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MrMuppet

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Everything posted by MrMuppet

  1. Welcome to TeamMuppet. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. Stumpel

      Stumpel

      Hello mate :) Nice to see you :) 

  2. Hello $tra$, Welcome to TeamMuppet. Please feel free to browse around and get to know others. If you have any questions please don't hesitate to ask. $tra$ joined on the 11/02/2019. View Member
  3. Hello phew, Welcome to TeamMuppet. Please feel free to browse around and get to know others. If you have any questions please don't hesitate to ask. phew joined on the 11/01/2019. View Member
  4. @Jimi @Poyer @pakoka guys, I noticed you all suffered from the freezing issue tonight, please rename your current etl directory and do a new install with the latest version, don't be tempted to use any of your original files, edit your cfg in game and try that.
  5. Currently not working but we are aware; Lua 5.3 API: ^$et_RunFrame error running lua script: '[string "putspec.lua"]:107: attempt to index a number value (field '?')'
  6. Yeah, been watching the console log live all day, it is happening frequently but not hitting every client, its seems to be the same clients all the time.
  7. The times have been fixed as per Mini's post, the time extensions via map scripts will need to be parked until a later date, the script I added seems to have crashed the server twice today, we need to prioritise in maintaining a stable server to aid the developers with the current build without creating other issues.
  8. @Matu This was the issue for the crash earlier today that you reported also, apologies! Server crash this evening; ERROR COM_ParseError: G_Script_ScriptParse, line 2316: '{' expected, found: g_userTimeLimit. ******************** ERROR: G_Script_ScriptParse(), Error (line 2337): unknown event: tank_flash. ******************** ----- Server Shutdown ---- My fault guys, trying a different map script for the daybreak due to a separate post on time extensions, script now removed.
  9. 2 current issues on the present build; Server crash due to ******************** ERROR: Netchan_Transmit: length = 32769 ******************** And clients freezing due to WARNING: bad command byte for client xx
  10. Welcome to TeamMuppet. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  11. Hello The_Old_Man, Welcome to TeamMuppet. Please feel free to browse around and get to know others. If you have any questions please don't hesitate to ask. The_Old_Man joined on the 10/25/2019. View Member
  12. I tried a few options yesterday on a test server but they didn't work, I will have another look again next week though.
  13. The map and spawn times are ran from the map.cfg, every map has its own cfg that controls these as no one wanted to play default map and spawn times, this overrides any map script as it is the last file loaded on map startup, if the cfg is removed then the map would run the times from the previous map. The map cfg's also controls the amount of say flamers or cov ops depending on the map running and the default.cfg controls certain cvar's such as rate and maxpackets.
  14. MrMuppet

    Blackwood b2

    Version 1.0.0

    21 downloads

    blackwood_b2_pe.pk3 Mission: escort tank -> siphone diesel (construction) -> bring diesel barrel to documents (capture the flag) The map is heavily teambased especially when double-jumps are disabled. It features boost spots (you need to stand on another teammate) to gain access to certain areas that are important. The tunnels also features two one-way drops that adds some tactical decision-making. Explosive gameplay mixed with boost spots make this level easy to pick up but hard to master.
  15. MrMuppet

    TE Escape 2

    Version 1.0.0

    18 downloads

    te_escape2.pk3
  16. Increased to 12 maps g_minMapAge "12"
  17. Welcome to TeamMuppet. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  18. Hello street aka steve, Welcome to TeamMuppet. Please feel free to browse around and get to know others. If you have any questions please don't hesitate to ask. street aka steve joined on the 10/23/2019. View Member
  19. Welcome to TeamMuppet. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. Hello AttilaFaur951214, Welcome to TeamMuppet. Please feel free to browse around and get to know others. If you have any questions please don't hesitate to ask. AttilaFaur951214 joined on the 10/23/2019. View Member
  21. MrMuppet

    V2 Factory

    Version 1.0.0

    8 downloads

    v2_factory.pk3 Description:(the readme file)V-2 Factory by Mean Mr. Mustardrelease date: 25-May-04 (Final)RTCW: Enemy Territory SW,====================================================title: V-2 Factory (Final)file: v2_factory.pk3author: Mean Mr. Mustardemail address: mean_mr_mustard7@hotmail.comURL:description: It is the spring of 1943, and the immense Blockhaus near Watten is nearly complete. The Axis have geared up production on the V-2 rocket but continue to fire them from a remote launch site. The Allies must destroy the production of the next V-2 before any more terror can be rained down on England.Objectives: Axis have to produce a V-2. All factory machines must run 15 minutes to construct a V-2. Allies can halt production by damaging the machines. If the Axis repair the machines, then the time build continues. If all threee machines are damaged in an overlapping period, Allies win the map. If the V2 is produced, then the Axis must deliver it to safety via a train.====================================================Play Informationgametype: wolfmp, wolfsw **no lms implemented yet**map name: v2_factory.bspnew sounds: various train soundsnew graphics: custom textures for signs, posters, v2 and train skinsnew music: nonenew models: v2, train and train carsprefabs: various ones from Drakir (www.drakir.tk)how to play: place the v2_factory_b1.pk3 file in for etmain directory. Then host a game, single objective map and select V-2 Factory Beta 1====================================================Constructionbase: scratcheditor: GTK Radiant 1.4.0-rc2other programs: easygen (terrain), gimp (graphics), PSP, gmax, lithunwrapknow bugs: nonebuild time: overall, approx. 6-8 months.====================================================Thanks to the following:The splash Damage Forums - a vast treasure trove of informationDesert Skybox by sock (I modified the sun angle and color to suit my map - shader changes in v2_factory.shader)Ifurita for providing the V-2 brushwork on which the V-2 md3 is basedshaderlab (ydnar) for various textures (detail-cb,flat_lt,concrete_big_1,brick-med-tan,brick-med-tan-wdwed)Drakir for the vast number of quality prefabs (shelves, barrels,etc) -- www.drakir.tkSchaffer (Nick Abbott) for generating the awesome command map, loadscreen image and lots of bug checkingNathan Havok - terrain layout, heightmap, v2 and train modelsCrotalus - custom textures for all the factory signs, and all the model skins! Added posters throughout the map....Nathan Havok, (Pyr8)Someguy and Steurenol for refining the original mapping objectives and layout[GoG]Mike for "you must include a slide somewhere in the map" - and I didCrotalus for "you need to use a skybox so your map isn't floating in space" - so I didTheBaz for MG-Nest placement and various detail/playablity ideas=MLK=delicious, TheBaz, [GoG]Mike, Absolutjd, Clemster and Crotalus for initial walk throughs and testingPureGamer for various testing of the map=MLK= for play testing of the entire map=Shit Storm= servers for putting the mpa through the ringer - which it survivedND80 servers for lots of play testing and feedbackJava.Lang for the cobweb texture and shader====================================================Distribution / PermissionsThis map may not be modified in anyway as to appear as a completed map by anyone else than the author.Authors May Not decompile the BSP as a base to build additional levels.The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.You MAY distribute this pk3 file in its entirety without permission. This file maynot be commercially exploited in any way.====================================================
  22. Version 1.0.0

    6 downloads

    trooptrain_120.pk3
  23. MrMuppet

    Trmfght b2

    Version 1.0.0

    8 downloads

    trmfght_beta2.pk3
  24. MrMuppet

    Te Valhalla

    Version 1.0.0

    7 downloads

    te_valhalla.pk3
  25. Version 1.0.0

    11 downloads

    rtcw_depot2_102.pk3
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