Thanks _Ler for your ideas.
I have to admit that I fully agree with you.
From my job experience, I learnt to adjust system to people, not people to the system. Best thing is to consider every area of the maps that makes troubles and redesign them or make adjustments without ruining balance. I'd love to experience with this, but I have lack of knowledge about modifying maps. Maybe someone can give me direction where I can start (tutorials, etc?).
That would be the best option, but we don't have time/sources to modifying maps.
The script also sounds optimal. I like the idea with the sphere. I'd suggest to first just inform the player whenever he SK. Mortaring and arty causes the most problems. So when mortar guy shoot, and he hit yellow/orange/red area he gets communicate and 2nd time he's warned or something.
Here I can also try to write the script, but I have no idea where to start.
I propose changing TGA maps because this is the easiest way to inform players where they are allowed to shoot. Agree that it won't solve capturable areas. I'm far from colouring map on rainbow. It won't be simple to read.
I wonder if we can overlay these areas with code. As I know Flags, CP and other graphics are overlaying on the map by code, and they may change during map (for ex. when one team cap flag).