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Showing content with the highest reputation on 09/16/2019 in all areas

  1. we were under 'getstatus' flooding ...hopefully it's fixed now ... time will tell ...
    1 point
  2. Thanks Matu, there is nothing in the console to say why its is crashing, Eagle is looking at our lua to see if its any of them, if we can't find it then we will have to go back to the older version. Don' think people want to play venice all day
    1 point
  3. I want to inform you that the server was updated to version v2.76-532-g3edb636 by ET:L Developers. Because of issue with SR statistics we were forced to reset this statistics. This will hopefully solve that issue and will not happen again... In case of any problems please let us know ... Changelog below: Added cg_simpleItems 2 option that displays 3D models for objectives Fixed limboed clients not moved to intermission point Added "nostamina" command Added pain anims that are only played in idle state (visuals) Added new death anims Fixed spread bonus is now correctly applied only for the SMG weapons Fixed mini compass showing player icons in wrong places Fixed bug where OpenAL users could hear sounds from wrong position on certain maps Fixed cg_simpleItems colors to improve visibility Fixed cg_simpleItems weapon icons aspect ratio Fixed debriefing was showing spawning place instead of appropriate portal cam Fixed explosion shakes were missing Added shakes from panzer/bazooka and mortar missile explosions Fixed airstrike delay was shorter than it should Fixed airstrike/artillery sounds are now properly played Fixed spawn point counts on command map Added /listspawnpt command to shown available spawn points to use with /setspawnpt command Fixed cg_popupBigFilter had inverse behavior, which made skill upgrades not displayed and played by default Fixed upscaled debris effects of the broken props Added secondary weapon to class menu selection Fixed gibs are not drawn Added dynamic spawn points selection menu Removed g_countryFlag option to make bots use server location flag Added fading effect on weapons disappearing Added bouncing effect for items (weapons/pack/obj launched/dropped) Fixed weapons reload faster animations Fixed centerprint inserts awkward newlines Fixed cabinets are not affected by cg_autoActivate 0 Added invalid GUID check at client connection (avoid some issue with Skill Rating system) Fixed pick-up weapon when player doesn’t have a primary weapon to drop Removed required tapout when doing selfkill in warmup Fixed cg_gibs cvar Fixed wounded players waiting for revive didn’t gib
    1 point
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