@Spyhawk
Super interesting read, thanks for that. And also kudos to you and the ETL team - I would not have dared to install ET again a few months ago, until I accidentally discovered your work, which, since then, has provided me with many(!) hours of gaming-fun on the Muppet server! Love it...
I think that's natural, as
you look very differently at the game compared to regular players that most probably have no clue of 3d-game-development; I mean you've aten the red pill (admit it!), Neo! I haven't noticed the explosions-dont-gib bug. But at the pace, the game gets with 30 players and everything levelled up, I'd guess things like that are easily overseen; my attention is at heads popping up, not at bugs.
99 out of 100 players don't even know that you request bug reports, and how and where you request them? For someone who has experience in software develpment, it might come natural to visit a site like github and provide a reproducible example with a demo. I don't even have a demo of most of the games I play.
"Thomas Bayes" - you think of Skill Rank, I think of an underground gabba dj in rotterdam
There are always nagging people. Goldrush is to frequent. Fueldump is too white. Proning is too lame. Don't overrate it, but look at the many silent folks that play ETL with great passion and appreciate everything behind the development of it. Unfortunately, appreciation for work is often a silent thing. But I hope it's still on your radar.
Thanks again and best,
Oldman