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  • Founders
Posted

We have put a new update on the server. here is the change log

* Display name of player to be followed on activate (spectator following)
* Adjusted compass map icon tolerance
* Added missing map icon shaders for some popular maps
* Use better map info for players entities when following
* Fixed phantom artillery marker at map start
* Fixed prone MG movement regression
* Fixed issue with not playing server demo at 1st try
* Fixed health regenerate tick too high (6 instead of 3) 
* Removed r_primitives from config files
* Potential hit detection fix

 

If there is any issue's then please let us know.

  • Like 1
Posted

 

Quote

* Potential hit detection fix

Nice, gonne try it out today :D

Had a lot of trouble hitting lately even tho my Crosshiar was spot on...maybe it helps :)

  • 2 weeks later...
  • 2 weeks later...
  • Founders
Posted

Updated today.

* Fixed fireteam icon of disguised enemy reveals him if he has same uniform as player
* Improved reinforcement timer colors with a yellow-red gradient
* Added hide map voting results while in progress
* Added gradient color to identify third most voted maps in progress
* Fixed bounding box height for prone and dead position
* Improved vote timout result display
* Used remaining countdown (warmup / timelimit) as vote time countdown
* Fixed player markers over head shines through Covert grenade smoke
* Fixed player markers over head reveals position of hiding player
* Revert previous protential hit detection fix

As always, bug reporting and constructive criticism welcome.

  • Like 2
  • Thanks 2
Posted
On 10/23/2020 at 10:14 AM, MrMuppet said:

Updated today.

Positive:

- The new voting system is brilliant.

- Syringe requires more skill to use now which I think could be a good change. It is in no way impossible to use now, just need to be more careful with it.

 

Negative:

- Fireteam icon over disguised enemies is still bugged. Unless I'm supposed to see disguised enemies as medic/engi.

- I don't like the hidden player markers update. Right now the player markers will also be hidden behind other players and also, seeing the objective marker at all times makes defence easier. I fear this will make it impossible for axis in objective delivery maps where one smoke can block out the whole view. I mean after all delivering the objective is supposed to put a target on your back and right now it can be hidden very easily.

 

Posted
20 hours ago, MiniMuppet said:

@Jessica no still on 2 why?

I played a map, where we had 3 fops, perhaps it happened after a automatic EVEN from server, but it lasted realy long that the team had 3 fops. I will check today again.

Posted
9 hours ago, Sebast1an said:

- The new voting system is brilliant.

Yes, that was realy great, people can't switch in last sec to a map, they don't want to play, to avoid playing another map they dislike even more.

Now they just have to vote the map they like.

  • Like 1

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