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Showing content with the highest reputation on 11/11/2019 in all areas

  1. Hey all, just wanted to sound out your views on the following. Currently cool-down for airstrikes and especially support is really low, meaning that support fires follow each other up rather quickly. You can call for a new support fire while the smoke of the previous one is still in the air. So actually hardly any to no cool-down at all. Which to me is too extreme. I know that privileges of each class have been discussed before, only now with the field ops there remains an issue. Due to the extreme frequency of airstrikes and support fire, especially when many people are on, you can completely block a passage in a map. Think of Caen in the first stage, or Minas on level 3 or 4. A fanatical Field Ops is able to completely block the passage, and if there is only one passage, map ends in a stalemate. Even though attacking team is overpowered, walking through the constant rain of support makes all attempts of attackers cake's dough (got you some Shakespeare right there!). So I think there should be a small gap between any artillery fire, which actually was the case at the old Pub server as well. Maybe it's just not set right or maybe changed deliberately, but what about increasing cool-down a bit more again? What do you think?
    1 point
  2. Maybe take it easy when it comes to changing entire server settings. I feel settings were good lately, people seemed to enjoy the game-play as it was. The only issue I recognized was that of the artillery rate. And if indeed Field Opses were able to call one every 15 seconds, than this issue should be fixed. I wouldn't want to change any other parameter or aspect of any class.
    1 point
  3. yea and panza cooldown is the same so quick
    1 point
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