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Showing content with the highest reputation since 03/24/2026 in Posts

  1. Hey everyone, I’d like to bring up something that has been bothering me (and I’m sure others too): the SR (Skill Rating) system on ETL1. In theory, SR sounds like a good idea. Reward players for winning, give a sense of progression, maybe even improve matchmaking. But in practice, it’s doing the exact opposite and is actively harming the gameplay experience. Here are some of the main issues I’ve noticed: Team switching to protect SR Players constantly switch to the stronger team just to avoid losing SR. This completely breaks team balance and makes matches feel one-sided before they even properly start. Players that get auto-switched move to spec or simply rejoin the other team. Leaving before the match ends A lot of players leave right before a loss is inevitable, just to avoid a SR penalty. This ruins the match for everyone else and leads to incomplete or uncompetitive rounds. Focus on SR over gameplay Instead of playing for fun, teamwork, or objectives, people are playing for SR. You see selfish behavior like stat-padding, avoiding risky plays, or not supporting teammates if it might hurt their rating. Discourages fair competition Rather than encouraging players to improve, SR promotes avoiding losses at all costs. That means fewer players stick through tough matches or try to turn a game around. New players get punished Less experienced players end up with low SR and get stuck there. It can be frustrating and discouraging, especially when they’re matched against stacked teams. Toxicity increases When SR is on the line, people take losses more personally. This leads to blame, arguments, and generally worse vibes on the server. Doesn’t reflect actual skill Winning or losing in a team-based game doesn’t always represent individual performance. A good player can lose SR simply because their team was unbalanced. ET has always been at its best when people just jump in, play, and enjoy the game without worrying about rankings or penalties. The current system pushes players toward selfish and unfair behavior instead of teamwork and fun. What do you guys think? Tl;dr: Remove SR, it improves the game.
    3 points
  2. stypek347 is a pleb who TKs then gets you kicked when you return the favor. he TK me cause i couldt give him ammo fast enough i do the same and he gets me kicked. little pleb!!!
    1 point
  3. Hey everyone! I’m a 27-year old guy from Finland. My name is Esa and In-game you can see me using Narko as my nickname. I’ve been playing ET for about 19 years now, basically grew up with the game. My brother introduced me to the game and I was instantly hooked. I spent countless hours playing ETpub and Jaymod, and then I later started to play ETpro. It’s really cool to see TM thriving, even though ET itself is slowly fading. In terms of my background, I’ve previously been part of TWC clan, where I was the supreme of NoDownload and Nitmod and also held a supporter rank across the TWC community. Some of you may know me from there. Most recently, I was part of ANMLZD. Outside of ET, I also play OSRS ironman, group ironman and CS2. I’m a huge car enthusiast and currently I'm working on my project summer car, 1981 Mercedes-Benz w123 (welding really sucks) and I'm starting to be finished with the project 😛 I'm also a huge dog lover! Cairn Terriers, East European Shepherds, basically all dogs and animals are awesome. I watch alot of hockey. I'm a big fan of Lahden Pelicans and Pittsburgh Penguins. This was just a quick intro about me,nothing crazy in my life, not much else to share with you all Looking forward to playing together and getting to know you all! See you on the battlefield! Narko
    1 point
  4. Yeah ive noticed that too. What also is a big issue that players just join the spec after a shuffle and wait to join Allies or axis agian, which makes the shuffle just usless.
    1 point
  5. I agree Wontkins raised some valid points. The rules are hard to enforce to keep the teams fair because of SR, when a player leaves in warmup ( because of win probablity to avoid losing SR ) the server shuffled before that and it makes teams uneven from the start. Removing SR will make the !shufflebysr command redundant, I'd suggest then something like !shufflebywr (winrate) based on most matches played.
    1 point
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