To be honest, there are many suggestions gone thru in last months that Ive seen in server from players or members but I have not wrote them here because there is always a chance that after we change something, we lose some players and only gain level of happiness but not player numbers.
But I can wrote them here nonetheless :
medics and health:
limit medics
limit medics health gain from packs (5hp for medic, 20hp for other classes)
delay health pack effect (if you pick up pack, it takes set amount of time before health is gained opposed to immideate effect as atm)
nerf revive health amount 25%
other guns and classes:
limit guns per players in team (panzer, mg42, mortar, rifle with nades, fg42)
nerf fops level - arty/strike bar is not going up as fast
nerf covie level - fg42 nerf should come automatically as its spray gets worse
nerf battle sense level - mines should have more impact and meaning. atm everyone can see them
limit the amount of mines - if battlesense is nerfed and mines cannot be seen (unless covert sees them) they should be limited
nerf soldier level - mortar and panzer bar is slower and shots cannot be made so oftern + limits thompson availability for panzer as sidearm
maps:
add glass roofs in various places to deny arty/mortar/strike there (spawn exits; chokeholds)
add colored zones + rules on players map so he can see rules for specific maps (where walljumps are not tolerated or where are spawn limits)
enforce objective order in maps (close teamdoors for objectives) or ease off some chokepoints (like we made caen gate destroyable via satchel after first destroy with dyna)
extra:
shuffle after set number of maps
evener should not move the last joined player but should move someone else (based on player level in server)
evener should work faster
move afks faster
thats what I have written down at the moment. might have some written down somewhere else too.