Theres certain maps need to have some conscesions and impose stricter limits even at capacity to improve the game play - for example Adlernest, very popular map, anytime Axis go over board with rifles there is no chance for allies to move forward. Combinartion of MG flamer panzer 6 SMGs and 6 rifles all firing at allies at the same time. Too much to substain decent game play. Just is. Same with the mortar's on Supply firing into the window, no place for it. Take that off them and get them involved in the battle instead of getting 5 man kills for doing nothing. Its also massively swinging the game in one direction.
Rockets should recharge every 60seconds imo. The player has an SMG to keep him warm. No reason to give him multiple attempts with rocket, if he misses, that his fault, theres 20 targets, git gut.
So option 1, but with the caviat that some maps are considered for limitations even above 14 due to playability. And yeah Im willing to help compile a list of them.