froggy Posted April 25, 2024 Report Posted April 25, 2024 Hi everybody! Could you please set the server in order to have 1 and only one fieldops on beginners? I mean : as soon there is one fieldops no bot should be fieldops. Sometimes we have 2 and even 3 fieldops in a team, 1 player and 1 or 2 bots. The bots ruin the human actions with sending and even spamming arty or airstrikes where it is useless. Thanks a lot! Quote
azertyuiop Posted April 25, 2024 Report Posted April 25, 2024 I'd limit the bots in being able to pick fop, but not human players tbh. Only one is a bit restrictive if the server is to the fuller side. Is there perhaps an option to limit it based on player count on a team? I.e. 1 if < 7 players, 2 if more (or somethign like that?) Quote
froggy Posted May 15, 2024 Author Report Posted May 15, 2024 i was talking about bots, human players use to share the functions (more or less). As, in my opinion, the bots shouldn't be soldier, and overall mortar Quote
Cyber Posted May 16, 2024 Report Posted May 16, 2024 Could you just kick those bots that pick fdops? Idk how it works, maybe new bot will pick fdops again. Or not, might be random? Quote
froggy Posted May 16, 2024 Author Report Posted May 16, 2024 i confirm that the new bots are fieldops... Quote
Charlie Posted May 17, 2024 Report Posted May 17, 2024 I had a quick look. I don't know how to fix it as it looks like it should be working. I dunno. Spoiler if ( Server.MaxBots < 10 && Server.MaxBots > 0 )       {          Server.MinClassCount[TEAM.AXIS][CLASS.SOLDIER] = 0;          Server.MinClassCount[TEAM.AXIS][CLASS.MEDIC] = 2;          Server.MinClassCount[TEAM.AXIS][CLASS.ENGINEER] = 2;          Server.MinClassCount[TEAM.AXIS][CLASS.COVERTOPS] = 1;          Server.MinClassCount[TEAM.AXIS][CLASS.FIELDOPS] = 1;          Server.MinClassCount[TEAM.ALLIES][CLASS.SOLDIER] = 0;          Server.MinClassCount[TEAM.ALLIES][CLASS.MEDIC] = 2;          Server.MinClassCount[TEAM.ALLIES][CLASS.ENGINEER] = 2;          Server.MinClassCount[TEAM.ALLIES][CLASS.COVERTOPS] = 1;          Server.MinClassCount[TEAM.ALLIES][CLASS.FIELDOPS] = 1;       }       else       {          Server.MinClassCount[TEAM.AXIS][CLASS.SOLDIER] = 1;          Server.MinClassCount[TEAM.AXIS][CLASS.MEDIC] = 2;          Server.MinClassCount[TEAM.AXIS][CLASS.ENGINEER] = 2;          Server.MinClassCount[TEAM.AXIS][CLASS.COVERTOPS] = 1;          Server.MinClassCount[TEAM.AXIS][CLASS.FIELDOPS] = 2;          Server.MinClassCount[TEAM.ALLIES][CLASS.SOLDIER] = 1;          Server.MinClassCount[TEAM.ALLIES][CLASS.MEDIC] = 2;          Server.MinClassCount[TEAM.ALLIES][CLASS.ENGINEER] = 2;          Server.MinClassCount[TEAM.ALLIES][CLASS.COVERTOPS] = 1;          Server.MinClassCount[TEAM.ALLIES][CLASS.FIELDOPS] = 2; I can set a limit on how many of each class there can be for each team though. So for example limit field ops to 2 per team instead of unlimited. That would stop bots all being field ops I suppose. set team_maxSoldiers "-1" set team_maxMedics "-1" set team_maxEngineers "-1" set team_maxFieldops "-1" set team_maxCovertops "-1" Quote
froggy Posted May 18, 2024 Author Report Posted May 18, 2024 (edited) Right now, on Goldrush I join allies, as fieldops. we are 2 fieldops, me and a bot. I leave allies and join axis as fieldops, 2 fieldops in axis team Edited May 18, 2024 by froggy Quote
froggy Posted May 18, 2024 Author Report Posted May 18, 2024 Exactly the same on transmitter. So maybe the problem is N!tmod... Quote
Colorz Posted May 18, 2024 Report Posted May 18, 2024 17 minutes ago, froggy said: Exactly the same on transmitter. So maybe the problem is N!tmod... Hi, I had noticed on the nitmod server. But also on etlegacy yesterday on a map But also on etlegacy mod 3 fieldop in 6vs6 or I also saw yesterday 6vs6 3 panz opposite 1 bot and 2 players panz. Quote
Flo Posted May 20, 2024 Report Posted May 20, 2024 hey, i tried to limit the potential of fields ops to maximum 2 per team on the files definition (on nitmod) Please let me know if any better Quote
froggy Posted May 20, 2024 Author Report Posted May 20, 2024 (edited) at this moment, 3 fieldops in axis team. End of the map, new map and back to 2 fieldops Edited May 20, 2024 by froggy Quote
froggy Posted May 22, 2024 Author Report Posted May 22, 2024 (edited) Today, map tankbuster. I decide to be soldier with panzerfaust in order to destroy the tanks. One bot took the panzerfaust 3 minutes after and i lost the panzerfaust. He stopped being soldier, and was medic. I recovered the possibility to use the panzerfaust . 2 minutes later, he came back soldier, i lost the panzerfaust. And no way to send him to martial court... Edited May 22, 2024 by froggy Quote
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