knuX Posted August 4 Report Share Posted August 4 Currently auto-script moves a player to spec after 30s which imo is still too long But biggest impact it has is on start of map. Especially in an example of 9v10 with 9 axis. If 2 of those are AFK then you can play a first stage 7v10 and it's over in 30 seconds How difficult would it be to make an exception to the AFK auto move but only at the start of a map? Quote Link to comment Share on other sites More sharing options...
Sebast1an Posted August 4 Report Share Posted August 4 I agree. The warmup stage should be to even up the teams as well as you could so the defence doesn't get overpowered from the beginning. With afks in play you can't really tell the actual numbers on either side. One idea came to mind: if you can implement this and say, with 10 seconds of warmup left you put to spec any afk's - how about you extend the warmup if this results in unfair teams? So you have time to even it up before the game starts. I can imagine this might irritate some people so it's by no means a perfect idea. Just something that came to mind. 1 Quote Link to comment Share on other sites More sharing options...
uips Posted August 4 Report Share Posted August 4 1 Quote Link to comment Share on other sites More sharing options...
_Ler Posted August 4 Report Share Posted August 4 (edited) Your easiest solution would be to enable balancer in warmup (it’s a variable inside the existent lua) and extend warmup to 40s. And a little code to set inactivity time to 10-15s in during warmup You will have little more warmup and teams balanced by script Edited August 4 by _Ler 1 1 Quote Link to comment Share on other sites More sharing options...
imZi Posted August 6 Report Share Posted August 6 On 8/4/2024 at 7:37 PM, _Ler said: Your easiest solution would be to enable balancer in warmup (it’s a variable inside the existent lua) and extend warmup to 40s. I like this, should be an easy fix for this problem Quote Link to comment Share on other sites More sharing options...
Kimi Posted August 6 Report Share Posted August 6 I would prefer longer warmup in general Quote Link to comment Share on other sites More sharing options...
Flo Posted August 21 Report Share Posted August 21 Modifications on main server: increased warmup time from 30s to 40s inactivity timer to 10s at beginning of the map (after warmup), then 30s rest of the map balancer enabled during warmup 1mn inactivity timer for TM members, no matter the situation of the map 3 Quote Link to comment Share on other sites More sharing options...
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