Version 1.0.0
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v2_factory.pk3
Description:(the readme file)V-2 Factory by Mean Mr. Mustardrelease date: 25-May-04 (Final)RTCW: Enemy Territory SW,====================================================title: V-2 Factory (Final)file: v2_factory.pk3author: Mean Mr. Mustardemail address: mean_mr_mustard7@hotmail.comURL:description: It is the spring of 1943, and the immense Blockhaus near Watten is nearly complete. The Axis have geared up production on the V-2 rocket but continue to fire them from a remote launch site. The Allies must destroy the production of the next V-2 before any more terror can be rained down on England.Objectives: Axis have to produce a V-2. All factory machines must run 15 minutes to construct a V-2. Allies can halt production by damaging the machines. If the Axis repair the machines, then the time build continues. If all threee machines are damaged in an overlapping period, Allies win the map. If the V2 is produced, then the Axis must deliver it to safety via a train.====================================================Play Informationgametype: wolfmp, wolfsw **no lms implemented yet**map name: v2_factory.bspnew sounds: various train soundsnew graphics: custom textures for signs, posters, v2 and train skinsnew music: nonenew models: v2, train and train carsprefabs: various ones from Drakir (www.drakir.tk)how to play: place the v2_factory_b1.pk3 file in for etmain directory. Then host a game, single objective map and select V-2 Factory Beta 1====================================================Constructionbase: scratcheditor: GTK Radiant 1.4.0-rc2other programs: easygen (terrain), gimp (graphics), PSP, gmax, lithunwrapknow bugs: nonebuild time: overall, approx. 6-8 months.====================================================Thanks to the following:The splash Damage Forums - a vast treasure trove of informationDesert Skybox by sock (I modified the sun angle and color to suit my map - shader changes in v2_factory.shader)Ifurita for providing the V-2 brushwork on which the V-2 md3 is basedshaderlab (ydnar) for various textures (detail-cb,flat_lt,concrete_big_1,brick-med-tan,brick-med-tan-wdwed)Drakir for the vast number of quality prefabs (shelves, barrels,etc) -- www.drakir.tkSchaffer (Nick Abbott) for generating the awesome command map, loadscreen image and lots of bug checkingNathan Havok - terrain layout, heightmap, v2 and train modelsCrotalus - custom textures for all the factory signs, and all the model skins! Added posters throughout the map....Nathan Havok, (Pyr8)Someguy and Steurenol for refining the original mapping objectives and layout[GoG]Mike for "you must include a slide somewhere in the map" - and I didCrotalus for "you need to use a skybox so your map isn't floating in space" - so I didTheBaz for MG-Nest placement and various detail/playablity ideas=MLK=delicious, TheBaz, [GoG]Mike, Absolutjd, Clemster and Crotalus for initial walk throughs and testingPureGamer for various testing of the map=MLK= for play testing of the entire map=Shit Storm= servers for putting the mpa through the ringer - which it survivedND80 servers for lots of play testing and feedbackJava.Lang for the cobweb texture and shader====================================================Distribution / PermissionsThis map may not be modified in anyway as to appear as a completed map by anyone else than the author.Authors May Not decompile the BSP as a base to build additional levels.The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.You MAY distribute this pk3 file in its entirety without permission. This file maynot be commercially exploited in any way.====================================================