcw-tf.co.uk/gib/ #gameinfobot on quakenet (thats my irc bot page and channel)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Silly CTF
Filename : mp_sillyctf.pk3
Release date : 2003-07-15
Decription : The aim for this map has been to create a fast fun map and not spend time on inventing
a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw,
has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
player count, 3 per side is great fun but works well with 2on2 also. So here it
is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close
battles. Best played without air strikes, artillery strikes and panzerfausts.
The map file is included in the package, I hope someone might learn something from it.
Observe! I do not want to see any work based on this map, I distribute the map file for
all those new mappers out there, not so you can take the easy way and steal it from me.
Program : SDRadiand 1.3.8
Build time : A couple of relaxed days.
Compile time : a couple of minutes
Compile options : -meta -vis -light -fast -filter -samples 2
Compile machine : AMD Athlon 1.4 gig
Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or
bring down the console and type: map mp_sillyctf.
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Textures
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Standard Rtcw textures
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Special thanks to
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Clan Enigma for play testing (#enigma? on quakenet)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Copyright 2003 Johan Gustavsson all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-2 downloads
0 comments
Submitted
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UJE battersea b1- UJE_battersea_b1.pk3 and waypoints Map 2023
By papywolf
Map by [UJE]Niek
2-2-2023
The Axis are invating battersea where the weapons for all allies are made for the war,
Axis are trying to destroy the rocket that is on the train on his way to be transported
to the battlefield, Allies will try to prevent this.
Axis objective
*Destroy the Traincart entrance
*Steal the keycard and bring it to the armory on the top floor
*Get 5 charges to the rocket and arm the bomb
*Destroy the side door
*Build the Commandpost
Allied objective
*Defend the Traincart entrance
*Defend the keycard
*Protect the Rocket
*Defend the side door
*build commandpost
[UJE]Clan site
http://www.ujeclan.com
bsp name of this map is UJE_battersea
Like always the credits also go to everyone who keeps this game alive.
6 downloads
0 comments
Submitted
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tram2 - tram2.pk3 and waypoints
By papywolf
tram2 (tram2).pk3
It's a RTCW converted map(Like et_beach and others).
PK3 can actually run in either Enemy Territory or Return to Castle Wolfenstein.
Start Spawntimes:
Axis_respawntime: 20 Seconds
Allied_respawntime: 15 Seconds
Timelimit: 30 Minutes
Spawntimes change as either team does objectives:
Command Post or Bridges-Built or Destroyed.
Axis Objective Descriptions
1 "Secondary Objective:**Defend the Castle Lower Door."
2 "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents."
3 "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
4 "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag."
Allied Objective Descriptions
1 "Secondary Objective:**Break into the Castle Lower Door."
2 "Primary Objective:**Retrieve the Agent One Documents."
3 "Primary Objective:**Send message from the Radio Transmitter."
4 "Secondary Objective:**Capture the Tram Tower Flag"
8 downloads
0 comments
Updated
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madbunker reload - madbunker_reload_beta_fixed.pk3 and waypoints
By papywolf
Map Title (original) : mad.et|Bunker (Reloaded)
Map Version : beta (fixed)
Map Author : mad.et|Cambo
Game : Wolfenstein: Enemy Territory
Gametype: : Team Deathmatch
Filename : madbunker_reloaded_beta_fixed.pk3
BSP-Name : madbunker_reloaded
Map Size (suggested) : <20 Players
Release (date) : Oktober 2011
Features : Team-Deathmatch (without a mod)
Allies "Objectives"
1. Kill the enemy!
2. Stay alive!
3. See rule 1
Axis "Objectives"
1. Kill the enemy!
2. Stay alive!
3. See rule 1
Note : Support for Omnibot in process
Credits : Stealth, Zer0Cool, Quake, COD5, M|A|D Community
Distribution / Permissions
This is the First Beta of this map and may not be modified in anyway.
This file may not be commercially exploited in any way. Mapsource and
models will be released with a "final" version of this map.5 downloads
0 comments
Submitted
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falx ctf village b2 - falx_ctf_village_b2.pk3 and waypoints
By papywolf
Basic Information
-------------------------------------------------
Map Maker: Predator and Bivif
Email Address: nvision_alex@yahoo.com
ICQ/MSN/Yahoo: nvision_alex@yahoo.com
Clan Site: http://etromania.forumotion.com
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Map Information
-------------------------------------------------
Game: ENEMY TERRITORY
Title: FalX CTF Village
Filename: falx_ctf_village_b2.pk3
Version: beta 2
Release date: 1/09/2012
Players: Map designed for 2-8 players
Installation: Place the falx_ctf_village_b2.pk3 into your etmain folder,
select it from the multiplayer->create server menu or
bring down the console and type: map falx_ctf_village_b2
Omnibot 0.8 support added
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Objectives
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Capture the flag race, a supremacy race. Secure more flags than your enemy! Omnibot support included!
Allies:
Steal the enemy flag!
Defend your own flag!
Axis:
Steal the enemy flag!
Defend your own flag!
Round time: 20 minutes
Thanks Avoc for skybox
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Testing
-------------------------------------------------
Bugs: REPORT ANY BUGS at SplashDamage forums or ym: nvision_alex@yahoo.com or etromania.forumotion.com
4 downloads
0 comments
Submitted
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odenthal b2 - odenthal_b2.pk3 and waypoints
By papywolf
=== Odenthal Beta 2 ===
=======================
Mapdates:
Name: Odenthal
Mapper: Jens 'eiM' B.
Type: Competition map (3v3 , 6v6)
Spawntimes: Axis 30s , Allies 20s
Average duration: 10 Minutes
Worked time: 3,5 Month (for beta2)
Homepage: http://reveal.et-support.de/odenthal
Story:
I always wanted to create a real competition map for Wolfenstein: Enemy Territory. But I never got started to a real
project like this... the only maps I finished are small 1v1 / 2v2 maps or my trickjumpmap (a bit bigger though).
So well, back in the Winter of 2006 I really had too much freetime because of holiday and stuff. So it came that
I reinstalled all the mappingstuff on my harddisk and thought about a nice map.
Anyway this maybe sounds a bit weird but when this amok run happened in Germany - Emsdetten me and some friends
were together hanging out and randomly heard that the guy who ran amok had mapped his school for Counterstrike.
Because we always have much fun @ LAN's and stuff the idea of mapping our school for W:ET @ LAN's became more
and more reality.
Before I write on I really have to note that I misprize the happenings of Emsdetten and i'm sorry for all
the victims and that not in my farest thougts plan to do something like an amok run.
Okay , well in my winterholidays I went skiing and had much fun but also some time to think about my mapping project.
There were many things to plan. (If you really try to remap something of your daily life you'll notice that you don't
remember many details of the looks and stuff ;>) So I made some photos , searched + created textures and made some outlines.
Anyway after about 2weeks when I were back at school I finally started to create the map in my GTKRadiant.
The map is not a perfect remake of Odenthal (the small city it's located in) because I set a higher value
on making the school realistic than the terrain etc. But still there are much similarities like the small
river ,some grassland...
So this is the story behind the map and the name Odenthal. The story set in W:ET is the following:
Axis have constituted an headquarter in the school of Odenthal. Therefore they rebuild some parts of
the school and the town. The Allies forces have to escort their Jagdpanther through the streets of
Odenthal to get access to the school. After this they have to destroy the Main Entrance and the Generator to
disable the magnetic seal of the Security doors to get access to the main building of the school. Inside this
the Axis store their secret documents which have to be secured by the Allies Forces.
2 downloads
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caha tavern b1 - caha_tavern_b1.pk3 and waypoints
By papywolf
title : CAHA: tavern
filename : caha_tavern_b1
game : wolfenstein: enemy territory
version : beta 1
date : 5.October.2005
author : Roger "redRum" Creus
url : http://www,cyanureill.paparra.net
email : roger.creus@gmail.com
gametype : objective, stopwatch, campaign
mines : disabled
max. players : 12 per team
Story:
1942. China. Province of Liaoning.
The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe.
A german squad has found out the allied shellac, so they get ready for battle and rush into the building.
Objectives:
Axis:
Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the stairs wall and get faster acces to the top floors.
Allies:
.Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the stairs wall to cut the allied path.3 downloads
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Submitted
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canyon3 - canyon3.pk3 and waypoints
By papywolf
Large map
Both sides have to dynamite a vault door in the other's base, capture and secure the documents. Construct bridges for fast access to forward spawnflags. The lower route is blocked by a constructible/dynamitable Allied Dam and Axis Gate.
// Axis Objective Descriptions
1 "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs."
2 "Primary Objective:**Bring the Allied Docs to the Control Room."
3 "Secondary Objective:**Capture Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Defend Axis Spawn 2."
6 "Primary Objective:**Defend the Axis Vault Door and Protect Docs."
7 "Primary Objective:**Prevent Allies from delivering Docs."
8 "Secondary Objective:**Build the Command Post."
// Allies Objective Descriptions
1 "Primary Objective:**Defend the Allied Vault Door and Protect Docs."
2 "Primary Objective:**Prevent Axis from delivering Docs."
3 "Secondary Objective:**Defend Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Capture Axis Spawn 2."
6 "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs."
7 "Primary Objective:**Bring the Axis Docs to the Control Room."
8 "Secondary Objective:**Build the Command Post."4 downloads
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axis-complex a3-2 - axis-complex_a3-2.pk3 and waypoints
By papywolf
allied
"Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"
axis
"Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"
neutral "The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station."
4 downloads
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UJE schwarzwald b2 - UJE_schwarzwald_b2.pk3 and waypoints
By papywolf
Author: -)A(-WuTang**
About:
Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.
Story:
Information about advanced progress of Axis in the Rocketbomb research were true.
Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
Objectives:
Allies:
Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
Primary Objective: Bring all four Explosion Materials to the Rocket.
Primary Objective: Build the Detonator to blow up the Rocket Base.
Primary Objective: Blow up the Rocket Base using the constructed Detonator.
Secondary Objective: Do not let Axis construct the Tank Barrier.
Secondary Objective: Construct the Command Post to take partial control over the tunnels.
Axis:
Primary Objective: Prevent Allies from completing their objective.
Secondary Objective: Construct the Tank Barrier.
Secondary Objective: Construct the Command Post.
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC2017
Blender 2.79
MilkShape 3D
Audacity
Credits & such:
Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
Missing images to original ET shaders were found in custom packs..
Other than that, textures were downloaded for free, or made by me.
Websites: https://www.textures.com/
http://texturer.com/
http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
Models: Rocketbomb, trees and foliage models - made by me.
Big dynamite - made by MLB guys.
Sounds: Sounds included in pk3 are made out of ET original sounds.
You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
Thanks to C from UJE Clan for their tank generator.
Special thanks for help and feedback:
Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change after map source file will be released to public.
5 downloads
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greenlee et - greenlee_et.pk3 and waypoints
By papywolf
Description:
ELEVATED TRANSPORT
Release Date: Friday, October 22, 2004
Version: Release One
http://www.elevatedgaming.com
....................................................
TITLE: Elevated Transport
FILE: greenlee_et.pk3
AUTHOR: Aaron J. Greenlee (CrazedFan)
email address: greenlee@elevatedgaming.com
URL: http://www.elevatedgaming.com
....................................................
OBJECTIVES
1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
2. Destroy/Protect the southern wall that protects the fuel pump
3. Construct your team's command post and protect it
4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator
ABOUT THE MAP
This is my first map release. As with all maps there are some obvious weak issues. I planned to
have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
sure I could have it all function as I would like, but, I am compelled to release this, my
first map, and begin to refocus on the next project.
Known issues include some terrain texture issues here and there, two brushes that have
light overlap, I think the forward spawn points should not be visible before forcing the
spawn point. Some may say the map is a little off balance and favors the Axis. This was
intentional. If you are still playing Enemy Territory I am confident you are looking for
some real challenges. My hope is that a good server with stable players will swap sides at
the end of each match.
Please feel free to send comments to greenlee@elevatedgaming.com. I am always looking for
talented people to partner with to release high quality expansions to the community and of
course, I'll always entertain a level design job (although I do enjoy my current job .
Thank you for your support.
-Aaron
greenlee@elevatedgaming.com
http://www.elevatedgaming.com
....................................................
SPECIAL THANKS
Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
to first post this to their servers. Thanks!
Special thanks also go out to all the readers at the Splash Damage forum.
Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
ambitions and dedication to this project. I love you.
....................................................
PLAY INFORMATION
GAMETYPE wolfmp, wolfsw
NEW SOUNDS: No
NEW GRAPHICS: yes
NEW MUSIC: No
NEW MODELS: No
PREFABS: No
....................................................
CONSTRUCTION
BASE: scratch
EDITOR: GTK Radiant 1.4
PROGRAMS: Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
Q3map2Build by ydnar.
BUILD TIME: Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
COMPILE TIME: (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
MACHINE: Pent. 3 @ 2.4gHz with 512mb RAM.
TOTAL BRUSHES: 15,704 (As reported in editor)
NET BRUSHES: 3,324 (As reported in editor)
TOTAL ENTITES: 1,020 (As reported in editor)
....................................................
DISTRIBUTION/PERMISSIONS
Copyright 2004 Aaron J. Greenlee. All Rights Reserved.
This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.5 downloads
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etl warbell v3 - etl_warbell_v3.pk3 and waypoints
By papywolf
ETL Warbell (v3)
Description
Pk3 file : etl_warbell_v3.pk3
Objdata file : etl_warbell_v3.pk3\maps\etl_warbell.objdata
Map date : 2022-11-20
Gametypes : wolfmp wolfsw wolflms
Raw map name : etl_warbell
Arena file : etl_warbell_v3.pk3\scripts\etl_warbell.arena
Date added : 2023-01-14
Myths surrounding an ancient castle deep in the mountains are the target of the Axis' occult forces. The 'Warbell' up in the church tower, is said to summon Heinrich, the mighty Wargod.**In an attempt to strengthen their war efforts, the Axis aim to summon the dark power of Heinrich to smite the Allies to oblivion once and for all.**Map by McNite.**Overhaul by kemon.
Axis objectives
Objective:**Dynamite the Guardhouse gate.
Objective:**Destroy the Generator.
Objective:**Seize the 'Book of Death' holding ritual instructions.
Objective:**Place the 'Book of Death' on the Altar to enable the summoning ritual.
Objective:**Repair the mechanism of the ancient 'Warbell'.
Objective:**Toll the 'Warbell' to awaken Heinrich.
Objective:**Sacrifice yourself in the yellow lightning to restore Heinrichs full power.
Objective:**Establish a Command Post.
Allies objectives
Objective:**Defend the Guardhouse Gate.
Objective:**Defend the Generator.
Objective:**Don't let them take the 'Book of Death'.
Objective:**Prevent them from placing the 'Book of Death' on the Altar.
Objective:**Keep the mechanism of the ancient 'Warbell' disabled.
Objective:**Stop them from activating the 'Warbell'.
Objective:**Prevent mortal sacrifices to Heinrich at all cost.
Objective:**Stop them from establishing a Command Post.11 downloads
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weisbaden final - weisbaden_final.pk3 and waypoints
By papywolf
allies
Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
axis
"Defend the V-2 missile controls until the rocket is fueled and ready for launch!"
neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"1 download
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warringgods final - warringgods_final.pk3 and waypoints
By papywolf
Title: Warring Gods
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: dbjones80@btinternet.com
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allies Objective Descriptions
"Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
"Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold. "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder. "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."
Construction
base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
CHANGES:
New :
Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
CREDITS
Sky Box - New bespin_skybox See :bespin_skybox.shader
Objective Icon - FireFly
Egypt Lamp - Arcana (Robbie Powell)
Help - Mateos & Splashdamage Forum: Editing Wolf: ET
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis1 download
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motherboard sniper - motherboard_sniper and waypoints
By papywolf
A great replica of a PC inside. Have you ever wondered why sometimes your computer does not work well?
This is what happened in a repair center a few years ago. Have fun.
Hi all,
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Have you ever wondered why sometimes your computer does not work well?
This is what happened in a repair center a few years ago.
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Have fun.
Thanks to [UJE]Niek for his support.
For any comments please write to:
et.i.see.dead.people@gmail.com
15/05/2014 - LoRenz
3 downloads
0 comments
Updated
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LRS Sniperama B1 - LRS_Sniperama_B1.pk3 and waypoints
By papywolf
Hi all, this map is my tribute to my favorite cartoon.
For who love this cartoon will be a nice jump inside it,
you can try the suicide cab, visit the headmuseum, call the
future lift, go inside the Planet Express ship, visit the strip club.
For all the others, will be only another sniper map
Crossing is not possible.
Thanks to LRS Elite for his music.
Before play this map, ask your doctor if Sniperama is right for you.
Have fun!!!
3 downloads
0 comments
Submitted
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mohaa france tdm beta - mohaa_france_tdm_beta.pk3 and waypoints
By papywolf
Many thanks to Niek for the waypoints files ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Map Title : Moh:AA France (TDM)
Map Version : beta
Map Author : (Infinity Ward)Conversion from MoH:AA
Converted by : mad.et|Cambo
Game : Wolfenstein: Enemy Territory
Gametype: : Team Deathmatch
Filename : mohaa_france_tdm_beta.pk3
BSP-Name : mohaa_france_tdm
Map Size (suggested) : <20 Players
Release (date) : Oktober 2011
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Allies Objective:
1. Kill the enemy!
2. Stay alive!
OPTIONAL: Build CP
Axis Objective:
1. Kill the enemy!
2. Stay alive!
OPTIONAL: Build CP
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Copyright : Electronic Arts - Publisher
Infinity Ward - Developer
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Credits : Electronic Arts - Publisher (Source & Materials)
Infinity Ward - Developer
SplashDamage Forum - Help
M|A|D [Community] - Testing
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Distribution / Permissions
This is the First Beta of this map and may not be modified in anyway.
This file may not be commercially exploited in any way. Mapsource and
models will be released with a "final" version of this map.2 downloads
0 comments
Submitted
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the well of youth beta - well_d.pk3 and waypoints
By papywolf
Description
Allied:
"We have to get a jug of the water!!!"
Axis:
"The Allies want to steal a jug of the water, you have to prevent that!"
Neutral:
"The Axis have found The Well Of Youth and the Allies have to get a jug of it to reproduce it!"
Objectives
Allied objectives
1 "Primary Objective:
Build the Bridge!"
2 "Primary Objective:
Steal a jug in the bunker to get some water!"
3 "Primary Objective:
Get the water and flee!"
Axis objectives
1 "Primary Objective:
Prevent the Allies of building the bridge!"
2 "Primary Objective:
Don't let the Allies steal the Jug!"
3 "Primary Objective:
Prevent the Allies of stealing the water!"4 downloads
0 comments
Submitted
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caha tavern b2 - caha_tavern_b2.pk3 and waypoints
By papywolf
File info:
title : CAHA: tavern
filename : caha_tavern_b2
game : wolfenstein: enemy territory
version : beta 2
date : 18.June.2006
author : Roger "redRum" Creus
url : http://www,cyanureill.net
email : roger.creus@gmail.com
gametype : objective, stopwatch, campaign
mines : disabled
max. players : 12 per team
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How to play:
.Unzip caha_tavern_b2.zip into your etmain folder.
.launch the game.
.Find a server running caha_tavern_b2 or.
.start a server through the Host menu.
.Enjoy.
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Story:
1942. China. Province of Liaoning.
The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set
two security system levels to ensure the spy lists inside it are safe.
A german squad has found out the allied shellac.
They get ready for battle and rush into the building.
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Objectives
Axis:
Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors.
Allies:
Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path.
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Misc:
editor : GtkRadiant 1.4.0
compiler : q3map2 2.5.16
specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
-shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
compile stats : bsp: 112 secs.
vis: 17 secs.
light: 4400 secs.
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Main changes from B1:
.Added a fireteam locations file for etpro.
.The cellar wall is now destructable by any explosives, grenades included.
.Fixed Generator B.
.Fixed map objective descriptions.
.Remade the top floor walls roofs to reduce the poly count.
.Remade the lobby ceiling model which has about 1200 less polys now.
.Fixed brushwork leaks.
.Improved vis blocking in certain parts.
.Few more non significant changes and fixes.
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Known Issues:
.One layer command map.
.Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
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Credits:
Textures:
.terrain_example set by Sock. original file here:
http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
.photorealistic set by BerneyBoy. Textures have been modified.
original file here: http://www.planetquake.com/berneyboy/
.SD.
Models:
.Buddha model by Todd Gantzler.
.SD, ID.
FireTeam Locations File:
.TOG|Neddie
Entities:
.Erik-Ftn, ID software.
Map Concept:
.Ben "Wulf" Bennet.
Feedback and ideas:
.Neddie, Codename Ty, Wulf, 56ker.
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Greetings:
.Radiant and Ydnar.. for these magic tools.
.Sock.. for the great articles and resources.
.Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
.Wulf, Neddie and Codename Ty.. for the support and ideas.
.the TOG clan.. for the server and time spent on testing.
.-7- and the New Wanderers Order.. for the server and time spent on testing.
.the ppl at SD forums.. for giving me all the info I needed.
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Permissions:
You may not include or distribute this map in any sort of commercial product without permission from the author.
You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
You may not Redo/reproduce/update this map in any way without permission from the author.
1 download
0 comments
Submitted
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D tour - D_tour.pk3 and waypoints
By papywolf
Description:
(the readme file)
This is a fragmap made by Macchute aka oVe.
Filesize: 4.5MB
Time: Night
Bspname: Tour
Version: b1.0
temasize: 2v2 - 4v4
FPSratio: avarage
Release date: 2015/03/08
Work hours: 45
Custom textures: yes
Detail level: High
contact: macchute@gmail.com
website: macchute.wordpress.com
Thanks to:
-saints&sinners gaming clan
-simonoc's for rock textures.
-RayBan for the foliage models
-Splash Damage for textures and models included in ET
additional information:
The map includes a fully working elevator and there're a couple of comic textures.
The map got no history but it was based on a unreleased map called African Radar, the map is however in Europe and the cliff and bunker shapes can easily be related to Bergen. The radiant map file is included in the pk3 and you are allowed to edit the map and take prefabs as long you give credits to: saints&sinners ET clan, Thewolfteam, and Macchute.
5 downloads
0 comments
Updated