Thanks Matu, there is nothing in the console to say why its is crashing, Eagle is looking at our lua to see if its any of them, if we can't find it then we will have to go back to the older version. Don' think people want to play venice all day
I want to inform you that the server was updated to version v2.76-532-g3edb636 by ET:L Developers. Because of issue with SR statistics we were forced to reset this statistics. This will hopefully solve that issue and will not happen again...
In case of any problems please let us know ...
Changelog below:
Added cg_simpleItems 2 option that displays 3D models for objectives
Fixed limboed clients not moved to intermission point
Added "nostamina" command
Added pain anims that are only played in idle state (visuals)
Added new death anims
Fixed spread bonus is now correctly applied only for the SMG weapons
Fixed mini compass showing player icons in wrong places
Fixed bug where OpenAL users could hear sounds from wrong position on certain maps
Fixed cg_simpleItems colors to improve visibility
Fixed cg_simpleItems weapon icons aspect ratio
Fixed debriefing was showing spawning place instead of appropriate portal cam
Fixed explosion shakes were missing
Added shakes from panzer/bazooka and mortar missile explosions
Fixed airstrike delay was shorter than it should
Fixed airstrike/artillery sounds are now properly played
Fixed spawn point counts on command map
Added /listspawnpt command to shown available spawn points to use with /setspawnpt command
Fixed cg_popupBigFilter had inverse behavior, which made skill upgrades not displayed and played by default
Fixed upscaled debris effects of the broken props
Added secondary weapon to class menu selection
Fixed gibs are not drawn
Added dynamic spawn points selection menu
Removed g_countryFlag option to make bots use server location flag
Added fading effect on weapons disappearing
Added bouncing effect for items (weapons/pack/obj launched/dropped)
Fixed weapons reload faster animations
Fixed centerprint inserts awkward newlines
Fixed cabinets are not affected by cg_autoActivate 0
Added invalid GUID check at client connection (avoid some issue with Skill Rating system)
Fixed pick-up weapon when player doesn’t have a primary weapon to drop
Removed required tapout when doing selfkill in warmup
Fixed cg_gibs cvar
Fixed wounded players waiting for revive didn’t gib