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Showing content with the highest reputation on 07/29/2023 in Posts

  1. New voice announce thx to @DKill_ ET Legacy 2023-07-29 04-44-31.mp4
    2 points
  2. Okok I listen and understand your answers guys ^^ And you re right but i have an example on Beach where I first save the obj and the 2nd Time with all explosions and co, i didnt hear that obj was taken and ended a few seconds later and the Map ended in total After .. yeah 2 or 3 mins so we clearly had a problem of defense but I couldnt be everywhere and sometimes i try to défend but its hard 😛 I understand your points and will try to even the thing ^^
    1 point
  3. I think this is too preferential to ever happen, like making people play the way you want to play until they're "allowed" to play how the game is meant to be played. It's also not practical and will stack the defending teams, because for 5-6 minutes it's just target practice for them The only time I see it end this quick is when attack is very stacked or the defending team has players who are fixed to a spot looking for easier kills. Example for Braundorf once Allies have flag and gate. Axis camp the gate but Allies all switch to CP. Axis don't move back to OBJ because rather get easier kills at gate. There's no rule to say you have to go back and defend OBJ but if you choose not to then you'll have to accept the map might end quicker I agree, it's a shame when good map ends fast but that happens infrequently and if you're defending but don't care about OBJ you can always change your position/play slightly and make the map last longer yourself. Or if you're in a very good attacking team, move over to defending to even the teams and make the game last longer
    1 point
  4. I will help you with the rules. With other heavy you have to show yourself, and enemy is able kill / snipe you. With mortar you can hide in your own spawn and just keep shooting For that reason mortar is always treated as special. Whenever you hit someone in the spawn area, eben with only a small amount of damage, you shoot to close to spawn. If you shoot too close you run the risk of being penalized. Actually just like everything in real life if you push the boundaries. You could also choose to go for safe.
    1 point
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