Founders MiniMuppet Posted October 1, 2020 Founders Report Share Posted October 1, 2020 We have put a new update on the server. here is the change log * Display name of player to be followed on activate (spectator following) * Adjusted compass map icon tolerance * Added missing map icon shaders for some popular maps * Use better map info for players entities when following * Fixed phantom artillery marker at map start * Fixed prone MG movement regression * Fixed issue with not playing server demo at 1st try * Fixed health regenerate tick too high (6 instead of 3) * Removed r_primitives from config files * Potential hit detection fix If there is any issue's then please let us know. 1 Quote Link to comment Share on other sites More sharing options...
Boosted Posted October 1, 2020 Report Share Posted October 1, 2020 Quote * Potential hit detection fix Nice, gonne try it out today Had a lot of trouble hitting lately even tho my Crosshiar was spot on...maybe it helps Quote Link to comment Share on other sites More sharing options...
Nitmod Admin StaR Posted October 1, 2020 Nitmod Admin Report Share Posted October 1, 2020 Thank you for the updates! Quote Link to comment Share on other sites More sharing options...
Sebast1an Posted October 2, 2020 Report Share Posted October 2, 2020 cheers Quote Link to comment Share on other sites More sharing options...
opo0101 Posted October 13, 2020 Report Share Posted October 13, 2020 (edited) nm Edited October 13, 2020 by opo0101 Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted October 23, 2020 Founders Report Share Posted October 23, 2020 Updated today. * Fixed fireteam icon of disguised enemy reveals him if he has same uniform as player * Improved reinforcement timer colors with a yellow-red gradient * Added hide map voting results while in progress * Added gradient color to identify third most voted maps in progress * Fixed bounding box height for prone and dead position * Improved vote timout result display * Used remaining countdown (warmup / timelimit) as vote time countdown * Fixed player markers over head shines through Covert grenade smoke * Fixed player markers over head reveals position of hiding player * Revert previous protential hit detection fix As always, bug reporting and constructive criticism welcome. 2 2 Quote Link to comment Share on other sites More sharing options...
Jessica Posted October 23, 2020 Report Share Posted October 23, 2020 Is the number of fops set to 3 ? Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 23, 2020 Author Founders Report Share Posted October 23, 2020 @Jessica no still on 2 why? Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 24, 2020 Author Founders Report Share Posted October 24, 2020 Server back to old build until fix done for medics. Quote Link to comment Share on other sites More sharing options...
Sebast1an Posted October 24, 2020 Report Share Posted October 24, 2020 On 10/23/2020 at 10:14 AM, MrMuppet said: Updated today. Positive: - The new voting system is brilliant. - Syringe requires more skill to use now which I think could be a good change. It is in no way impossible to use now, just need to be more careful with it. Negative: - Fireteam icon over disguised enemies is still bugged. Unless I'm supposed to see disguised enemies as medic/engi. - I don't like the hidden player markers update. Right now the player markers will also be hidden behind other players and also, seeing the objective marker at all times makes defence easier. I fear this will make it impossible for axis in objective delivery maps where one smoke can block out the whole view. I mean after all delivering the objective is supposed to put a target on your back and right now it can be hidden very easily. Quote Link to comment Share on other sites More sharing options...
Jessica Posted October 24, 2020 Report Share Posted October 24, 2020 20 hours ago, MiniMuppet said: @Jessica no still on 2 why? I played a map, where we had 3 fops, perhaps it happened after a automatic EVEN from server, but it lasted realy long that the team had 3 fops. I will check today again. Quote Link to comment Share on other sites More sharing options...
Jessica Posted October 24, 2020 Report Share Posted October 24, 2020 9 hours ago, Sebast1an said: - The new voting system is brilliant. Yes, that was realy great, people can't switch in last sec to a map, they don't want to play, to avoid playing another map they dislike even more. Now they just have to vote the map they like. 1 Quote Link to comment Share on other sites More sharing options...
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