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Showing content with the highest reputation on 04/26/2021 in Posts

  1. Unbalanced teams is and will always be a point of discussion. Not because of specific rules that should change but just because of how the game is build. People are able to switch teams whenever they want (exception with the amount of players in the team ofc). If they are not happy with the team they'll just go spec and join the team they prever as soon as the spot comes free. As TM members we often switch and that is what we should keep doing, if we only have players with the mindset of Sebast1an the problem will be solved forever If there are specific players that keep changing teams and make a big difference in the win probabilty (within a few minutes) we should write the name down and let the admins try to have a discussion with them. We will always have players that follow up our wishes and people who are completely agains it. I prefer there to be a one on one discussion with the player instead of an endless discussion in mainchat with 30 to 40 people watching and giving their opinion with or against it.
    2 points
  2. Yo ET freaks! ❤️ Please consider: Railgun (from rainy classic maps much better than radar haha!) SCHOOL! ❤️ I know school doesnt have too many fans but maybe some1 is ready to give it a try? :)) Cheers enjoy your free time!
    1 point
  3. Its endless probelm still because people dont care about that banner which says teams are not balanced... Doesnt matter is there TM's in team or not.. I try always switch if see that banner but, I know many others in TM not.. And if game picks that last player which joined to team, that guy mostly jumps out and leave or start wait spot to jump back to team where he/she was.. So it its quite common that we see the banner blinkin on screen many times in every single map.. Just sayin.. So it doesnt help much to open topic about it, if nothing changes..
    1 point
  4. Naah. Every version ends up badly because we have too many players with map that has so little chokepoints. Tower spawn doesnt help. I know the version where axis can spawn CP - that could help. But its usually a mess due narrow areas. Would fit 10vs10 or so.
    1 point
  5. 0 points
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