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Ctrz

Clan Member
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Everything posted by Ctrz

  1. Ctrz

    Etro training session

    What the christmas is belgian time? why cant ppl just say "ill be there in 2 hours"
  2. So tempted to change my name to Miki.
  3. Ctrz

    Etro training session

    What time? I hope its not interrupting F1 -.- If not, then im in. C#
  4. Ctrz

    Etro training session

    Oh dear christ.. please no...
  5. Ctrz

    Maggot

    Heya. Welcome. Will wait for you to show up in TS C#
  6. Yep. Thats how it should be. We can think about some etpro games from now on? C#
  7. Yep. Got the explanation and thanks for Niki for the name change. C#
  8. Hey. Yea. Messed up my name in forum options Ctrz still. I can change it back after 30 days (as it said). But in SL it record every map twice for some reason for everyone. http://et.splatterladder.com/?mod=playerinfo&idx=47148840 C# (if someone can change my name here back sooner - would not mind)
  9. Still. Could SL be fixed? First server to see that kind of issue. C#
  10. Ctrz

    Fps drop and Windows 8.1

    Thats an idea for a new confusing tattoo
  11. Ctrz

    Fps drop and Windows 8.1

    I run mine on 8.1, run it as admin and connected via wifi or cable (depends where I play) and it does normal fps and no lag. So I dont think you can blame win8.1 for much. C#
  12. That really sounds like a first world problem to me . I think flamer is more scary indoors than smoke. And smokescreen, as Ben said, is there for a reason. I think in jaymod or NQ its possible to have not just smokescreen but poisonous smokescreen and it became really handy when someone was camping indoors. C#
  13. Difference in goldrush_sw is that the obj is needed to deliver much further away and allies spawnpoint can be disabled by axis covert op. I even dont know what to do with snatch. Its actually one of the hardest map to attack if defense is good enough. its in the same category with ice for example. Beach is usually lost by axis because of their bad positioning. On the other hand - we dont have to think too hard and let the magic of public server work its magic. So maybe increase spawn time in goldrush for a start 15/22 and see how server copes with it. C#
  14. Hello good Sir. May I reserve some private time for talking with you via chat here (if I figure out how it works), teamspeak, skype or whatever way you prefer. C#
  15. I think this discussion died C#
  16. Ctrz

    Mobile internet problem

    You sad sad girl with hspa+ . I dont even recall the last time I used it, might has been more than 2 years ago for sure. But its great to see that its better for you now. Do you have LTE (4G) there at all? I can just send you dongle or router? I got plenty of them just laying around at work if needed.. C#
  17. Could we maybe gather in TS one evening and talk about it a little? And is there somewhere a full rotation of maps? I think goldrush (both versions) and braundorf are the biggest problem. OK, the braundorf has the backdoor way in that relief the pain of allies a little. The amount of time in goldrush to get bank and to the truck in both versions is almost as long as 1.5 - 2 axis spawns. You run in longer map (with 2 gold) about 10-15 to the bridge. Axis that supresses allies on the way and gets killed, might be respawned again when that allied player reaches jungle (the part in the middle of map in front of axis spawn). Its the same in fuel dump and not too much better in radar but those maps are unpopular anyway. It mostly effects maps where you have to pass enemy spawn directly to get to the objective. And about panza - its fun for some but its destroying game for others in 3vs3 or 4vs4. The same as flamethrower indoors where enemies are effected and teammates are not. Thats just spawmming of a flamer and in supply - its also bit disturbing when capturing or defending a flag. I know its a fun server but fun for 1 might be stress for 3-4 others. But maybe get together in TS in weekend or some other day to talk about it? C#
  18. Well then, mr Miraro, where are you hiding at? C#
  19. There is a lot of stuff that can be done I used to love rifletennis, but thats NQ mod i think? There are panzerwars, sniperwars, hide and seek, last man standing and others. If there is at least some interested souls out there, then why not organize stuff. It might get more people in TS aswell. C#
  20. I sometimes see people going when its 3vs3 and someone just panzas the entire team away. If there is no script for that then gentleent agreement could also work? but if im the only one who feels that its bad for the server health then i can let it go. C#
  21. Commands are fun things but our members should feel responsibility to even things up. If they just stay in teams and not care then how do they differ from regular guests? I joined TM to be part of community. To meat new people and to contribute also server well-beeing. if I dont care about the place where Im playing, then maybe one day that place will diminish. C#
  22. Pardon my ignorance, but who are those people who can only play with panza and are there people who goes away if they see 3vs3 and panzer? C#
  23. Hey. There doesnt seem to be to many suggestions lately. I post few. Spawntimes - we should look thru current mappool or the maps we want to add and see if spawntimes are ok. For example, in goldrush 16sec Axis spawntime in both versions make this map really hard for allies when teams are even. The same goes for braundorf. Yea, with luck and easy attitude axis players, its not that hard to get at least half objectives done. But when you have 3-5 players focused hard on defending, its almost impossible. Maybe we could make spawntimes longer in some maps. Heavier weapons - I really do not like to play 3vs3 or 4vs4 game when I face panzer and riflenades. Maybe it could be possible to allow those things when there are more people online? Same goes for flamer. Those weapons are not allowed in official matches in 3vs3 or 4vs4 for a reason. They are balances when there are more people online but they are too devastasting with less than 10 players online. Maybe we could discuss these 2 things? C#
  24. Hey, I have been in this community pretty short amount of time but I still see some things that could improve. At least in my opinion. One really unhappy thing in my mind is the unfair teams topic. How is it regulated? If teams are uneven (one team has 1-2 more players or it is much much stronger) then who should react first? Last member to join (if no trial member is around)? The highest lvl? The lowest lvl? It sometimes really dissapoints me when I play in defending team (for example) and plant mines, do objective work and work hard to keep allies away. Then someone from TM joins also Axis and when 5-10sec later someone leaves allies, then no TM moves. Today we had that in Snatch map. We had even teams. Me in allies, jessica in axis. Then Tosh joined. We had 1 player more. Someone joined later Allied and it was even again. Then Muse joined and few moments later someone left allies and they were 2 down. Ofcourse I changed. But I lost all my mines, I lost all the work i did put to engiwork. Later on it was vice-versa. I joined axis. Teams were then pretty evenly matched. Minutes past and then axis had 1 more player and was much stronger. Sure, I changed teams again. Its pretty regular for me to switch teams nowadays. But that keeps me away from playing engi because a little bit inside me dies when I see all my hard work gone. Could we regulate this better? There are certain players in my memory who seems not to care too much about teams or do not ask which team is stronger when joining evenly numbered teams. But its not cool to join attacking team in bremen for example when 3min is past and allies are driving the truck already. Any ideas? opinions? C#
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