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Showing content with the highest reputation since 01/01/2026 in all areas

  1. 🎆 Happy New Year, Muppets! 🎆 Wishing you all a year filled with epic wins, legendary plays and endless fun together!
    3 points
  2. Server is now updated. Should not give false gamehack alerts. Did also give it to me when joined earlier. Inforerces contacted me after hes ban so reminded him about rules and respecting our members. Hes unbanned today. Let me know if he still causes problems. If there is doubts about cheating, we need demo from it.
    2 points
  3. Maybe you understanded it wrong. Its not limiting any class, but not let new players ruin others game with team damage. After few experience they can use heavy weapons too. So it doesnt effect on regular players.
    1 point
  4. SR should not be considered as threshold value in any case, because players are not getting it doing individual things etc, but it is based on team win or lose(and you can stack winning team all the time, and with fresh guid you can get 7 SR in few hours). Using this value in any condition can cause that some players will never reach threshold value and will never be able to play any HW. In my opinion Flo idea is much better, about checking how many times player was playing on our server, it will separate new joiners from regular players. Unfortunately there is no any reliable value which can be considered that player should be worthy to use HW. I have another idea but I don’t know if this is achievable, we have this stats site with data like tdg etc, @Flo can we use the data from this statistics or it will to be slow?
    1 point
  5. This might work. May be a user has to connect to TM like 10-20 times before he/she can use heavy weapons. Very interesting topic from Danimal. Worth discussing. I believe heavy weapons are what makes this game unique and fun if they are deployed properly. New players also want to take a bite of it. I understand. Without hurting their enthusiasm and hurting server game play, may be our good admin Flo can sort something out. I am not a fan of SR system and I know it has flaws but may be something like 7-8 SR before a user can deploy heavy? Should not be that hard to get I believe.
    1 point
  6. Total XP is reset if someone collects a Prestige point. SR is vicious because not very accurate ELO computation, it is mainly in favor of stackers. This approach is bit "elitist" and we would block non-stackers or non-pro players from using weapons which are a full part of the game. Maybe something around wolfadmin data could fit, e.g you need to be seen at least 20 times on server before being allowed to use heavy weapon, so that you get time to know maps, rules, how people play on this big server and so on.
    1 point
  7. im not sure about basing it to SR only. someone who always joins weaker team never gains sr. But your point is good
    1 point
  8. But how can a player get experience if he is not playing? On another server there is a rule that someone can only play with panzer for 3 maps. (The player has to tell in front of map how often he has used panzer.)
    1 point
  9. Danimal, The idea is not bad. But I wouldn't have any idea how to impement that. Lets say : Only level 4 Soldiers can take heavy weapon. . . . . But the only way to get levels on heavy, is to play heavy weapon. . . . So not possible Other decision could be : Look at total XP. When someone has played enough time in our server, heavy is available. Would that do what you want to achive ?
    1 point
  10. Hey, what Danimal mentioned here is sth I was thinking about fev times, for example flamer is HW that should be used really really carefully so you don't TK half of your team In my opinion this idea is good to discuss and maybe try.
    1 point
  11. Yeah ive used it on other servers and other games
    1 point
  12. A bit late, but I’d like to wish everyone all the best in the new year — lots of health, peace of mind… and a bit of free time for gaming
    1 point
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