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Mani

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Mani last won the day on June 4 2023

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  1. I agree with Marco pretty much, but I would only want a server announcement from 5+ tbh, thats because thats when potentially the time changes from 1sec to 2 secs, not SUPER common but got to remember its 25v25 when server is full, and that makes multi kills ALOT easier, I wouldnt want spamming with annoucements for less than 5 when its full etc I think the 1 sec should stay for less than 5, not increase the time between so that it counts Not sure what macro is talking about for the objective announcements, so I dont agree with that
  2. This, agree with Cyber, I think the mortar area is fine, because if you stand in the red area and get hit, they would be warned. If you extend the area further, they cannot mortar the barrels or the gun, as the dmg would then extend into new area and get warned, even if they are not aiming there. HOWEVER, Im pretty certain the anti-sk script on this map is not working as it should, and therefore that is why you might think the mortar is OP and needs extending, because its currently not auto warning unless you are literally in spawn and the mortar hits you. Least from what Ive noticed when im dying/getting hit.
  3. Delete the map from the server, problem solved. It's the worst map for TM rules IMO :).
  4. Youll never be able to stop this and frankly, I dont see the point. Yes there are players that only play axis or allies, or only ever play panz/flame/mortar and those that only ever play SMG.....leave em to it, its their choice. The line is too grey to be drawn, especially with axis/allies, for instance, personally It depends what mood im in, or what team ive been playing on previous. i.e If I have played 4-5 maps as Axis, disconnect for a few hours, then come back, youll see me ONLY want to join allies, and I will be one of those team swappers, thats because you havent seen me play Axis for the other games and for me, I get bored.
  5. Actually I meant this room/picture: Are we saying this whole room is yellow? This is what I was making my comments to about the nades, rnades, panz, I think almost everyone playing the map at moment doesnt realise this room is offlimits to heavies, and thats where my comments about bit bias towards axis etc comes in with these changes. (I mean changes because currently no-one gets warned for anything in this room atm) so if its not allowed, I think it should be super clear with a pic of this room thats all , especially as this is how allies playing would see the room, not from the axis standpoint. Anyway think its all clear for me now, but I do think theyll be a fair few warnings in the coming days with this room haha.
  6. Agree with Jessica + Flo, no blue/yellow needed for the 1st capturable stage at all (Axis) For everything else I agree and makes sense with all other rules, except 1 specific area + 2 suggestions Looking at the current Pictures, Axis (2nd FIXED Spawn) - It appears to show yellow for the room INFRONT of where Axis spawn (leading to the library) Suggestion: Could we add another screenshot Cleary showing that room by itself Personally I don't agree with that for a few reasons, since its not directly the room axis spawn in, they have 2 other corridors + exits to the right If that does end up being the rule, so be it, but could we have another picture of that specific room clearly showing Yellow all over it, so everyone is clear no panz/nades/flamer/rnades in that area? Currently as it stands, I would say EVERYONE on the server uses rnades, panz, nades in that area, so there will be a lot of adminwork/warnings and we should make it clear. Also, for a bit of map bias, I do think if nades and everything is restricted in that room, it becomes very easy for axis to set up camp in that room, be it camping, MG, flamer or anything, knowing they are protected from everything. For clarification, mortars can shoot CP when its not built right? Im asking because the red zones near CP, i see Axis mortar shoot all time to stop allies from building (both red zones)
  7. Wow, is that actually what the map should look like? or have you edited it haha,
  8. Title says it all Could we replace the current Goldrush GA with the SW version of goldrush Goldrush is a popular map, its chosen quite a lot, I dont think the SW version would be that much less popular if it replaced it, even if only for a few weeks like when you add new maps? I actually feel like the Greater Access is a bit more sided towards Axis...possibly but then again I havent played the SW version with TM 24v24, spawns and weapons so who knows, so just something different for a bit
  9. How Rude! whats with the quality? haha
  10. Can we get some updated SK pictures for other popular maps, or rough outlines Library comes to mind My understanding is that Mortar not near CP (Allies) OR 1st Courtyard on way to trans (Axis) Heavy Weapons not allowed IN Spawn Room (axis), but anything else once they leave 1st room is fine, Nades, Flamer, Panz, least that's what I see 95% of players do. Be good to have some clear guidance on a popular map. Specifically these areas
  11. Bringing this back to attention, can we fix the goldrush map times please Its 25 mins 1st stage and then I believe the bonuses are on there possibly too, so its even longer, but please fix the 25 mins 1st stage time Whilst at it, can we fix fueldump with bonuses too please, again, 25 min map for the 1st stage at least
  12. Correct, but according to current rules, even a mortar cannot kill a mortar in spawn because it's heavy 🤣 Only light weapon :). BUt yeah I agree, that would be good ha He is talking about Bremen, at moment it's quite common for mortar axis to sit at the axis courtyard spawn and shoot allies, but the mortar is in courtyard, next to exit, which is forbidden. So it's impossible to kill until 2nd stage basically
  13. I agree, it's one of the things that makes covy fun and personality think it should be enabled in all maps, all time. Like Bremen
  14. Few members idling, or even afk specs. Sounds daft but I noticed that you were present the other day when we had a good few maps, think it makes a massive difference when filing the server. As you don't know ppl are afk until you join, and within that small window, a few others may join. Plus everyone knows the main so doesn't need idling people Wouldnt say totally different maps to etl1, but for instance be good to get other maps like TC base (which is on there , so good). As the players are limited, it gives us chance to play smaller and decent maps that we couldn't possibly play on etl1 due to numbers. This also means we can get rid of the huge maps like MLB ( if there are any) Overall, I think if it's a copy of etl1 with limited players and see how it goes. Can we get a full maplist of what's in vote rotation at moment so we can see?
  15. Havent watched the specific demos, but seen him on the server for awhile, personally dont see anything suspicious about him at all. Hes been on TM for a while hasnt he? and Im sure ive possibly seen him in gathers?
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