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  2. Thanks for the reply although I am not quite sure which parts you did agree with? šŸ˜‰ Duration of being on the server I agree that the total time someone has been on the server should not matter. However, I do think the duration within a specific map or round should be a factor. That is why I felt U!p’s football analogy was a fair comparison imho. If you have been playing the whole match, it is different from just joining at half time or late on. Stacking teams I do not mind rebalancing at the start of a map (shuffles etc) or early if teams end up stacked, but towards the end it feels unfair. For example, yesterday DC1 joined Axis midway through the match and I was then switched to Allies near the end, despite starting the map on Axis. Our SRs were very similar, but I was the one moved. That did not feel right and was just very annoying. Moving skilled late joiners I agree that it would be bad if someone with high skill joined the weaker team late and was then moved to the stronger team, making the imbalance worse. But in practice, that kind of situation seems rare. As you hinted with your Allies comment, players very rarely leave the stronger side, so auto-balance usually ends up targeting people who have been there from the beginning. Playing Allies Fair point... I have actually been playing Allies more in the past week but understand what you are saying... btw there are some players that just want to play allies so it works both ways. SR frustration Just to clarify, SR can still be affected. A week ago on Frostbite, I was moved from Axis to Allies with only 3 minutes left. Axis then lost, and I dropped 0.18 SR. I went spec rather than continue. For me though, it is not only about SR... I only play for the objective, which is why it is more frustrating. I never play for frags. From what I have seen, you seem more focused on frags, which might explain why we view this differently. Football analogy I understand your point about public servers being different from scrims, but I still think the principle holds. If you have put the time and effort into supporting your team from the start, it feels wrong to be pulled away right at the end. And just to add, I completely agree with your point (which you often make in-game) that people switching teams mid-map just to join the stronger side is terrible for balance. I have never done that, and it definitely undermines fairness. "Maybe the simplest solution will be to disable autobalance when there will be only some % of the time left to the end of the map. Because usually this wont change anything if someone will be swapped 2-3 minute before end of the map." I think it is better to keep numbers even and so i would be in favour of moving anyone who had joined the other team after the start of the map...
  3. Today
  4. Maybe the simplest solution will be to disable autobalance when there will be only some % of the time left to the end of the map. Because usually this wont change anything if someone will be swapped 2-3 minute before end of the map.
  5. I dont agree with some points: 1. Duration of being on the server should not be consider as the factor if someone should be or not moved, because many players are not playing for the win, but only for fun or just to harvest as many frags as they can 2. We want to avoid stacking teams, because most of the time, axis is stacked and allies is in the worse position 3. Why someone who joined to the server and prefer Team X, should be automatically moved to the other team ? Imagine situation, when for example someone with outstanding skill joined weaker team as last and after few minutes he is swapped to stronger one and make team balance even worse, so in my opinion randomness in choosing who will be swapped is ok 4. This is more like a joke so do not treat this serious: play allies all the time and you practically wont be swapped 5. Most of the people are angry about balance, because they are only thinking about their precious SR, but if someone will be swapped at the end of the map, such player won't lose SR (if he was swapped from stronger to weaker team, the same is when someone is swapped from weaker to stronger, such player wont gain SR) 6. The last thing - comparing autobalance in game to the soccer team is just not good example, if we were to talk about scrim match, yeah that would suck, but we are talking about public server. We are looking for a solution to make game fair for all players and it is very hard, because like I wrote AXIS is usually stacked by the players, because most of the time it is easier to defend than to attack. I heard many times the same explanation: I'm playing only axis.
  6. I agree with you. Imagine autobalance in soccer match where one player contributes to team whole match and in the end will be put to other team because other team is underperforming. Idk if there have been more changes made to autobalance but by default it should swap the player that joined most recently. Issue is or was that game considers each match as all the players joining in again. So the one who takes longest during map change is considered the most recent player even if u have played for hours
  7. Hi all, I was wondering if it would be possible to tweak the auto-balance system so that players who have been on a team from the start of a map are less likely to be switched late in the game. Instead, balance changes should prioritise moving players who joined midway through (or later), unless there really are no other options. The reason I bring this up is that I have been switched quite a few times with only 3–5 minutes left, despite having played the entire map from the beginning. It feels especially unfair when someone who joined my team just minutes earlier gets to stay, while I get moved. It is frustrating when you have spent the whole round fighting hard to support your team and push for the win, only to be pulled away at the last minute. For me, it is not just about SR (though that matters too), but about the time and effort invested in backing the team you started with. I completely understand that balancing is important, and sometimes it is unavoidable that long-standing players get moved. But in most cases, I think it would feel fairer if late joiners were the first ones affected. Just my two cents... curious to hear what others think.
  8. Last week
  9. Was able to enter, thanks!
  10. Version 1.0.0

    3 downloads

    ========================================================================== Midnight Breach? - A Wolfenstein: Enemy Territory Legacy Map ========================================================================== Map Name: Midnight Breach? Author: Drempa? Release Date: September 2025 Version: Beta 1 (test version) Game: Enemy Territory Legacy Bspname: midnight_breach_b1.bsp Official map announcement: https://fearless-assassins.com/forums/topic/134858-map-release-midnight-breach Map Description: The year is 1945. Under the cover of darkness, Axis forces launch a surprise assault on a remote Allied base hidden deep in the mountains. Their mission: breach the facility, activate a classified transmission and extract top-secret documents before reinforcements arrive. Allied troops must hold the line, defend critical infrastructure and prevent the Axis from escaping with the intel that could change the course of the war. --- Installation Instructions: 1. Place midnight_breach_b1.pk3 in your etmain folder. 2. Launch ETLegacy and open the console (~). 3. Type `/map midnight_breach_b1` to start the map manually. Objectives: Axis: - Steal the keycard to unlock the tank route - Escort the tank to destroy the Allied antenna - Destroy the tank barrier - Construct the bridge to advance - Escort the tank to breach the Allied base gate - Activate the radio sequence and defend it for 30 seconds - Steal the secret documents and deliver them to the helicopter Allies: - Prevent the Axis from stealing the keycard - Defend the antenna from tank destruction - Build and protect the tank barrier - Prevent the Axis from constructing the bridge - Stop the tank from breaching the base gate - Abort the Axis radio transmission - Protect the documents and prevent Axis extraction --- Credits: prefabs: - tank script + barrier + bar + pizza models + disco from ujeclan.com - toilet models from kotnascher map - piano + hookah + skateboards from oasi map - helicopter from helicopter assault map - keycard + generator from bremen map - cans models from jailbus map - radio + documents from capuzzo map - skybox from etl_beach map - forklift from missile map - Tank from dingenskirchen map - cricket models from rayban - alcohol + ciggies from szico_bloodrayne Special thanks: Aciz and Kemon for answering all my stupid questions. Big thanks to Meli<3, Phir0x, Maw, Jenzi, Hannu, Mateos, Aardappel, Pinn, razjee:[, TomekKromek and everyone that helped with testings and ideas. ETM Discord community https://discord.gg/TFu2F3kz ETLegacy Discord community https://discord.gg/UBAZFys --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/134858-map-release-midnight-breach --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Midnight Breach. This happens when the game's memory allocation is too low for custom maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com ========================================================================== Enjoy the moonlit battle. Let’s keep ET alive! ==========================================================================
  11. Earlier
  12. Hello i am Stevia, old et player who jumped back into the game. I'd like to join your server since it's very active but i get VPN error when i login to your ETLegacy server. It doesnt happend in the Beginner one. I am here on Trackbase https://et.trackbase.net/player/1325614/ Is there something i need to provide to be white listed? I asked an admin and he redirected me here. Many thanks
  13. In Caen the side gate 1st step can only be shot by light weapons (and MG I guess). But grenades and PF don't go through. I haven't found a shader in the pk3 file though.
  14. yeah it works thank you
  15. thank you will try it
  16. Idea is interesting but I fear it could be too intrusive into the map design. Some maps are already protected by invisible roof like on erdenberg or have an invisible glass against heavy weapons only like in beach invasion through mapscript only, want to stick to the public map pk3 so no need to download a custom version of a popular map when joining our server. Also we tend not to overdo that everywhere, not willing to alter maps too much, we prefer to manage things externally with scripts protecting the spawn areas and managing the kicks and bans to control the server.
  17. Not that sure. Is the fire rate / damge of the SMGs in ETL different compared to stock W:ET? Thanks in advance.
  18. Easiest way is install legacy: https://www.etlegacy.com/download
  19. Welcome peachy, Enjoy the game Please check options / System from main menu to switch to full screen / windowed full screen. If you are still having trouble, let us know
  20. Unsigned, several players already told you it was not allowed, but you kept going on. To avoid further discussion in game and to build case-history I gave you a 15 min kick. It's fine that you now took it to forum. Forum is for discussion, game is to play. New rules are implemented to give the majority of the people the most fun in our server, and not just 1 player. About !Rules, you are right that this indoor mortar should be mentioned better. I will make a sugestion to @Flo
  21. Hey all not played in so many years, i see you server is active, one of a few by the looks. Installed the game, forgot all commands, everything basically. Im playing on a laptop, but the screensize is half the screen in game. Can anyone help on how to achieve a fullscreen please. Many thanks
  22. Hello, I remember your case. You were pissing off all server with your mortar all day long and were pretty proud of this, taunting other players. That's because of players like you that we modified the server. Indeed it's no more possible to stand mortar in protected areas, was too unfair. Also, the rules changed and you'll find rule 18 covering the fact that it is no more allowed to exploit mortar the way you were doing it. I don't know what happened for your kick but I believe the admin who kicked you already had in mind your past behavior with this mortar and your proud intention to piss off all server with this weapon. We don't tolerate such behavior anymore, fun is for everyone, not only for you.
  23. Hello unsigned, I will try to answer about all your concerns: 1. Then I come back, and apparently there are restrictions like being unable to use the mortar in spawn - probably one of the few places you can use mortar. But okay, fine. - we added this restriction because there was no option to kill mortar player but only with smg (you cant shoot any heavy, nade etc in the fixed spawn) 2. Apparently the reason is that using a mortar indoors is 'unfair', but I can't see how - mortar splash damage is far bigger comparing to pf but the main reason is that, when on the server is 20 vs 20 players and many maps are small with narrow corridors this causes players to be blocked by each other and mortar can be placed in on spot and just make armageddon (for example stairs on et_beach map). 3. The game is designed such that you can do that, at the cost of being far more vulnerable to attacks, because you are literally a sitting duck when you use it. - with 20 vs 20 in many cases there is no even option to reach mortar player, because teams are uneven etc, so maybe you are sitting in one place but still making massive damage to enemy team. 4. If it's going to be a rule (and I hope you reconsider), then please make it one, and please warn people before kicking them for violating a particular interpretation of a new rule that has only been enforced for a few months in an unwritten way. I know I've made mistakes in the past, but this isn't spawnkill and as far as I can tell unrelated. - this is a rule right now and I hope it will stay as a rule, yeah probably we should have plain information that mortar indoor is forbidden. About being kicked - I dont know your specific case, but usually we are not kicking right away, but if your history has shown that u were abusing our rules with mortar, admin can make his own decision and kick even ban right away if there were many warns/kicks before. 5. new rule that has only been enforced for a few months in an unwritten way. - if I remember correctly, this rule is with us more than a year
  24. Hi all, I'm posting in good faith. I used to play on this server for a while, and over time I learned the spawnkill rule - that's fine, and it's justifiable. Then I come back, and apparently there are restrictions like being unable to use the mortar in spawn - probably one of the few places you can use mortar. But okay, fine. Then I'm playing on SW Battery, and I use the mortar indoors and receive a 900s kick out of nowhere. I even checked the rules again before I came back from a hiatus. Apparently the reason is that using a mortar indoors is 'unfair', but I can't see how A panzer does similar damage, and the player is far less vulnerable because they can actually move or pull out the secondary weapon. I can imagine some maps where a mortar indoors is very difficult. On other maps it's easy. Whether using a mortar is 'abuse' or an 'unfair advantage' depends on the situation, and you can do similar mass-damage near an objective with arty or a mobile MG. Do the admins take this into account? So why is the mortar targeted? There is nothing abusive or particularly advantageous about using a mortar indoors. The game is designed such that you can do that, at the cost of being far more vulnerable to attacks, because you are literally a sitting duck when you use it. If a bunch of people can't kill one idiot with a mortar using it outside spawn, that says more about the quality of the players than it does about the mortar user. I think "skill issue" is the term I've heard. I understand that mortar players are an easy target, and almost every player (including myself) is biased against them. But that doesn't mean the admins should add arbitrary restrictions like this, without even creating a rule for it. This manner of random interpretation when it suits a particular admin on a particular day is quite unfair. If it's going to be a rule (and I hope you reconsider), then please make it one, and please warn people before kicking them for violating a particular interpretation of a new rule that has only been enforced for a few months in an unwritten way. I know I've made mistakes in the past, but this isn't spawnkill and as far as I can tell unrelated. Thanks
  25. Flo

    VPN problem!

    Your nickname in game?
  26. D1zzy4ever

    VPN problem!

    hello i cant join ur server annymore reason is vpn but dont even use vpn on this new computer
  27. Flo

    VPN problem!

    whitelisted
  28. same problem here please help
  29. Lallons 71

    VPN problem!

    Hi Flo , i tried to join server but "Vpn detect error" , but i don't use vpn and i have only one etkey . Best regards.
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