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Posts posted by MiniMuppet
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Welcome to the forums
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I can't even find v4 bots so not sure they have made v5 yet.
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Nice intro Monkey nice to see you on the forums
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10 hours ago, m00f said:
Heyo I just checked out your TJ server, here's some things I noticed:
1) I'm still getting the "alien language" bug - all texts are chopped up and unreadable until you do a vid_restart
2) The stock ETJump banner is spamming the chat console constantly which is kinda annoying
3) The map vote shows me maps that aren't even on the server - trying to vote for said maps crashes my game
4) You should get the maps 13jumps_b1, 13jumps2 and stonehalls on the server, they are new and very popular (as popular as piyo-funjumps)
5) Noclipping should be enabled for players unless you want your server to be super duper hardcore
6) Is the server running the FA mod? Cause I'm able to set certain etjautism cvars and got the voice chat options.. also a player joining the team gets me the "soandso autisted the autist team" message .. which was kinda weird : DMaps added.
We don't know why it does the funny writing when joining with legacy will talk to aciz to see if we need to do anything else to server.
Changed the time of banners.
Not running any sounds so not sure why you have them sounds.
Will have to look how we add only maps showing on server and not what you see in your list.
No clipping is enabled.
Think that was everything
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ETJump 2.4.0 changelog
- fixed connection interrupted icon not moving with lagometer
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added ETPro's extended cg_drawweaponIconFlash 2
- white - ready
- yellow - reload/switch
- red - shooting
- spectator messages (cg_descriptiveText) are now hidden when in-game menu is up to improve readability
- unlocked cg_centertime
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vote system improvements and fixes
- fixed calling callvote without arguments not printing callvote help
- callvote randommap now correctly respects g_blockedMaps
- added g_enableVote to toggle voting
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removed unused vote_allow_ cvar
- added vote_allow_randommap to control random map voting
- voting can now be correctly disabled by setting all vote_allow_ cvars to 0
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added g_spectatorVote to control spectator voting
- 1 spectators can cast votes
- 2 spectators can also call votes
- only spectators who cast votes are count towards vote_percent to prevent votes never passing on servers with multiple afk spectators
- removed in-game vote -> misc menu and replaced it with map restart & random map buttons
- various string formatting and spelling fixes
- callvote map now lists matched maps if more than one match was found
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added await command. Works similar to wait except doesn't interrupt other user actions
- syntax: await <frames> <command1> | <command2> | <command3>...
- await is not available during timeruns, and command queue is cleared on timerun starts
- added new color parsing support for crosshair
- fixed a bug in color parser which interpreted hex colors with 00 as single channeled color
- fixed an old etmain bug where changing crosshair via console would not instantly update crosshair preview in menu
- added playercounts to altscoreboard 3 headers
- fixed a bug where players were unable to go to/get up from prone when server reached > 1.07b ms uptime
- fixed a bug that caused demos recorded in ETJump 2.3.0 RC3 and earlier to crash
- added CHS 53 to display Z angle of a plane
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added etj_extraTrace cvar to toggle tracing of playerclips on various detectors
- takes bitmask value
- 1 = OB detector
- 2 = slick detector
- 4 = no jump delay detector
- 8 = CHS 10-11
- 16 = CHS 12
- 32 = CHS 13-15
- 64 = CHS 16
- 128 = CHS 53
- the list above can be checked in game with extraTrace console command
- character strings now always draw at least 1px high/wide characters even if scaled to very low size
- added spawnflag 1 SILENT to target/trigger_savereset to omit the print it makes
- OB watcher no longer shows OBs if you are below your saved Z coordinate and have negative Z velocity
- fixed func_static not opening doors when spawnflag 2 was used
- players who die during timeruns are now put into limbo instantly without leaving a corpse or gun to the floor
- fixed a crash when player reached over 83884088ups while CGaz 2 was enabled
- fixed setoffset always adding 1 unit to Z origin
- added shader deformVertexes text directive support
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added autodemo support to start recording whenever player loads (unless timerun is active) or spawns
- etj_autoDemo 0/1/2 - Enables autodemo for time run maps only (1) or for any type of map (2).
- etj_ad_savePBOnly 0/1 - Save only PBs (1) or all demos (0) when timerun finishes. Default 0.
- etj_ad_stopDelay <ms> - Delay demo stop after timerun finishes. Default 2000. Valid range 0-10000.
- etj_ad_targetPath <path> - Folder inside demos folder where autodemo saves demos. Default autodemo (saves in demos/autodemo).
- ad_save <demoname> - Save currently active demo manually. Format: playername_map_demoname[DD-MM-YYYY-HHMMSS].
- /man ad_save prints usage description.
- fixed unlocked cvars resetting on map changes/restarts
- fixed rounding errors with virtual screen on widescreen resolutions
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extended etj_popupGrouped
- 1 = group popups, print duplicates in console
- 2 = group popups and console prints
- reorganized settings menu
- ranks <runname> command now shows time differences relative to your time
- added etj_speedColorUsesAccel to color etj_drawSpeed2 based on accel/decel
- fixed Connection Interrupted message font & scaling to match updated HQ font
- added adrenaline syringe for medics
- fixed a bug where firing a syringe would give you syringe ammo
- updated nosave, noprone, & timerun icons to better match original HUD icons
- fixed chat background drawing a solid line on the right side
- added etj_chatScale cvar to control chat size
- fixed color coding breaking on long console prints (such as /ranks runname) by making splits at previous newline when message length is > 998 chars
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renamed confusingly named "ghostPlayers" cvars
- etj_ghostPlayersAlt -> etj_drawSimplePlayers
- etj_ghostPlayersColor -> etj_simplePlayersColor
- etj_ghostPlayerOpacity -> etj_playerOpacity
- etj_ghostPlayerFadeRange -> etj_hideFadeRange
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tracker debugger fixes
- added feedback prints when trying to use tracker_set or tracker_print while g_debugTrackers is 0
- fixed not being able to set negative tracker values
- fixed not being able to set tracker value outside of 1-50 when omitting index (setting value to index 1)
- implemented proper prone noclipping
- added /clearsaves command to remove your own saves
- fixed limbo menu/fireteam menu shifting to right randomly
- fixed incorrect shaders displaying during loading screen
- etj_drawCGaz 2 no longer shows the side "wings" when movement speed is < 352ups
- fixed func_invisible_user playing sounds at world origin (0 0 0)
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fixed incorrect math with target/trigger_push spawnflag 2
- added spawnflag 4 ADD_Z to target/trigger_push
- added etj_CHSUseFeet to toggle shifting Z origin to feet level on positional calculations
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added velocity snapping HUD
- etj_drawSnapHUD - Toggle velocity snapping HUD
- etj_snapHUDOffsetY - Y offset for snaphud position
- etj_snapHUDHeight - height of the snaphud
- etj_snapHUDFov - FOV of the snaphud, valid range is 1-180, 0 = use current FOV
- etj_snapHUDColor1 - 1st RGBA color of snapzones
- etj_snapHUDColor2 - 2nd RGBA color of snapzones
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added etj_drawCGaz 5 - equivalent of DeFRaG's df_hud_cgaz 13
- etj_CGaz5Color1-4 to set colors of no accel zone, min angle, accel zone and max angle, respectively
- etj_CGaz5Fov to set FOV, valid range is 1-180, 0 = use current FOV
- fixed !rename passing other client commands to renamed player
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adjusted rendering order of crosshair & crosshairnames
- crosshair no longer draws when scoreboard is up
- silenced warnings about missing portalgun models
- fixed client's missiles and mines are now removed on timerun start
- changed etj_altScoreboard to default to standard scoreboard
- added center print on timerun start if pmove_fixed is not enabled
- added etj_gunSway to toggle gun idle/movement sway and landing bobbing
- removed unused etj_drawCGazUsers cvar
- fixed duplicate popup indicator getting colored based on the popup
- fixed skyportal drawing incorrectly on widescreen aspect when etj_realFov was used
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5 hours ago, StaR said:
What's this one, I don't get it
you can stop people sending private pm's if you set the flag on there level
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ETLegacy 2
in News
With the main server very active we have decided to make a overflow server with a smaller amount of slots and a few different maps.
Please come and join us and give any feed back
Thanks for your support
Teammuppet Community
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3 hours ago, papywolf said:
Hello
Super nice job for the new etl supply v3 card, I want to test but with waypoints files if possible thank you .just rename supply v2 way point nothing changed with directions.
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Kemon is meant to be releasing them sometime this week not sure if this will be one of the maps though. I will let you know once he does.
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Welcome to the forum nice to see you found your way here cya on the server.
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8 hours ago, Bomba said:
@MrMuppet / @MiniMuppet If there is no more hard feelings after the stunt we pulled 10 years ago (I think time is the best healing factor) I might put in an application. In my defence I was around 15 years old at the time and shared my account with my older brother and on top of that server was dying which lead to some annoyances back and forth. It brings real joy in my heart to see this community being very much alive after so many years and the love, respect and humor that is present. I feel some sort of obligation on one hand to join this community to 'give something back' after 'receiving' for many years. On the other hand I don't want to be constantly policing people around on the servers. Let me know what you think muppets and I will make up my mind.
Cheers and have a nice weekend y'all 🍻
I can't even remember fully what happened back then, must be because I am getting old
If you wish to apply to join us a again we would welcome you. You have been playing on our server again for ages and always help on the server even though you are not a member.
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Yes the map crashes after something is blown up. Kemon said he was going to sort this issue out. We will let you know when it is ready ☺️
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@Boosted do you think you would be able to make some invisible roof scrips for some maps?
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max players will be no more then 20. Ofc this is only when its all people and not bots.
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We can look at rotating these map so they are on for a couple of days then back to normal version and have etl supply and normal frostbite then swap them to the other way around. This doesn't help totally but will keep everyone happy I hope.
Will look at this on monday when I am off work.
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If you have the !kickbots command it kicks all bots, but unless you do !needbots they will not return.
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22 minutes ago, Mister J said:
lol, I know one member who doesn't speak English. Or actually doesn't talk at all.
I think I am guessing who it is.
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@froggy if this is related to a clan member can you please pm the name to one of the admin team so we can speak to them cheers.
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1 hour ago, opo0101 said:
just like the welcome player and white flash on loading. this is not needed.
this is your opinion other people have asked for it to be turned on.
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banned was turning it on and off
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Dingenskirchen and daybreak are way to big.
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I think we should add the same maps apart from the very large one and go from there. The new maps we add to main only really get played when we first add them and then its back to the same old maps
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New server
in News
We have decided to host a North American server. We have noticed we get a lot of Americans on our main server so though you may like to have one closer to home. Please give it a try and give us some feed back.
Teammuppet Admin team
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The problem also is people don't vote for maps then moan when a map wins, normal.
Frag server
in ET other servers
Posted
yes you just run around the maps no other objectives.