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Everything posted by MrMuppet
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Cheers virus, cfg altered, there still seems to be an issue with omnibot and nq though.
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Yep, going to be up and down for a little while still looking at the spectator bot.
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Think every thing is sorted, put a couple of new maps on with the latest waypoints which seem quite good, altered a lot of the cfg due to changes in 1.2.5, rambo medics are dead, long live the engineer!
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Looking into it but cant seem to find the issue, I'll come back to this after I have completed the rest of the site move and nq server set up.
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Gets a little annoying I agree.
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Do you know your password? User name miraro@teammuppet.co.uk pop mail.teammuppet.co.uk smtp mail.teammuppet.co.uk requires authentication - use same as incoming server
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Dont know where custommap1 and 2 pk3 files have come from but they are on the redirectional server now so they will download. I'll have a look at the bot spectating, not done any thing with the cfg yet, just uploaded the files and ran the bots from rcon to make sure the server runs.
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Hopefully bot issues fixed! 1.2.5 No Quarter - MOONSHOT * Added sounds for field ops artillery/airstrike option * Aura radius and sprite fix * Bot rework ** Merged latest omnibot updates ** Bot modname and modversion fix ** Bot event chat fix ** Bots use all available landmines now ** No kick for bots if teamkill restriction is reached ** Rework of bots weapon charge ** Fixed an issue where bots connect with same name ** Bots are ingnored for potential kicks * General cleanup ** Old bot code removal part II ** Unused cvar/cmd/code clean up (biggest cleanup ever!) ** 37! sound & message spree cvars removed ** SAVEGAME_SUPPORT removed as it was never used ** GAMERANGER code removed ** More MV code excluded * yadas' client crash log * Dogtags icon for upcoming versions (NEED MD3 modell if this will be real) * Fixed !disguise bug * Menu callvote shuffleteamsxp_norestart fix * !dw (drop weopons) shrubbot cmd added * CPU usage server side fix on player_die & calculateranks * Menu callvote poll fix * Callvote exploit security fix !!! * Lua API implementation - thx to ETPub team !!! ** ETPro announce log behavior * Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...) * Hopefully fixed an issue with script actions * !showbans negative parameter fix from C3PEG4 * General sound rework ** Lost arty awareness sound activated ** fxSounds fixed ** Sound loading infos added ** New vote sound added ** Unused sounds removed ** New 'caching' code ** Optional sound in case of shrubbot player kick/ban ** Missed world game & item sounds added * The campaign string is no longer filled up for nuts * Loose of disguise if jp_insanity 128 is set for all modes * Tweak menu fix & rework (now contained com_hunkmegs setting) ** NOTE: If you use a costum ui menu you may need to update this! * !freeze update ** g_slashkill 128 - slash kill is blocked if player is frozen ** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits. * jp_insanity 1024 - displays attacker's HP & distance * Extended accum operations make life much easier for mapscripters * Removed g_realism 4 - drop weapons if poisoned * Added new medic skill 8 - improved poison needles * Medic skill 8 - improved poison needles (poison drops weapons) * g_medics ** Flag 16 is fixed ** New anti medic rambo options - see flags > 64 ** New default value: medics don't get 12% extra HP * New awards ** Kick Ass - most kills with the foot. Poison and kick'em ** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!) ** Doctor Overdose - most poison kills ** War Hero - most objectives done ** Best Medic ** Best Engineer * Extended personalized announcers - show who did it * Fixed some engine and security related issues (remapShader fix) * Added the etpro mapscript delete statement * Rework of some events * Rework of some math and other often called functions * Dens' sanity checks for userinfo * New 'caching' code for models * Aura and InPVS is disabled per default - watch g_realism 8 * g_SBCheats removed - all affected commands require g_tyranny now * Small fix for g_canisterKick * Spectator rework ** Follow player bug fixed ** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots) * !listteams reactivated * Chargebar feedback changed - two separate icons show the status of arty & airstrike now * FX TYPE FABRIC implemented * Weapons ** Overwork of weapon code and *.weap files ** Fixed an issue of weapon cooling ** Added some alt weap sounds ** Dropped weapon ammo fix - in some cases there was no ammo given ** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics ** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel ** Skill fix for the shotgun - lower light weapon skills have less spread again ** Browning 3rd person model fix ** Code optimization for special weapons like landmines, satchel etc. * Count selfkill as death * Rework of some menu files and new credits menu added * Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set * Display ** Playernames are colored in follow/deploy text now ** Added cg_smallFont to set client text font size (0 is common size) ** Character head animation fix * Fixed some shrubbot mute/ban issues * New shrubbot cmd !banguid to ban players offline added * Fixed airstrike can kicking and owner swapping causing wrong kills * Increased some limits for menus (some huge soundpacks did not work) * Added some "new" animations (in code but never used before) * cg_spectator introduced * g_adrenaline 32 has new effect * Locations ** Rework of location code ** Latest location files added - tu Antman !!! * Optimization of G_Spawn() & G_FreeEntity() * Allies gloves color fix * Scoreboard ** Removed background 2D on ingame scoreboard view ** Intermission scoreboard changed - it displays more names * Personal messages added to the send message window - use personal and target to send a pm * Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems * Changed NQ licence + NQ won't start on 2.55 based installations anymore - it's about getting them to move forward a bit & was never supported anyway
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Just to reopen this topic, if any ones wants an email account then please post, I have unlimited addresses available with mail boxes of 250 meg, or what ever size you want. These can be; yourname@teammuppet.co.uk yourname@teammuppet.com or yourname@teammuppet.info I will supply all the details for you to set it up in outlook or windows mail. Cheers.
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Ok vista done, Ill upload the others now
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Ok, I know the error, I have not uploaded all the templates yet, I'll upload the vista now!
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I am beginning to move the whole site over to a new host to improve reliability and speed of this and another of my sites, the forum is done and I am now working on installing all the home page software this will hopefully be done this evening if I work at it all day. There should be no interruption in the sites and a mirror of the whole site will be kept on the original host that can be updated regularly and kept has a back up.
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http://forums.shitstorm.org/viewtopic.php?f=66&t=9119
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Is this guy one of ours? did he ever get voted in? I cant remember.
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Hey, how big is that image?
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Sorry Donald, I did'nt really read this correct, 2.1.7 does only work with omnibot 0.66, any later version of omnibot will cause issues if it runs at all. You can do a manual install of omnibot if the hosts allow you to install mods. With 2.1.7 only being a beta release and not stable releases being issued for a while it looks like 0.66 is the only way you will get bots working. If you need a hand, just give me a shout on here or on facebook.
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Server now running on objective.
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Server running @ 212.187.209.137:27758
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Yep, think may just send a mass mail saying we are pruning the system and anyone not interested in being in tm then they will have their admin levels dropped on servers and sites, if they are then please respond on either forum or servers.
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Well we where streaming but looks like their site and servers are down for the time being.
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212.187.209.137:27758 TeamMuppet running team death match at the moment but will get it on objective soon.