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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    6 downloads

    Map by [UJE]Niek 2-2-2023 The Axis are invating battersea where the weapons for all allies are made for the war, Axis are trying to destroy the rocket that is on the train on his way to be transported to the battlefield, Allies will try to prevent this. Axis objective *Destroy the Traincart entrance *Steal the keycard and bring it to the armory on the top floor *Get 5 charges to the rocket and arm the bomb *Destroy the side door *Build the Commandpost Allied objective *Defend the Traincart entrance *Defend the keycard *Protect the Rocket *Defend the side door *build commandpost [UJE]Clan site http://www.ujeclan.com bsp name of this map is UJE_battersea Like always the credits also go to everyone who keeps this game alive.
  2. Version 1.0.0

    8 downloads

    tram2 (tram2).pk3 It's a RTCW converted map(Like et_beach and others). PK3 can actually run in either Enemy Territory or Return to Castle Wolfenstein. Start Spawntimes: Axis_respawntime: 20 Seconds Allied_respawntime: 15 Seconds Timelimit: 30 Minutes Spawntimes change as either team does objectives: Command Post or Bridges-Built or Destroyed. Axis Objective Descriptions 1 "Secondary Objective:**Defend the Castle Lower Door." 2 "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents." 3 "Primary Objective:**Stop the Allies before they use the Radio Transmitter." 4 "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag." Allied Objective Descriptions 1 "Secondary Objective:**Break into the Castle Lower Door." 2 "Primary Objective:**Retrieve the Agent One Documents." 3 "Primary Objective:**Send message from the Radio Transmitter." 4 "Secondary Objective:**Capture the Tram Tower Flag"
  3. Version 1.0.0

    5 downloads

    Map Title (original) : mad.et|Bunker (Reloaded) Map Version : beta (fixed) Map Author : mad.et|Cambo Game : Wolfenstein: Enemy Territory Gametype: : Team Deathmatch Filename : madbunker_reloaded_beta_fixed.pk3 BSP-Name : madbunker_reloaded Map Size (suggested) : <20 Players Release (date) : Oktober 2011 Features : Team-Deathmatch (without a mod) Allies "Objectives" 1. Kill the enemy! 2. Stay alive! 3. See rule 1 Axis "Objectives" 1. Kill the enemy! 2. Stay alive! 3. See rule 1 Note : Support for Omnibot in process Credits : Stealth, Zer0Cool, Quake, COD5, M|A|D Community Distribution / Permissions This is the First Beta of this map and may not be modified in anyway. This file may not be commercially exploited in any way. Mapsource and models will be released with a "final" version of this map.
  4. Version 1.0.0

    4 downloads

    Basic Information ------------------------------------------------- Map Maker: Predator and Bivif Email Address: nvision_alex@yahoo.com ICQ/MSN/Yahoo: nvision_alex@yahoo.com Clan Site: http://etromania.forumotion.com ------------------------------------------------- Map Information ------------------------------------------------- Game: ENEMY TERRITORY Title: FalX CTF Village Filename: falx_ctf_village_b2.pk3 Version: beta 2 Release date: 1/09/2012 Players: Map designed for 2-8 players Installation: Place the falx_ctf_village_b2.pk3 into your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map falx_ctf_village_b2 Omnibot 0.8 support added ------------------------------------------------- Objectives ------------------------------------------------- Capture the flag race, a supremacy race. Secure more flags than your enemy! Omnibot support included! Allies: Steal the enemy flag! Defend your own flag! Axis: Steal the enemy flag! Defend your own flag! Round time: 20 minutes Thanks Avoc for skybox ------------------------------------------------- Testing ------------------------------------------------- Bugs: REPORT ANY BUGS at SplashDamage forums or ym: nvision_alex@yahoo.com or etromania.forumotion.com
  5. Version 1.0.0

    2 downloads

    === Odenthal Beta 2 === ======================= Mapdates: Name: Odenthal Mapper: Jens 'eiM' B. Type: Competition map (3v3 , 6v6) Spawntimes: Axis 30s , Allies 20s Average duration: 10 Minutes Worked time: 3,5 Month (for beta2) Homepage: http://reveal.et-support.de/odenthal Story: I always wanted to create a real competition map for Wolfenstein: Enemy Territory. But I never got started to a real project like this... the only maps I finished are small 1v1 / 2v2 maps or my trickjumpmap (a bit bigger though). So well, back in the Winter of 2006 I really had too much freetime because of holiday and stuff. So it came that I reinstalled all the mappingstuff on my harddisk and thought about a nice map. Anyway this maybe sounds a bit weird but when this amok run happened in Germany - Emsdetten me and some friends were together hanging out and randomly heard that the guy who ran amok had mapped his school for Counterstrike. Because we always have much fun @ LAN's and stuff the idea of mapping our school for W:ET @ LAN's became more and more reality. Before I write on I really have to note that I misprize the happenings of Emsdetten and i'm sorry for all the victims and that not in my farest thougts plan to do something like an amok run. Okay , well in my winterholidays I went skiing and had much fun but also some time to think about my mapping project. There were many things to plan. (If you really try to remap something of your daily life you'll notice that you don't remember many details of the looks and stuff ;>) So I made some photos , searched + created textures and made some outlines. Anyway after about 2weeks when I were back at school I finally started to create the map in my GTKRadiant. The map is not a perfect remake of Odenthal (the small city it's located in) because I set a higher value on making the school realistic than the terrain etc. But still there are much similarities like the small river ,some grassland... So this is the story behind the map and the name Odenthal. The story set in W:ET is the following: Axis have constituted an headquarter in the school of Odenthal. Therefore they rebuild some parts of the school and the town. The Allies forces have to escort their Jagdpanther through the streets of Odenthal to get access to the school. After this they have to destroy the Main Entrance and the Generator to disable the magnetic seal of the Security doors to get access to the main building of the school. Inside this the Axis store their secret documents which have to be secured by the Allies Forces.
  6. Version 1.0.0

    3 downloads

    title : CAHA: tavern filename : caha_tavern_b1 game : wolfenstein: enemy territory version : beta 1 date : 5.October.2005 author : Roger "redRum" Creus url : http://www,cyanureill.paparra.net email : roger.creus@gmail.com gametype : objective, stopwatch, campaign mines : disabled max. players : 12 per team Story: 1942. China. Province of Liaoning. The well known tavern Fire Garden has been taken by an allied squad. They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe. A german squad has found out the allied shellac, so they get ready for battle and rush into the building. Objectives: Axis: Primary: Destroy the security power generator B. .Primary: Destroy the security power generator A. .Primary: Steal the spy lists. .Primary: Escape with the lists through the sewers. .Secondary: Destroy the cellar wall to open an escape route; you must have destroyed the generator A to get access to the cellar. .Secondary: Destroy the stairs wall and get faster acces to the top floors. Allies: .Primary: Don't let axis destroy the security power generator B. .Primary: Don't let axis destroy the security power generator A. .Primary: Hold the spy lists. .Primary: Don't let axis escape with the lists. .Secondary: Don't let axis reach the cellar and protect the sewers exit. .Secondary: Hold or rebuild the stairs wall to cut the allied path.
  7. Version 1.0.0

    4 downloads

    Large map Both sides have to dynamite a vault door in the other's base, capture and secure the documents. Construct bridges for fast access to forward spawnflags. The lower route is blocked by a constructible/dynamitable Allied Dam and Axis Gate. // Axis Objective Descriptions 1 "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs." 2 "Primary Objective:**Bring the Allied Docs to the Control Room." 3 "Secondary Objective:**Capture Allied Spawn 2." 4 "Secondary Objective:**Hold the Forward Spawn." 5 "Secondary Objective:**Defend Axis Spawn 2." 6 "Primary Objective:**Defend the Axis Vault Door and Protect Docs." 7 "Primary Objective:**Prevent Allies from delivering Docs." 8 "Secondary Objective:**Build the Command Post." // Allies Objective Descriptions 1 "Primary Objective:**Defend the Allied Vault Door and Protect Docs." 2 "Primary Objective:**Prevent Axis from delivering Docs." 3 "Secondary Objective:**Defend Allied Spawn 2." 4 "Secondary Objective:**Hold the Forward Spawn." 5 "Secondary Objective:**Capture Axis Spawn 2." 6 "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs." 7 "Primary Objective:**Bring the Axis Docs to the Control Room." 8 "Secondary Objective:**Build the Command Post."
  8. Version 1.0.0

    3 downloads

    No Map information
  9. Version 1.0.0

    4 downloads

    allied "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!" axis "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!" neutral "The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station."
  10. Version 1.0.0

    5 downloads

    Author: -)A(-WuTang** About: Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests. Story: Information about advanced progress of Axis in the Rocketbomb research were true. Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth. Objectives: Allies: Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate. Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base. Primary Objective: Bring all four Explosion Materials to the Rocket. Primary Objective: Build the Detonator to blow up the Rocket Base. Primary Objective: Blow up the Rocket Base using the constructed Detonator. Secondary Objective: Do not let Axis construct the Tank Barrier. Secondary Objective: Construct the Command Post to take partial control over the tunnels. Axis: Primary Objective: Prevent Allies from completing their objective. Secondary Objective: Construct the Tank Barrier. Secondary Objective: Construct the Command Post. Programs used: GTKRadiant 1.5 Notepad++ Adobe Photoshop CC2017 Blender 2.79 MilkShape 3D Audacity Credits & such: Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon. Missing images to original ET shaders were found in custom packs.. Other than that, textures were downloaded for free, or made by me. Websites: https://www.textures.com/ http://texturer.com/ http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html Models: Rocketbomb, trees and foliage models - made by me. Big dynamite - made by MLB guys. Sounds: Sounds included in pk3 are made out of ET original sounds. You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too. Thanks to C from UJE Clan for their tank generator. Special thanks for help and feedback: Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author. This will change after map source file will be released to public.
  11. Version 1.0.0

    5 downloads

    Description: ELEVATED TRANSPORT Release Date: Friday, October 22, 2004 Version: Release One http://www.elevatedgaming.com .................................................... TITLE: Elevated Transport FILE: greenlee_et.pk3 AUTHOR: Aaron J. Greenlee (CrazedFan) email address: greenlee@elevatedgaming.com URL: http://www.elevatedgaming.com .................................................... OBJECTIVES 1. Destroy/Protect the entrance to the Center Complex (affects spawn point) 2. Destroy/Protect the southern wall that protects the fuel pump 3. Construct your team's command post and protect it 4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator ABOUT THE MAP This is my first map release. As with all maps there are some obvious weak issues. I planned to have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am sure I could have it all function as I would like, but, I am compelled to release this, my first map, and begin to refocus on the next project. Known issues include some terrain texture issues here and there, two brushes that have light overlap, I think the forward spawn points should not be visible before forcing the spawn point. Some may say the map is a little off balance and favors the Axis. This was intentional. If you are still playing Enemy Territory I am confident you are looking for some real challenges. My hope is that a good server with stable players will swap sides at the end of each match. Please feel free to send comments to greenlee@elevatedgaming.com. I am always looking for talented people to partner with to release high quality expansions to the community and of course, I'll always entertain a level design job (although I do enjoy my current job . Thank you for your support. -Aaron greenlee@elevatedgaming.com http://www.elevatedgaming.com .................................................... SPECIAL THANKS Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering to first post this to their servers. Thanks! Special thanks also go out to all the readers at the Splash Damage forum. Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my ambitions and dedication to this project. I love you. .................................................... PLAY INFORMATION GAMETYPE wolfmp, wolfsw NEW SOUNDS: No NEW GRAPHICS: yes NEW MUSIC: No NEW MODELS: No PREFABS: No .................................................... CONSTRUCTION BASE: scratch EDITOR: GTK Radiant 1.4 PROGRAMS: Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation. Q3map2Build by ydnar. BUILD TIME: Not measured. Leassons learned are countless. Start date approx. May 1, 2004. COMPILE TIME: (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours MACHINE: Pent. 3 @ 2.4gHz with 512mb RAM. TOTAL BRUSHES: 15,704 (As reported in editor) NET BRUSHES: 3,324 (As reported in editor) TOTAL ENTITES: 1,020 (As reported in editor) .................................................... DISTRIBUTION/PERMISSIONS Copyright 2004 Aaron J. Greenlee. All Rights Reserved. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.
  12. Version 1.0.0

    11 downloads

    ETL Warbell (v3) Description Pk3 file : etl_warbell_v3.pk3 Objdata file : etl_warbell_v3.pk3\maps\etl_warbell.objdata Map date : 2022-11-20 Gametypes : wolfmp wolfsw wolflms Raw map name : etl_warbell Arena file : etl_warbell_v3.pk3\scripts\etl_warbell.arena Date added : 2023-01-14 Myths surrounding an ancient castle deep in the mountains are the target of the Axis' occult forces. The 'Warbell' up in the church tower, is said to summon Heinrich, the mighty Wargod.**In an attempt to strengthen their war efforts, the Axis aim to summon the dark power of Heinrich to smite the Allies to oblivion once and for all.**Map by McNite.**Overhaul by kemon. Axis objectives Objective:**Dynamite the Guardhouse gate. Objective:**Destroy the Generator. Objective:**Seize the 'Book of Death' holding ritual instructions. Objective:**Place the 'Book of Death' on the Altar to enable the summoning ritual. Objective:**Repair the mechanism of the ancient 'Warbell'. Objective:**Toll the 'Warbell' to awaken Heinrich. Objective:**Sacrifice yourself in the yellow lightning to restore Heinrichs full power. Objective:**Establish a Command Post. Allies objectives Objective:**Defend the Guardhouse Gate. Objective:**Defend the Generator. Objective:**Don't let them take the 'Book of Death'. Objective:**Prevent them from placing the 'Book of Death' on the Altar. Objective:**Keep the mechanism of the ancient 'Warbell' disabled. Objective:**Stop them from activating the 'Warbell'. Objective:**Prevent mortal sacrifices to Heinrich at all cost. Objective:**Stop them from establishing a Command Post.
  13. Version 1.0.0

    6 downloads

    no information on the map
  14. Version 1.0.0

    1 download

    allies Dynamite the axis V-2 missile controls before the rocket finishes fueling!" axis "Defend the V-2 missile controls until the rocket is fueled and ready for launch!" neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"
  15. Version 1.0.0

    1 download

    Title: Warring Gods File: warringgods_final.pk3 Version: Final Release date: September 2011 Author: Tardis Email address: dbjones80@btinternet.com Website 1: http://www.wix.com/dbjones80/tardis-informatick Website 2: http://www.dbjonescomputers.co.uk Location: Libya / Egypt Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis // Allies Objective Descriptions "Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold." "Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder." // Axis Objective Descriptions "Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold. "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder. "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder." Construction base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET. editor: GTK Radiant 1.5 build time: about 16 weeks. compile settings: BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8 Final compile time: 30 mins. CHANGES: New : Sky Box Lifts Both Teams Textures Ladders (Water Area's) Constructible Ladders Both Teams Water Fix Egypt Lamp (Main Area) Wodden Lamps Limbo Cam's -Vis Fixes CREDITS Sky Box - New bespin_skybox See :bespin_skybox.shader Objective Icon - FireFly Egypt Lamp - Arcana (Robbie Powell) Help - Mateos & Splashdamage Forum: Editing Wolf: ET Distribution / Permissions This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author. You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis) This file may not be commercially exploited in any way. Thanks Tardis
  16. Version 1.0.0

    3 downloads

    Hi all, this map is my tribute to my favorite cartoon. For who love this cartoon will be a nice jump inside it, you can try the suicide cab, visit the headmuseum, call the future lift, go inside the Planet Express ship, visit the strip club. For all the others, will be only another sniper map Crossing is not possible. Thanks to LRS Elite for his music. Before play this map, ask your doctor if Sniperama is right for you. Have fun!!!
  17. Version 1.0.0

    3 downloads

    A great replica of a PC inside. Have you ever wondered why sometimes your computer does not work well? This is what happened in a repair center a few years ago. Have fun. Hi all, ---------------------------------------------------------------------------------------- Have you ever wondered why sometimes your computer does not work well? This is what happened in a repair center a few years ago. ---------------------------------------------------------------------------------------- Have fun. Thanks to [UJE]Niek for his support. For any comments please write to: et.i.see.dead.people@gmail.com 15/05/2014 - LoRenz
  18. Version 1.0.0

    2 downloads

    Many thanks to Niek for the waypoints files ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Map Title : Moh:AA France (TDM) Map Version : beta Map Author : (Infinity Ward)Conversion from MoH:AA Converted by : mad.et|Cambo Game : Wolfenstein: Enemy Territory Gametype: : Team Deathmatch Filename : mohaa_france_tdm_beta.pk3 BSP-Name : mohaa_france_tdm Map Size (suggested) : <20 Players Release (date) : Oktober 2011 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Allies Objective: 1. Kill the enemy! 2. Stay alive! OPTIONAL: Build CP Axis Objective: 1. Kill the enemy! 2. Stay alive! OPTIONAL: Build CP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright : Electronic Arts - Publisher Infinity Ward - Developer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits : Electronic Arts - Publisher (Source & Materials) Infinity Ward - Developer SplashDamage Forum - Help M|A|D [Community] - Testing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Distribution / Permissions This is the First Beta of this map and may not be modified in anyway. This file may not be commercially exploited in any way. Mapsource and models will be released with a "final" version of this map.
  19. Version 1.0.0

    4 downloads

    Description Allied: "We have to get a jug of the water!!!" Axis: "The Allies want to steal a jug of the water, you have to prevent that!" Neutral: "The Axis have found The Well Of Youth and the Allies have to get a jug of it to reproduce it!" Objectives Allied objectives 1 "Primary Objective: Build the Bridge!" 2 "Primary Objective: Steal a jug in the bunker to get some water!" 3 "Primary Objective: Get the water and flee!" Axis objectives 1 "Primary Objective: Prevent the Allies of building the bridge!" 2 "Primary Objective: Don't let the Allies steal the Jug!" 3 "Primary Objective: Prevent the Allies of stealing the water!"
  20. Version 1.0.0

    1 download

    File info: title : CAHA: tavern filename : caha_tavern_b2 game : wolfenstein: enemy territory version : beta 2 date : 18.June.2006 author : Roger "redRum" Creus url : http://www,cyanureill.net email : roger.creus@gmail.com gametype : objective, stopwatch, campaign mines : disabled max. players : 12 per team ------------------------------------------------------------------------------------------- How to play: .Unzip caha_tavern_b2.zip into your etmain folder. .launch the game. .Find a server running caha_tavern_b2 or. .start a server through the Host menu. .Enjoy. ------------------------------------------------------------------------------------------- Story: 1942. China. Province of Liaoning. The well known tavern Fire Garden has been taken by an allied squad. They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe. A german squad has found out the allied shellac. They get ready for battle and rush into the building. ------------------------------------------------------------------------------------------- Objectives Axis: Primary: Destroy the security power generator B. .Primary: Destroy the security power generator A. .Primary: Steal the spy lists. .Primary: Escape with the lists through the sewers. .Secondary: Destroy the cellar wall to open an escape route; you must have destroyed the generator A to get access to the cellar. .Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors. Allies: Primary: Don't let axis destroy the security power generator B. .Primary: Don't let axis destroy the security power generator A. .Primary: Hold the spy lists. .Primary: Don't let axis escape with the lists. .Secondary: Don't let axis reach the cellar and protect the sewers exit. .Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path. ------------------------------------------------------------------------------------------- Misc: editor : GtkRadiant 1.4.0 compiler : q3map2 2.5.16 specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 compile stats : bsp: 112 secs. vis: 17 secs. light: 4400 secs. ------------------------------------------------------------------------------------------- Main changes from B1: .Added a fireteam locations file for etpro. .The cellar wall is now destructable by any explosives, grenades included. .Fixed Generator B. .Fixed map objective descriptions. .Remade the top floor walls roofs to reduce the poly count. .Remade the lobby ceiling model which has about 1200 less polys now. .Fixed brushwork leaks. .Improved vis blocking in certain parts. .Few more non significant changes and fixes. ------------------------------------------------------------------------------------------- Known Issues: .One layer command map. .Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map. ------------------------------------------------------------------------------------------- Credits: Textures: .terrain_example set by Sock. original file here: http://www.planetquake.com/simland/pages/articles/terrain1_1.htm .photorealistic set by BerneyBoy. Textures have been modified. original file here: http://www.planetquake.com/berneyboy/ .SD. Models: .Buddha model by Todd Gantzler. .SD, ID. FireTeam Locations File: .TOG|Neddie Entities: .Erik-Ftn, ID software. Map Concept: .Ben "Wulf" Bennet. Feedback and ideas: .Neddie, Codename Ty, Wulf, 56ker. ------------------------------------------------------------------------------------------- Greetings: .Radiant and Ydnar.. for these magic tools. .Sock.. for the great articles and resources. .Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite. .Wulf, Neddie and Codename Ty.. for the support and ideas. .the TOG clan.. for the server and time spent on testing. .-7- and the New Wanderers Order.. for the server and time spent on testing. .the ppl at SD forums.. for giving me all the info I needed. ------------------------------------------------------------------------------------------- Permissions: You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author.
  21. Version 1.0.0

    3 downloads

    Description: | X-Dam Complex 2 for Enemy Territory |- Release date: 2006-05-24 Map original release date: 2003-11-14 Author: SteelRat Map Name: X-Dam 2 BSP name: xdam2 Gametypes supported: Objective and Stopwatch Gametime: 20 Minutes This is a re-release of my first map for ET, I felt that the map deserved a tune up as it is fun to play. This is what I have fixed: Lights on map was borked, especially for the player models - fixed. Script issue with the sirens not working properly - fixed. Hundreds of texture misses - fixed. Shader totally missing for textures - fixed. Objectives on commandmap a mess - fixed. All brushes structural, LOL - fixed Terrain was really weird in some places - improved. Light textures missing - fixed. Enjoy! /SteelRat --------------------- Contact info --------------------- Website: www.srcgaming.com e-mail: steelrat at bredband.net IRC channel @ Quakenet: #srcgaming
  22. Version 1.0.0

    5 downloads

    Description: (the readme file) This is a fragmap made by Macchute aka oVe. Filesize: 4.5MB Time: Night Bspname: Tour Version: b1.0 temasize: 2v2 - 4v4 FPSratio: avarage Release date: 2015/03/08 Work hours: 45 Custom textures: yes Detail level: High contact: macchute@gmail.com website: macchute.wordpress.com Thanks to: -saints&sinners gaming clan -simonoc's for rock textures. -RayBan for the foliage models -Splash Damage for textures and models included in ET additional information: The map includes a fully working elevator and there're a couple of comic textures. The map got no history but it was based on a unreleased map called African Radar, the map is however in Europe and the cliff and bunker shapes can easily be related to Bergen. The radiant map file is included in the pk3 and you are allowed to edit the map and take prefabs as long you give credits to: saints&sinners ET clan, Thewolfteam, and Macchute.
  23. Version 1.0.0

    1 download

    Map name Berserk TE (tournament edition) Filename berserk_te.pk3 Release date January, 2004 Decription The Axis must steal the secret documents while the Allies will try to defend them Map by Kent "Loffy" Lofgren, Savar (northern Sweden): fluffpower@hotmail.com Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures) Additional textures by FuTurA. Initial beta testing by w Installation Put the file (berserk_te.pk3) in your etmain-folder: C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3 NOw you can join a server on the net, and play. Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list. (Or type "/map berserk_te" in the game consol.) Copyright: This custom map is (c) 2003 Kent "Loffy" Lofgren. You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks, and floppy disks. You may not redo/reproduce/update this map in any way without permission from the author. "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."
  24. Version 1.0.0

    6 downloads

    Download pk3 name: ammodepot.pk3 Map name: ammodepot.bsp Artist(s): Storm Rising (Marco Valenzuela) In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to get inside and blow both the radio anttena and a stack of ammo boxes.
  25. Version 1.0.0

    1 download

    Download pk3 name: ammo_bunker_b1.pk3 Map name: ammo_bunker_b1.bsp Author(s): Antti "Seven_dc" Suuronen The axis forces are retreiving in hurry from north africa and are gathering the ammo storaged in a bunker. The allied forces are about to destroy this low guarded axis ammunition bunker. Objectives: ---------------- 1. Destroy / protect the Axis north bunker door 2. Destroy / protect the Axis southbunker door 3. Destroy / protect the Axis ammo storage 4. Build command post 1. Destroy / protect the Axis north bunker door 2. Destroy / protect the Axis southbunker door 3. Destroy / protect the Axis ammo storage 4. Build command post
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