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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    9 downloads

    ETL Warbell (v3) Description Pk3 file : etl_warbell_v3.pk3 Objdata file : etl_warbell_v3.pk3\maps\etl_warbell.objdata Map date : 2022-11-20 Gametypes : wolfmp wolfsw wolflms Raw map name : etl_warbell Arena file : etl_warbell_v3.pk3\scripts\etl_warbell.arena Date added : 2023-01-14 Myths surrounding an ancient castle deep in the mountains are the target of the Axis' occult forces. The 'Warbell' up in the church tower, is said to summon Heinrich, the mighty Wargod.**In an attempt to strengthen their war efforts, the Axis aim to summon the dark power of Heinrich to smite the Allies to oblivion once and for all.**Map by McNite.**Overhaul by kemon. Axis objectives Objective:**Dynamite the Guardhouse gate. Objective:**Destroy the Generator. Objective:**Seize the 'Book of Death' holding ritual instructions. Objective:**Place the 'Book of Death' on the Altar to enable the summoning ritual. Objective:**Repair the mechanism of the ancient 'Warbell'. Objective:**Toll the 'Warbell' to awaken Heinrich. Objective:**Sacrifice yourself in the yellow lightning to restore Heinrichs full power. Objective:**Establish a Command Post. Allies objectives Objective:**Defend the Guardhouse Gate. Objective:**Defend the Generator. Objective:**Don't let them take the 'Book of Death'. Objective:**Prevent them from placing the 'Book of Death' on the Altar. Objective:**Keep the mechanism of the ancient 'Warbell' disabled. Objective:**Stop them from activating the 'Warbell'. Objective:**Prevent mortal sacrifices to Heinrich at all cost. Objective:**Stop them from establishing a Command Post.
  2. Version 1.0.0

    4 downloads

    no information on the map
  3. Version 1.0.0

    0 downloads

    allies Dynamite the axis V-2 missile controls before the rocket finishes fueling!" axis "Defend the V-2 missile controls until the rocket is fueled and ready for launch!" neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"
  4. Version 1.0.0

    0 downloads

    Title: Warring Gods File: warringgods_final.pk3 Version: Final Release date: September 2011 Author: Tardis Email address: dbjones80@btinternet.com Website 1: http://www.wix.com/dbjones80/tardis-informatick Website 2: http://www.dbjonescomputers.co.uk Location: Libya / Egypt Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis // Allies Objective Descriptions "Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold." "Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder." // Axis Objective Descriptions "Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold. "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder. "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder." Construction base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET. editor: GTK Radiant 1.5 build time: about 16 weeks. compile settings: BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8 Final compile time: 30 mins. CHANGES: New : Sky Box Lifts Both Teams Textures Ladders (Water Area's) Constructible Ladders Both Teams Water Fix Egypt Lamp (Main Area) Wodden Lamps Limbo Cam's -Vis Fixes CREDITS Sky Box - New bespin_skybox See :bespin_skybox.shader Objective Icon - FireFly Egypt Lamp - Arcana (Robbie Powell) Help - Mateos & Splashdamage Forum: Editing Wolf: ET Distribution / Permissions This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author. You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis) This file may not be commercially exploited in any way. Thanks Tardis
  5. Version 1.0.0

    1 download

    Hi all, this map is my tribute to my favorite cartoon. For who love this cartoon will be a nice jump inside it, you can try the suicide cab, visit the headmuseum, call the future lift, go inside the Planet Express ship, visit the strip club. For all the others, will be only another sniper map Crossing is not possible. Thanks to LRS Elite for his music. Before play this map, ask your doctor if Sniperama is right for you. Have fun!!!
  6. Version 1.0.0

    1 download

    A great replica of a PC inside. Have you ever wondered why sometimes your computer does not work well? This is what happened in a repair center a few years ago. Have fun. Hi all, ---------------------------------------------------------------------------------------- Have you ever wondered why sometimes your computer does not work well? This is what happened in a repair center a few years ago. ---------------------------------------------------------------------------------------- Have fun. Thanks to [UJE]Niek for his support. For any comments please write to: et.i.see.dead.people@gmail.com 15/05/2014 - LoRenz
  7. Version 1.0.0

    1 download

    Many thanks to Niek for the waypoints files ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Map Title : Moh:AA France (TDM) Map Version : beta Map Author : (Infinity Ward)Conversion from MoH:AA Converted by : mad.et|Cambo Game : Wolfenstein: Enemy Territory Gametype: : Team Deathmatch Filename : mohaa_france_tdm_beta.pk3 BSP-Name : mohaa_france_tdm Map Size (suggested) : <20 Players Release (date) : Oktober 2011 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Allies Objective: 1. Kill the enemy! 2. Stay alive! OPTIONAL: Build CP Axis Objective: 1. Kill the enemy! 2. Stay alive! OPTIONAL: Build CP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright : Electronic Arts - Publisher Infinity Ward - Developer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits : Electronic Arts - Publisher (Source & Materials) Infinity Ward - Developer SplashDamage Forum - Help M|A|D [Community] - Testing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Distribution / Permissions This is the First Beta of this map and may not be modified in anyway. This file may not be commercially exploited in any way. Mapsource and models will be released with a "final" version of this map.
  8. Version 1.0.0

    3 downloads

    Description Allied: "We have to get a jug of the water!!!" Axis: "The Allies want to steal a jug of the water, you have to prevent that!" Neutral: "The Axis have found The Well Of Youth and the Allies have to get a jug of it to reproduce it!" Objectives Allied objectives 1 "Primary Objective: Build the Bridge!" 2 "Primary Objective: Steal a jug in the bunker to get some water!" 3 "Primary Objective: Get the water and flee!" Axis objectives 1 "Primary Objective: Prevent the Allies of building the bridge!" 2 "Primary Objective: Don't let the Allies steal the Jug!" 3 "Primary Objective: Prevent the Allies of stealing the water!"
  9. Version 1.0.0

    0 downloads

    File info: title : CAHA: tavern filename : caha_tavern_b2 game : wolfenstein: enemy territory version : beta 2 date : 18.June.2006 author : Roger "redRum" Creus url : http://www,cyanureill.net email : roger.creus@gmail.com gametype : objective, stopwatch, campaign mines : disabled max. players : 12 per team ------------------------------------------------------------------------------------------- How to play: .Unzip caha_tavern_b2.zip into your etmain folder. .launch the game. .Find a server running caha_tavern_b2 or. .start a server through the Host menu. .Enjoy. ------------------------------------------------------------------------------------------- Story: 1942. China. Province of Liaoning. The well known tavern Fire Garden has been taken by an allied squad. They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe. A german squad has found out the allied shellac. They get ready for battle and rush into the building. ------------------------------------------------------------------------------------------- Objectives Axis: Primary: Destroy the security power generator B. .Primary: Destroy the security power generator A. .Primary: Steal the spy lists. .Primary: Escape with the lists through the sewers. .Secondary: Destroy the cellar wall to open an escape route; you must have destroyed the generator A to get access to the cellar. .Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors. Allies: Primary: Don't let axis destroy the security power generator B. .Primary: Don't let axis destroy the security power generator A. .Primary: Hold the spy lists. .Primary: Don't let axis escape with the lists. .Secondary: Don't let axis reach the cellar and protect the sewers exit. .Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path. ------------------------------------------------------------------------------------------- Misc: editor : GtkRadiant 1.4.0 compiler : q3map2 2.5.16 specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 compile stats : bsp: 112 secs. vis: 17 secs. light: 4400 secs. ------------------------------------------------------------------------------------------- Main changes from B1: .Added a fireteam locations file for etpro. .The cellar wall is now destructable by any explosives, grenades included. .Fixed Generator B. .Fixed map objective descriptions. .Remade the top floor walls roofs to reduce the poly count. .Remade the lobby ceiling model which has about 1200 less polys now. .Fixed brushwork leaks. .Improved vis blocking in certain parts. .Few more non significant changes and fixes. ------------------------------------------------------------------------------------------- Known Issues: .One layer command map. .Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map. ------------------------------------------------------------------------------------------- Credits: Textures: .terrain_example set by Sock. original file here: http://www.planetquake.com/simland/pages/articles/terrain1_1.htm .photorealistic set by BerneyBoy. Textures have been modified. original file here: http://www.planetquake.com/berneyboy/ .SD. Models: .Buddha model by Todd Gantzler. .SD, ID. FireTeam Locations File: .TOG|Neddie Entities: .Erik-Ftn, ID software. Map Concept: .Ben "Wulf" Bennet. Feedback and ideas: .Neddie, Codename Ty, Wulf, 56ker. ------------------------------------------------------------------------------------------- Greetings: .Radiant and Ydnar.. for these magic tools. .Sock.. for the great articles and resources. .Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite. .Wulf, Neddie and Codename Ty.. for the support and ideas. .the TOG clan.. for the server and time spent on testing. .-7- and the New Wanderers Order.. for the server and time spent on testing. .the ppl at SD forums.. for giving me all the info I needed. ------------------------------------------------------------------------------------------- Permissions: You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author.
  10. Version 1.0.0

    1 download

    Description: | X-Dam Complex 2 for Enemy Territory |- Release date: 2006-05-24 Map original release date: 2003-11-14 Author: SteelRat Map Name: X-Dam 2 BSP name: xdam2 Gametypes supported: Objective and Stopwatch Gametime: 20 Minutes This is a re-release of my first map for ET, I felt that the map deserved a tune up as it is fun to play. This is what I have fixed: Lights on map was borked, especially for the player models - fixed. Script issue with the sirens not working properly - fixed. Hundreds of texture misses - fixed. Shader totally missing for textures - fixed. Objectives on commandmap a mess - fixed. All brushes structural, LOL - fixed Terrain was really weird in some places - improved. Light textures missing - fixed. Enjoy! /SteelRat --------------------- Contact info --------------------- Website: www.srcgaming.com e-mail: steelrat at bredband.net IRC channel @ Quakenet: #srcgaming
  11. Version 1.0.0

    3 downloads

    Description: (the readme file) This is a fragmap made by Macchute aka oVe. Filesize: 4.5MB Time: Night Bspname: Tour Version: b1.0 temasize: 2v2 - 4v4 FPSratio: avarage Release date: 2015/03/08 Work hours: 45 Custom textures: yes Detail level: High contact: macchute@gmail.com website: macchute.wordpress.com Thanks to: -saints&sinners gaming clan -simonoc's for rock textures. -RayBan for the foliage models -Splash Damage for textures and models included in ET additional information: The map includes a fully working elevator and there're a couple of comic textures. The map got no history but it was based on a unreleased map called African Radar, the map is however in Europe and the cliff and bunker shapes can easily be related to Bergen. The radiant map file is included in the pk3 and you are allowed to edit the map and take prefabs as long you give credits to: saints&sinners ET clan, Thewolfteam, and Macchute.
  12. Version 1.0.0

    0 downloads

    Map name Berserk TE (tournament edition) Filename berserk_te.pk3 Release date January, 2004 Decription The Axis must steal the secret documents while the Allies will try to defend them Map by Kent "Loffy" Lofgren, Savar (northern Sweden): fluffpower@hotmail.com Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures) Additional textures by FuTurA. Initial beta testing by w Installation Put the file (berserk_te.pk3) in your etmain-folder: C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3 NOw you can join a server on the net, and play. Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list. (Or type "/map berserk_te" in the game consol.) Copyright: This custom map is (c) 2003 Kent "Loffy" Lofgren. You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks, and floppy disks. You may not redo/reproduce/update this map in any way without permission from the author. "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."
  13. Version 1.0.0

    4 downloads

    Download pk3 name: ammodepot.pk3 Map name: ammodepot.bsp Artist(s): Storm Rising (Marco Valenzuela) In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to get inside and blow both the radio anttena and a stack of ammo boxes.
  14. Version 1.0.0

    0 downloads

    Download pk3 name: ammo_bunker_b1.pk3 Map name: ammo_bunker_b1.bsp Author(s): Antti "Seven_dc" Suuronen The axis forces are retreiving in hurry from north africa and are gathering the ammo storaged in a bunker. The allied forces are about to destroy this low guarded axis ammunition bunker. Objectives: ---------------- 1. Destroy / protect the Axis north bunker door 2. Destroy / protect the Axis southbunker door 3. Destroy / protect the Axis ammo storage 4. Build command post 1. Destroy / protect the Axis north bunker door 2. Destroy / protect the Axis southbunker door 3. Destroy / protect the Axis ammo storage 4. Build command post
  15. Version 1.0.0

    0 downloads

    Pk3 file : UM_Azteca_b4.pk3 Objdata file : UM_Azteca_b4.pk3\maps\(UM)Azteca_b4.objdata Map date : 2005-11-17 Gametypes : wolfmp wolfsw wolflms Raw map name : (UM)Azteca_b4 Arena file : UM_Azteca_b4.pk3\scripts\(UM)Azteca_b4.arena Date added : 2016-06-26 Description Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Description Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Allies objectives Prevent the Raiders from opening the Serenity Lock. Prevent the Raiders from opening the Azteca Lock. Prevent the Raiders from opening the Duality Lock. Bring the Inca Key back to your spawn to win the match. Take the Maya Key to the Maya Lock to gain access to the Stool Room and increase Charge Settings. Take the Azteca Key to the Stool Lock to gain access to the Skull Room and increase Charge Settings. Take the Duality Key to the Skull Lock to gain access to the Inca Room and increase Charge Settings. Axis objectives Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Take the Serenity Key to the Serenity Lock to gain access to the Azteca Room and increase Charge Settings. Take the Azteca Key to the Azteca Lock to gain access to the Duality Room and increase Charge Settings. Take the Duality Key to the Duality Lock to gain access to the Inca Room and increase Charge Settings. Bring the Inca Key back to your spawn to win the match. Prevent the Troopers from opening the Maya Lock. Prevent the Troopers from opening the Stool Lock. Prevent the Troopers from opening the Skull Lock.
  16. Version 1.0.0

    2 downloads

    new waypoints files 0.8 2023 --UJE_final_battle --Map made by [UJE]Niek The Axis have lost the war! Stop the final battalion of axis soldiers that are trying to get through the Alps. Prevent them from refueling and constructing bridges to get to their final destination. Axis Objective * Escort the tank to the boat * Steal the fuel * Destroy the bariers * Build the bridges Allied Objective * Prevent the axis to flee with the tank
  17. Version 1.0.0

    0 downloads

    ----------------------------------------------------------------- [UJE]Ambush b2 ----------------------------------------------------------------- Map made by [UJE]Niek b1 version 27-05-2009 b2 version 27-07-2010 ----------------------------------------------------------------- The allies have to steal both radar components and bring them to the truck.Axis have to prevent this ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_ambush ----------------Credits------------------------------------------- Too all who keep this game alive
  18. Version 1.0.0

    1 download

    Map made by [UJE]Niek --UJE_airport_final -- Allies objective map The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the 2 airplanes Allies objective: *Destroy the main entrance *Destroy both cargoplanes *Destroy the Flight controls *Destroy the sidedoor for faster acces *Fix commandpost Axis objective *Defend the main entrance *Prevent the allies from blowing up the cargoplanes *Prevent the allies from blowing up the flight controls *Build commandpost *Build the side door Here some screenshots how the map looks
  19. Version 1.0.0

    1 download

    Map made by [UJE]Niek = and [UJE]ischbinz 09-02-2010 The Allies must blow up an axis monument to get acces to an underground trainstation. There they have to blow up the secret weapons the axis transport from there. Axis: Defend the Town monument Defend the secret weapons Allied: Destroy the axis monument Destroy all the secret weapons Special stuff *ischbinz trains More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info for campaigncycles the map is called UJE_2_towns Credits Too all who keep this game alive
  20. Version 1.0.0

    1 download

    --UJE_01_vip_b3 -- Mission-type: Axis objective, free & escort the V.I.P # Players: up to about 26 players, above that, the mission will be very hard.. Release notes: This is the 2nd public release.. Beta 2 * Changed some textures so it is clear to see where no landmines can be placed. * Shortened the idle-time of the VIP after revive/death. * Created a few extra routes. * Added an alarm to warn there is a paratrooper coming down (must be turned on by a switch). * Changed Axis & Allied spawnpoints. * ..some more minor changes Voices: * Announcer: {TTS}stevecrow74 * V.I.P.: it is my own voice Models: * zenith-ply made the Arado196 float-plane. It is a great model, i did not use every damaged model that comes along with the plane though, but i included them in this pk3 (so it is complete).. * Quake3 DrEvil player-model..made by John "Ronin{Triad}" Fisher & Gary "Two Beans{TRIAD}" Jordan I had to glue all bodyparts with mapscript.. * Parachute model from Degeneration
  21. Version 1.0.0

    0 downloads

    Download pk3 name: UJE_00.pk3 Map pk3 name: UJE_00.bsp Author(s): [UJE]C Axis must repair and steal the tank in Boozaka Town. There is a spawnflag inside the barbershop. Any team can capture the flag. When the Axis have escorted the tank into the tunnel, the spawns at Boozaka Town will be forced Axis, and the flag will disappear. The Allies must hold the flag at Boozaka Town for as long as they can. The Axis must escort the tank to the Ammo/Fuel-building at the end of the tunnel. The tank needs to be refueled with 8 fuelcans. There are 3 locations where a total of 8 fuelcans are stored (3+3+2). All fuelcans have to be delivered inside the Ammo/Fuel-building. After refueling, the tank must be escorted to the river outside Spinnertal. The Allies can build a barricade to force the tank to take a different route to the river. There is a spawnflag at the Old Skool. Any team can capture this flag during the entire mission. When the tank reaches the river, Axis must build a 3-stage bridge, and escort the tank into Braboheim. The bridge can NOT be destroyed when the tank is on the bridge. There is a neutral command-post; Any team can build/conquer this CP.
  22. Version 1.0.0

    0 downloads

    Download pk3 name: vesuvius_rev.pk3 Map name: vesuvius_rev.bsp Objectives Axis 1 Prevent the Allies from stealing the gold urn 2 Prevent the Allies from stealing the truck 3 Prevent the Allies from breaching the South gate 4 Prevent the Allies from breaching the second South gate 5 Prevent the Allies from building the bridge over the gorge 6 Prevent the Allies from construction the ruins access rope 7 Prevent the Allies from breaching the North ruins gate 8 Capture the forward flag in the church Allied 1 Steal the urn from the excavated ruins 2 Get away with the truck 3 Breach the South gate 4 Breach the second South gate 5 Construct the bridge over the gorge 6 Construct the ruins access rope 7 Breach the North ruins gate 8 Capture the forward flag in the church
  23. Version 1.0.0

    0 downloads

    No information on the map
  24. Version 1.0.0

    1 download

    ::Information Map name - ship Version - beta Complete Date - Am 11:12 Tuesday 15 September 2004 (Korea time) Making time - 2month Making tool - GtkRadiant 1.3.8-ET Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter Author - fetchinist Author Email - fetchinist@empal.com fetchinist@hotmail.com ::Objective Allies Primary - Capture the Enigma box And Top secret document, than go to the boat Secondary - Destroy Two 180 rotate rader
  25. Version 1.0.0

    1 download

    MAP: US RADAR CREATOR: Higgins CONTACT: atomic_killer_rooster@hotmail.com // Axis Objective Descriptions 1 "Primary Objective:** Destroy the US Radar" 2 "Primary Objective:** Destroy the US Radar base doors" 3 "Primary Objective:** Destroy the US Radar doors" 4 "Secondary Objective:** Build the water pump" 5 "Secondary Objective:** Capture the forward spawn" 6 "Secondary Objective:** Destroy the Allies command post" 7 "Secondary Objective:** Build the command post" 8 "Secondary Objective:** Destroy the Sealed Grid" // Allied Objective Descriptions 1 "Primary Objective:** Defend the US Radar" 2 "Primary Objective:** Defend the US Radar base doors" 3 "Primary Objective:** Defend the US Radar doors" 4 "Secondary Objective:** Destroy the water pump" 5 "Secondary Objective:** Capture the forward spawn" 6 "Secondary Objective:** Build the command post" 7 "Secondary Objective:** Destroy the Axis command post" 8 "Secondary Objective:** Defend the Sealed Grid
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