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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    19 downloads

    About This File Dingenskirchen b8 Release Date: December 2020 http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers among you. -----Beta 8----- * Fixed missing texture * Fixed bug where Allies can spawn in the castle before it's breached. (TODO) * Moved river flag closer to tunnel doors and removed crates restricting player movement. * Moved tunnel grate lever to tunnel doors gatehouse * Changed Axis Hill spawn to Church spawn * Changed Allied Church spawn to Tram spawn * Remodelled Axis castle spawn and moved staircase tower to split balcony walkway * Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!" * Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm. * Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle. * Added ladder to transition between wine cellar and middle route inside the castle. * Moved river flag secure event to when tank passes river spawn hut. * Widened passage ways to village flag * Removed crates at village flag to compensate too strong defensive position for Axis * Fixed various texture alignment issues -----Thanks to----- • Special thank to Niek and Shargo for huge feedback support • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback. • acQu for his most amazing blender model tool enabling the display of the officers in the conference room. • ryven, acQu and thunder for helping debug the officer models. • WuTangH for his superb suitcase and light models. • Mateos for omnibot waypoints. • ryven and hatcher for gameplay feedback. • hatcher for support for 'floodlight' map lighting. • ischbinz for direct support and his most awesome Tiger Tank. • Backsnipe for his eagle model + direct support in beta1, suggestions & feedback. • FireFly for direct support in beta1 + textures. • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool. • Detoeni for the animated Tiger tag from Breakout 2. • hipshot for his "stormy days" skybox. • WL6 for textures. • McNite for textures. • Diego for textures. • The {WeB} clan for play-testing beta 1 and 2 on their server. • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map
  2. I really like the new etl supply v2 card, very nice graphically, but I am waiting to install it on my server with waypoints files will be much better
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