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Aristotle started following Ignore and dm hill b2 - dm_hillb2.pk3 and waypoints 0.9
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Version 1.0.0
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Author : Antti "seven_dc" Suuronen Email address : seven_dc@hotmail.com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : dm_hill_b2 Filename : dm_hill_b2.pk3 Release date : 15.2.2004 Decription : The bunker uphill is crucial for both parties for transmission of enemy positions. Keep the hill fortified for 10 minutes to gain victory. Program : SD Radiant 1.4, q3map_2.5.12 unstable. Build time : 6 days. Compile time : meta 42 s, Vis 141 s, light 177 s Compile machine : AMD 1800+ XP, 512mb Installation : Place the dm_hill_b2.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: "map dm_hill_b2" . ------------------------------------------------- Special thanks to ------------------------------------------------- All SD people for textures and brushwork. -Sock. thx, thx thx! I preciate your work. -ydnar. I love my q3mqp2! Drakir for brushwork. Go_Gerbil for brushwork. S.S Herpie for hosting the beta tests. Ifurita for his map in a box! SCDS_reyalP for script! Aleksi for beeing my son ------------------------------------------------- Further development ------------------------------------------------- This is a beta you know.. -Fueldump like fence around the fueldump and generator to provide cover to attack team + maybe simple stucture -VO change the "depod yard" to bunker. -Make the doors make sound. -Make allied team door texture. -If performance is very good make hills better.(partly done) -spectator clipping (partly done) -light leakage -Bunker door names.. -TOI for the upper bunker ------------------------------------------------- Copyright 2003 Antti Suuronen all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. - Yesterday
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Yes, that's what I have had in mind. A rectangular that represents the no spawnkill area. Might be to destracting. I'm not sure if there are parameters which define which weapon can go through certain brushes. So the brushes could be invisible but heavy weapons couldn't go through. [edit] Unfortunately I haven't found a shader parameter that only effects heavy weapons 😞 [/edit]
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poots joined the community
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Aristotle joined the community
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go away, you wont be unbanned, cya
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@Flo I humbly request you to end the ban please. Give me last chance. I will not disappoint. I promise.
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Smile joined the community
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MrBlake joined the community
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Vi3ri joined the community
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It smell the text redacted by daddy 😄
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Hello l0$t, I know you have seen me at my worst, but if you dont know, I was doing much better in the recent months. I was talking less and playing more. I even got promoted to PFC (SR>7). The oups incident was one of the few incidents where i lapsed and l0$t control, and very much regret it. I hope admins unban me and also hope that I could get chance to build your trust in me, l0$t. Circumstances change with time, people change with time, people change by choice. People also change by Flo/0WN1X/Je$$ica/Ande's advice. Kto się myli, ten się modli
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Even based on your name "brandylovestm" I wouldn't unban you, because you are acting all the time like a troll and I hope admins won't unban you
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Thank you, @oO00OoupS! @Flo@0wN1x@Jessica@Ande I am really sorry, I will make sure this doesn't happen again. You have my word.
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Version 1.0.0
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Title.......: Krobsdorf Tram Assault File........: v2_tram_01.pk3 Mapname.....: v2_tram_01 Map for.....: Wolfenstein: Enemy Territory Author......: PPrefect E-Mail......: pprefect@proton.me Build time..: 5 months - but some elements date back to 2007 Release date: 22 April 2025 Version:....: 1.0 Initial Release Description: ------------ The Allies must steal a set of secret documents in Castle Krobsdorf, and escape to the village with them. To do this, they must repair the tram controls and break into the castle. Instructions: ------------- Place v2_tram_01.pk3 into your "Wolfenstein - Enemy Territory\etmain\" directory (or equivalent). Gamemodes supported: -------------------- Objective. Stopwatch and LMS not supported. Support for 32 players on each team, probably plays best with 12 on each. Tools: ------ GtkRadiant 1.6.7-, Q3map2, GIMP, Easygen, Pakscape. Some textures from Return to Castle Wolfenstein have been used, because I couldn't find better alternatives. Thanks: ------- Splash Damage and Activision for the free game, the old Surface forums for their wealth of knowledge and tutorials. And you, for downloading this map and reading this file. Some textures used from RtCW, because I simply couldn't find better alternatives. Thanks to the Fearless Assassins for providing my ET home, Beginners #1. This map is derrived from a six-map single-player Return to Castle Wolfenstein campaign that I started building in 2007, and never finished and released. The campaign was supposed to be something of a sequel to the "Weapons of Vengeance" episode. Elements from three of those maps make up about 40% of this one. I'm very happy that despite never finishing that campaign, parts of it have ended up released here. This map is also something of a homage to the Pappa Tram Only RtCW server, where I lurked a lot many years ago. There's a small tribute in the village station. -
Sorry brandylovestm for this post, I didn't know you were only 12 years old and I didn't think it would take on such proportions, oops! But I admit that you were annoying to sabotage your team players, and personally, it had exhausted me 😅. Given your message, I'm sure you are a nice little young person! ✌️
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aussi, j'ai oublié de mentionner, désolé monsieur @oO00OoupS, vous êtes un excellent membre de la communauté!
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Bonjour à toute l’équipe TeamMuppet, aux dirigeants et aux membres réguliers, Je prends enfin la parole après plus d’un mois, soit la durée de mon précédent bannissement (qui, pour être honnête, était bien plus sérieux – ce que j’ai fait ici n’est rien à côté). Le passé est derrière nous, et il est inutile de revenir dessus. Je sais que reconstruire une réputation et regagner la confiance prend du temps, et je suis prêt à y mettre les efforts nécessaires. Tout ce que je peux vous garantir, c’est que je ferai de mon mieux pour rendre l’expérience agréable pour tout le monde sur le serveur. Ça, ce sera mes vraies excuses. Je suis déjà content que la direction n’ait pas opté pour un bannissement permanent suite à cet incident, mais j’aurais une petite demande : est-ce qu’il serait possible de lever mon bannissement maintenant ? Je pense avoir bien compris la situation et qu’il n’y a plus besoin de sanctions supplémentaires. Et si je me trompe, vous savez bien que je serai prêt à en assumer les conséquences. Merci d’avance pour votre compréhension et d’avoir pris le temps de lire ma demande.
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brandylovestm joined the community
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meanmachine changed their profile photo
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Muted for 1 year because i joked about lost warning someone
Domi replied to Domi's topic in Admin Abuse
Except, I only wrote in Dutch once. It is still not grounds for a year mute just because you cant handle a joke around you warning someone else for a norwegian sentence. You already muted me for 1800 seconds for nothing shows how much a power tripping lad you are. You got called a cunt because you started responding with "Cry me a river" and calling me a troll. Dont act like you are completely innocent in the writing either. -
Muted for 1 year because i joked about lost warning someone
lost replied to Domi's topic in Admin Abuse
1. You wrote something in your langauge - so I used rules lang warning 2. After this you started to write that you dont care about this etc (to be specific - who cares about language etc) 3. Someone answered you with your langauge and you responded - still not in english 4. After I warned other guy you started to write stupid things like classic troll so I muted you for 30 minutes 5. Ofc your ego was boosted and you went on discord to continue discussion and I warned you to not even start it, because your mute will be extended 6. Like most of the time, you couldn't stay silent for 30 minutes and even called me a cunt on discord It is a shame that ex member is acting like that. Btw your mute duration is reduced to 30 days (you welcome). Have a nice day -
Since the man himself has no value to add to the discussion or reasoning as to my mute, im asking for unmute. His sole reasoning is "Because he wanted to".
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Lukyns joined the community
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Hey nUllSkillZ Always great to see an old timer here. Welcome to the server / forums and enjoy the game. We have many old early 2000s players here, one of them myself.
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Hi there, my online name is nUllSkillZ. I started playing Wolfensten: Enemy Territory back in late 2003. I was very active in the Splashdamage forums from beginning of 2004. And created several small graphic, sound and script mods. And enjoyed the games lately on the Team Muppet W:ET legacy server.
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paraDox :) started following Ande
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paraDox :) started following shan:*
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paraDox :) changed their profile photo
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I would lower your toxic sensitivity 😅 That's not really what we would call toxic behaviour, it's more like some banter. As long as they're not using stronger words or not targetting specific players, making it more personal, I don't see a problem with this.
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It's 2:40 pm in Venezuela July 27, 2025, a player named "felix" became toxic by saying "ez" every time his team wins a game, at least where I come from that is toxicity, this happened on the server: TeamMuppet Et:Legacy Original maps
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SQLiteDBPath - ADMIN SYSTEM DISABLED!
Flo replied to redeyeal's topic in General and Server Suggestions
Try to put the cvar in server.cfg instead. Also, I guess the path is case sensitive, gotta take care of the actual name of targeted database, example on our server with standard db name: set n_SQLiteDBPath "/xxx/xxx/xxx/xxx/nitmod/NITMOD_DB.sqlite"- 1 reply
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