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Map rotation ETL1


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I feel like the same maps are voted all the time for example supply, braundord, goldrush and delivery. Those maps are great and I have nothing against them.

Is there a way to only vote new or less played maps after same maps have been played many times?

For example today's voting list expectionally looked like this:

Mlb temple

Oasi

Warbell

Italy

Fragginhart canyon

Capuzzo

Minas

Helmsdeep

Battery

Library

It would be cool to have similar maps to be voted so less played maps have to be played at some point. 

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Completely agree. As much as I like to play on the TM server, playing the same maps, over the course of 20 maps, for example, is very boring and I find myself going spec. I'd like to also add that maybe when the server's player base is getting too large for the smaller sided maps, they're removed with a script, (if possible), to prevent the spam festival that happens, again some players go spec when it's 18v18+ on a map like Adlernest. 

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Guest imZi
3 hours ago, valk said:

I'd like to also add that maybe when the server's player base is getting too large for the smaller sided maps, they're removed with a script, (if possible), to prevent the spam festival that happens, again some players go spec when it's 18v18+ on a map like Adlernest. 

I think Flo tried that, but it didn't work? But I agree on this. Some maps are not playable with many players

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I have noticed that mostly 50 % of players vote for next map. Those who vote will vote the same maps all the time. If mappool changed at the some point then new maps would be played more. I even believe that playing the new maps would even motivate some people to play more. 

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59 minutes ago, imZi said:

I think Flo tried that, but it didn't work? But I agree on this. Some maps are not playable with many players

How it did not work out? 

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Personally I like the small maps. I am one of those people who will always vote for maps like Braundorf, Adlernest, Special Delivery or Erdenberg regardless of numbers. I enjoy the constant action, not necessarily the spam fest so much but it is a price I'm willing to pay for a fun game.

I dislike maps where most of your time is wasted running to the objective. On bigger maps you will find yourself running to the objective for a minute, then find the first enemy and die. I find this boring.

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Posted (edited)
55 minutes ago, Sebast1an said:

Personally I like the small maps. I am one of those people who will always vote for maps like Braundorf, Adlernest, Special Delivery or Erdenberg regardless of numbers. I enjoy the constant action, not necessarily the spam fest so much but it is a price I'm willing to pay for a fun game.

I dislike maps where most of your time is wasted running to the objective. On bigger maps you will find yourself running to the objective for a minute, then find the first enemy and die. I find this boring.

It is ok to vote old school maps. I just think that it gets way too boring to repeat the same maps all over again. 

Not all new maps are too big or boring ones. In the past public servers used to have many public maps instead supply. In my view, it makes it more enjoyable and attractive to play big and new maps when server is nearly full. 

Edited by Alistar
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6 minutes ago, Txrki said:

we could remove the map vote :D and auto cycle maps based on size vs player count

When the people can't be truste to decide.. remove the decision..:sofa:

It aint a bad idea. At least everyone has an equal chance to have a map which one likes. I personally support voting system if less played maps have also chance to be selected.

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Last time we had mappool people just went spec when some maps they dont like was coming and it was still discussions what maps should be in pool .. 

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14 hours ago, Alistar said:

It aint a bad idea. At least everyone has an equal chance to have a map which one likes. I personally support voting system if less played maps have also chance to be selected.

Less played maps already have a chance to be selected. It is just that they are not selected. Democracy!

So to me it seems rather than giving them a chance, you'd like to force the newer or less played maps over the popular ones and to me that's the wrong way to look at it.

But if TM feels it is smart to force players hand on such a successful server, just increase the interval in which maps don't show up on the vote after being played. A 30 map cooldown quarantees that at least 30 different maps will be played before it repeats. Seems plenty.

That doesn't solve the small maps issue on higher numbers but that is also a players preference. Shouldn't force their hand too much.

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Posted (edited)
2 hours ago, Sebast1an said:

Less played maps already have a chance to be selected. It is just that they are not selected. Democracy!

So to me it seems rather than giving them a chance, you'd like to force the newer or less played maps over the popular ones and to me that's the wrong way to look at it.

But if TM feels it is smart to force players hand on such a successful server, just increase the interval in which maps don't show up on the vote after being played. A 30 map cooldown quarantees that at least 30 different maps will be played before it repeats. Seems plenty.

That doesn't solve the small maps issue on higher numbers but that is also a players preference. Shouldn't force their hand too much.

What I have noticed that democracy is not happening. Most of time I notice only 40-50 % voting the next maps. Those who vote for the next map are most likely experienced players who only want to play old school maps. Pub heroes or beginners seem not to vote at all. Why else the voting percentage is so low and same maps are being voted? 

 

I agree with you about intervalling maps. As long as new maps are show more and are more likely to be selected over the same old maps then the system would be good. 

Edited by Alistar
Typo
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I d also wish to add that i noticed that often, if votes are draw (for example 7 votes on 2 or 3 différent maps), its always the same most popular one who s chosen, which never give a chance to the less known map to be liked

Would a script work if you decide to favorisate the less played maps in case of vote drawing ? Because otherwise some maps will never be played while you took time to insert them into the map rotation

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51 minutes ago, Mxt0r said:

I d also wish to add that i noticed that often, if votes are draw (for example 7 votes on 2 or 3 différent maps), its always the same most popular one who s chosen, which never give a chance to the less known map to be liked

Would a script work if you decide to favorisate the less played maps in case of vote drawing ? Because otherwise some maps will never be played while you took time to insert them into the map rotation

this is good point, script the ties to less popular maps :thumbup:

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Posted (edited)
2 hours ago, Txrki said:

this is good point, script the ties to less popular maps :thumbup:

This and the mappool with less played maps so the most voted maps can't be voted. Can we try this out?

Edited by Alistar
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