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Ctrz

Clan Member
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Everything posted by Ctrz

  1. Must say, I love when non-TM players are willing to share their opinions. Very refreshing to see, thank you Mariusz
  2. But the flag capture is not guaranteed by it. It just reduces the tight spots a little. 80% of map is still ahead for axis. Dont forget that in current conf defending allies will spawn faster than it takes for axis to reach even near objective in first part (spawn to flag) and second part (flag to obj). I think we should give it a go because we can always go back to regular settings.
  3. Hey. Do we have someone who is smart enough to maybe make the gate destroyable via satchel after 1st breach like battery backdoor? Caen has 2 heavy chokepoints for axis and maybe that would help out
  4. oh, im not daring enough to start saying that they are not.. I had enough sass in that application topic
  5. Hey, Just asking - is it possible to make the evener script working in the way that it moves members first (in whatever level order) to even unbalanced teams before it moves guests? I can be the test subject and first in line to be moved for example. C#
  6. In some ways I agree. Classic and more known maps seems to be favoured by people. Yes, fueldump is loves and hated, but everyone knows it. For me its suprise that people are asking in Cathedral - what should I even do in this map. So maybe there's the clue. Xposed is a nice map and I like it, but its a pain in the butt map for new people because of so many hidey-spots and angles you can get killed and you never work out where you were shot.
  7. Just curious - do you feel the bullets goin' thru all the time or from time to time?
  8. I would not say Battery is allied favoured map. With some normal defence from axis, it is hard to win as allied. It is actually same concept as frostbite (2 front entrances, one open/one closed, one backdoor entrance). Axis also have backdoor benefit because they spawn at command post even if its not built there. So they have that spawn easily. And in front, the ramp is destroyable and can be maintained with 2 covert ops easily and the door entrance has ladder that is easy to camp. Would say that this entrance is uneven when its a ramp but you can climb ladders one-by-one and you cannot shoot when youre doing it. But I think people are playing the map mostly wrong on both sides because they are used to with regular battery and that makes map derpy.
  9. They will get whatever musical instrument they want . Already told that to wifey. They have minidjembe
  10. As a data-freak and as doing this as a daily job, I can do it and keep it up if needed. Just need to dig up old topics. Just let me know.
  11. I think some maps go around and around. @Charlie maybe we could have a spreasheet of maps of past 1-2 years about what maps we have had and what we have removed in one point. I see maps in suggestions that are removed due some issue or just because they were unpopular.
  12. Is the fg42 still OP or is that back to normal?
  13. Ctrz

    Easter Event

    I might be 15-20min late.
  14. Ctrz

    Easter Event

    Sign say server is ..*960, poster says *970 .. which server are we in then ? Edit: its 970. C#
  15. Ctrz

    Hello

    Could you teach @Inspra that too? Poor fellow only drinks water and lets our pride nation down...
  16. To me? Sure! Is paypal ok?
  17. I think its so popular map because its large enough to give people room to have all those little fights. Under bridge, on cp, backroute.. Also its one of the original 6 maps, so everyone knows it very well (new players and old players). I also really like some other versions of that map where axis spawn on balcony or there are ledges up (that actually help allies a lot). So there is a way to change dynamics of the map by changing the versions.. but do average joe wants it? C#
  18. Agreed. I usually play panzer as allied in beginning of supply and I get my 4 shots done with my 2 spawns (or close) and I can selfkill to fill ammo again. Can we make axis garage spawn active and make then their spawntimes longer? Difference between oasis and fueldump is that in oasis, axis can go out from spawn and spread around map without beeing spawn-bullied. In FDump axis come out of 2 doorways.. There is a version of FDump also with upperspawnway exit beeing made bit wider + added tiny balcony.
  19. Yea. Agreed. Its a versatile weapon. Kind of "flamethrower" of guns with bullets - deadly at close range but not so much with distance. Sten is opposite. Both have pros and cons (overheating vs 20 bullets) but they are class specific weapons. what we can (maybe) try to do with panzer, is to add some gravity to it (if its possible in legacy?) - that way it becomes more specialist weapon and less "just shoot and see what happens". Also it may increase teamkills.. What I would love, is to have less landmines for a team, but make them invisible and only detectable with covie. C#
  20. You seem like my long lost brother. I like your dislikes. C#
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