Jump to content

Ctrz

Clan Member
  • Posts

    1,987
  • Joined

  • Last visited

  • Days Won

    90

Everything posted by Ctrz

  1. In my opinion, it all depends. 1-2min in the middle of in the last phase of map do not sound too bad. But there is always option to go spec. But 1-2min in the beginning of map when 1-2 people are afk same time is pretty costly in a map where 1st stage is very fast.
  2. On the other hand, that shield is the bonus/protection for the medic who is unarmed at that moment. So theres that. But maybe yea, make the medic HP same as everyone else? Would suggest some extra HP for engi but then we have riflenade heroes everywhere. :/
  3. I feel like this need strong highlight on its own. More ammo/health places would help game more and grow some independence. Radar is good example of a huge map with 2 ammo/health cabinets that helps both teams in the beginning but in 2nd phase only axis has one nearby.
  4. +1€ for every revive to your bankaccount. would work like charm
  5. Ctrz

    PANZERWAR Event!

    Partially agree. Last panzerwar we found more fun to throw teammates around and try to make them fly high and land splat than hunt enemy . So it all depends on people who are there and what is prepared. Discord voicechat is also fun extra there.
  6. To be honest, there are many suggestions gone thru in last months that Ive seen in server from players or members but I have not wrote them here because there is always a chance that after we change something, we lose some players and only gain level of happiness but not player numbers. But I can wrote them here nonetheless : medics and health: limit medics limit medics health gain from packs (5hp for medic, 20hp for other classes) delay health pack effect (if you pick up pack, it takes set amount of time before health is gained opposed to immideate effect as atm) nerf revive health amount 25% other guns and classes: limit guns per players in team (panzer, mg42, mortar, rifle with nades, fg42) nerf fops level - arty/strike bar is not going up as fast nerf covie level - fg42 nerf should come automatically as its spray gets worse nerf battle sense level - mines should have more impact and meaning. atm everyone can see them limit the amount of mines - if battlesense is nerfed and mines cannot be seen (unless covert sees them) they should be limited nerf soldier level - mortar and panzer bar is slower and shots cannot be made so oftern + limits thompson availability for panzer as sidearm maps: add glass roofs in various places to deny arty/mortar/strike there (spawn exits; chokeholds) add colored zones + rules on players map so he can see rules for specific maps (where walljumps are not tolerated or where are spawn limits) enforce objective order in maps (close teamdoors for objectives) or ease off some chokepoints (like we made caen gate destroyable via satchel after first destroy with dyna) extra: shuffle after set number of maps evener should not move the last joined player but should move someone else (based on player level in server) evener should work faster move afks faster thats what I have written down at the moment. might have some written down somewhere else too.
  7. Ctrz

    PANZERWAR Event!

    Can we do it again? But with mg42 + speedboost?
  8. well 20s is hella long time to type
  9. I think you might of misunderstood me I suggested we could vote here if we should change the unactivity setting been set to 20s, 40s or keep it 75s at it is right now. I wouldnt let players vote over someone in their team.
  10. If you were talking to me, then I mean the door to obj.
  11. I think even 40s is too long in the beginning of game. If defending team has 2-3afk players in a map with close quarters 1st part (like Bremen beginning with flag or Radar flag) then it has such strong impact on game. I would suggest 20s but maybe vote about it?
  12. Ctrz

    PANZERWAR Event!

    I'll be 10-15min late but will be there
  13. I think its the summertime that has arrived. Decline is always there in summertime in all games and servers. Even in minecraft
  14. Script should put them into spec eventually.
  15. Ctrz

    PANZERWAR Event!

    https://www.timeanddate.com/countdown/launch?iso=20190630T21&p0=242&msg=PANZERWAR+Event!&font=serif I HOPE I got the timer correct.
  16. Maybe disable the door like its disabled in Bremen then?
  17. Must say, I love when non-TM players are willing to share their opinions. Very refreshing to see, thank you Mariusz
  18. But the flag capture is not guaranteed by it. It just reduces the tight spots a little. 80% of map is still ahead for axis. Dont forget that in current conf defending allies will spawn faster than it takes for axis to reach even near objective in first part (spawn to flag) and second part (flag to obj). I think we should give it a go because we can always go back to regular settings.
  19. Hey. Do we have someone who is smart enough to maybe make the gate destroyable via satchel after 1st breach like battery backdoor? Caen has 2 heavy chokepoints for axis and maybe that would help out
  20. oh, im not daring enough to start saying that they are not.. I had enough sass in that application topic
  21. Hey, Just asking - is it possible to make the evener script working in the way that it moves members first (in whatever level order) to even unbalanced teams before it moves guests? I can be the test subject and first in line to be moved for example. C#
  22. In some ways I agree. Classic and more known maps seems to be favoured by people. Yes, fueldump is loves and hated, but everyone knows it. For me its suprise that people are asking in Cathedral - what should I even do in this map. So maybe there's the clue. Xposed is a nice map and I like it, but its a pain in the butt map for new people because of so many hidey-spots and angles you can get killed and you never work out where you were shot.
  23. Just curious - do you feel the bullets goin' thru all the time or from time to time?
×
×
  • Create New...