because it's not easy these days to find a spare time for investigation of this case, this can take a little bit longer than usual. I'm sorry for that but can't be on 3 places in same time. Please be patient, i'm still gathering all the relevant info...
your appeal was noted and will be investigated by other admins. This will take some time, so please, be patient.
and just for the record - please, let it on us, who is good or bad admin...
done.
new system (under testing for now) is set to:
set skill_soldier "20 50 90 140"
set skill_medic "20 50 90 -1"
set skill_fieldops "20 50 90 140"
set skill_engineer "20 50 90 140"
set skill_covertops "20 50 90 140"
set skill_battlesense "20 50 90 140"
set skill_lightweapons "20 50 90 140"
Ofc! I only updated the server and extended db schema but didn't changed any server settings yet (skills). This can be done by hand via rcon (and restart is not required) but when it's 2 a.m. last thing you want to do is to break the server. So this will be set today when i will be on the server.
Server was updated tonight to version: 2.76-900-g8d6485e
* Fixed some 3D models partially disappear when talking
* Added ANIMFL_RELOADINGANIM flags for reloading animation detection
* Removed protocol, qport, challenge pairs from userinfo string once connection is established
* Added SR win probability in log and statsdump
* Fixed prone player could rotate their head into solid
* Fixed prone viewpoint horizontal axis
* Fixed head/legs collision on steppable elements
* Fixed killed players was stuck on ladder
* Added prestige feature that tracks players skill levels reset
* Fixed weapons sanitization from team command
* Added holding grenade animation and extend throwing animation
* Added bp command for banner print and UI time slider
* Fixed simpleitems weapon highlighting when sinking and transition effect
* Replaced fireteam icons by a unique simpler icon
* Added CP message when objective is picked up
* Adjusted HUD objective icon colour when carried by teammate
* Always draw objective on compass when carried by teammate
* Fixed item fall through the ground on inclined plane
* Print last secs of intermission timer in red
* Several fixes and minor improvements for shoutcaster mode
* Fixed Netchan_Transmit crash with 1 byte overflow with packaged messages
* Removed follow1-2 commands
* Fixed non working hitSounds UI options
* Fixed some old issue in antilag to improve hit detection