Map cycle is; set d1 "set g_gametype 3 ; map goldrush ; set nextmap vstr d2 ; sets StopwatchRound 1;" set d2 "map_restart 0; set nextmap vstr d3 ; sets StopwatchRound 2;" set d3 "set g_gametype 3 ; map baserace_b3a ; set nextmap vstr d4 ; sets StopwatchRound 1;" set d4 "map_restart 0; set nextmap vstr d5 ; sets StopwatchRound 2;" set d5 "set g_gametype 3 ; map voilegarde_b3 ; set nextmap vstr d6 ; sets StopwatchRound 1;" set d6 "map_restart 0; set nextmap vstr d7 ; sets StopwatchRound 2;" set d7 "set g_gametype 3 ; map trooptrain ; set nextmap vstr d8 ; sets StopwatchRound 1;" set d8 "map_restart 0; set nextmap vstr d9 ; sets StopwatchRound 2;" set d9 "set g_gametype 3 ; map snatch3 ; set nextmap vstr d10 ; sets StopwatchRound 1;" set d10 "map_restart 0; set nextmap vstr d11 ; sets StopwatchRound 2;" set d11 "set g_gametype 3 ; map supplydepot3 ; set nextmap vstr d12 ; sets StopwatchRound 1;" set d12 "map_restart 0; set nextmap vstr d13 ; sets StopwatchRound 2;" set d13 "set g_gametype 3 ; map breakout2 ; set nextmap vstr d14 ; sets StopwatchRound 1;" set d14 "map_restart 0; set nextmap vstr d15 ; sets StopwatchRound 2;" set d15 "set g_gametype 3 ; map reactor_final ; set nextmap vstr d16 ; sets StopwatchRound 1;" set d16 "map_restart 0; set nextmap vstr d17 ; sets StopwatchRound 2;" set d17 "set g_gametype 3 ; map baserace_b3a ; set nextmap vstr d18 ; sets StopwatchRound 1;" set d18 "map_restart 0; set nextmap vstr d19 ; sets StopwatchRound 2;" set d19 "set g_gametype 3 ; map normandy_final ; set nextmap vstr d20 ; sets StopwatchRound 1;" set d20 "map_restart 0; set nextmap vstr d21 ; sets StopwatchRound 2;" set d21 "set g_gametype 3 ; map therock ; set nextmap vstr d22 ; sets StopwatchRound 1;" set d22 "map_restart 0; set nextmap vstr d23 ; sets StopwatchRound 2;" set d23 "set g_gametype 3 ; map breakout ; set nextmap vstr d24 ; sets StopwatchRound 1;" set d24 "map_restart 0; set nextmap vstr d25 ; sets StopwatchRound 2;" set d25 "set g_gametype 3 ; map tiger; set nextmap vstr d26 ; sets StopwatchRound 1;" set d26 "map_restart 0; set nextmap vstr d1 ; sets StopwatchRound 2; There is already different maps on there, tiger, the rock, normandy final, breakout2, snatch 3 and voilegrade, if you don't play the cycle then you wouldn't know! We have 2 cortex maps on the redirectional servers but to quote the omnibot site Waypointing is not easy for the cortex map, i try it and it is no good, this map is not for bots i think" so a version for 0.71 wont be done. Lighthouse does have waypoints but lighthouse 2 will not be botted, if that's what you mean by light tower? It does not look like tower way points are going to be done either. Transmitter way points where created only 2 weeks ago but, "Old 0.66 waypoints/script in case someone wants them. DO NOT USE WITH OMNI-BOT 0.7 OR HIGHER!" tc_base I have and may work. Check out http://www.omni-bot.de/e107/news.php to search for way points. A list of way points that I have are here http://www.teammuppetdownloads.co.uk/Waypoints/ "uploading has I post!