froggy Posted August 5, 2023 Report Share Posted August 5, 2023 Hi all! We are many players thinking that fieldops would need more time between 2 arty and air strikes I think that the time should be at least 1.5 the time set today, surely more. Actually, one arty lasts 25 seconds and can be recalled 60 secs after the previous call. So a point is under its fire the half of the time, and during the "free" 35 seconds the fieldops can call for 1 airstrike. Some players seem to not escort the vehicles because they die too often because of fieldops. Quote Link to comment Share on other sites More sharing options...
Ctrz Posted August 5, 2023 Report Share Posted August 5, 2023 I agree. Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted August 6, 2023 Founders Report Share Posted August 6, 2023 23 hours ago, froggy said: Hi all! We are many players thinking that fieldops would need more time between 2 arty and air strikes I think that the time should be at least 1.5 the time set today, surely more. Actually, one arty lasts 25 seconds and can be recalled 60 secs after the previous call. So a point is under its fire the half of the time, and during the "free" 35 seconds the fieldops can call for 1 airstrike. Some players seem to not escort the vehicles because they die too often because of fieldops. set g_LTChargeTime "40000" set team_airstrikeTime "60" set team_artyTime "60" this is what they were. set team_airstrikeTime "90" set team_artyTime "90" set g_LTChargeTime "50000" what i have changed to, will take effect tomorrow when server restarts Quote Link to comment Share on other sites More sharing options...
froggy Posted August 7, 2023 Author Report Share Posted August 7, 2023 Thanks MiniMuppet!!! I will report the player's feelings Quote Link to comment Share on other sites More sharing options...
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